Oh... another thought occurred. What happens if you have a duplicate item, and reroll one of them w/ pgems before forwarding?
I am fairly certain that the original DWA fingerprint will remain and the affix/stat fingerprint DWB will change. In other words, the re-rolled one will indeed have different stats even though the DWA fingerprint (the fingerprint used in 1.10+) is identical.
I guess I could confirm this for you quick though when I have time.
Yeah I think that pretty much rivals the 1.07 h4x items. It's only a matter of time till someone finds a +4 sorc amulet. If the potential to roll two of any affix is indeed what is happening, I could imagine getting +40 all res or +60 ias. And Sockets! Lets not forget you get potentially get 2/2=4 sockets on a rare!
As Helvete said, the original affix pool don't have sockets in the affix table, but you could always get two at least!
I honestly don't think I would need much time on my barb to gamble enough rare high ilvl amulets and bring forward to at least get one +4 amulet. +3 would be very quick by my research.
There are a lot of potential here, one just have to use the imagination. You could for instance have 30% IAS on gloves, 70% MF boots and amulets and 44% FHR belts, all with additional stats!
..or you know a +4 Necro / 40% FCR wand for your Necromancer.
Could you get prismatic prismatic meteoric ring of leech leech leech for like 14% life 7% mana stolen 150AR 26@res?
Yes, you could. 2 fused prefixes + 1 normal prefix and 2 fused suffixes and one normal suffix. 100% possible. It would be 45@res though with dual pris, as in pre-lod it goes up to 25 and lod it goes up to 20.
Good luck generating it!
Wow, this has some crazy potential! Very cool that you decided to publish your earlier findings,
@imakeigloospat And to have your theory about it verified now.
I could see why many people wouldn't like to see people using these on their regular characters IF they take part of the MF tournaments here etc, let alone trading. Even though this is happening without any actual "haxz"
However, I find this something really interesting and something that will be funny to explore. With enough patience one could build some quite neat Classic chars around these items, for example.
Hey btw, now that you're here imakeigloospat, is that lvl 96 Barb of yours leveled from Diablo kills or?! I've read that the exp penalty gets really steep later, though admittedly I have no idea how long the levels start taking from Urdar packs or so later (my Barb is only 84 now).
Did you use Sorc(s) a lot in 1.00 btw? I'm just building mine and wouldn't mind hearing what was your take on it if you happened to play some. Feel free to share any other builds you ended up playing longer or liked in general.
Thanks!
I've always found these kind of quirks very interesting myself, and I used to (many years ago) be a system administrator with a strong passion for programming so I always found myself trying to understand what's going on in the technical aspects.
The way I played the barb was mostly killing champion and minion packs in RoF and CotD. I actually found that to be a lot of fun. I would usually do CS runs with my Sorc in TCP/IP games so my Barb could kill Diablo by himself in 8-player games, so I guess I got some good experience from that as well. Even with the occasional EXP shrine that my Sorc found in CP or SF!
But mostly just champions and minions. There were many runs...
As for other characters, I did indeed have a Sorc which I used. Since spells don't have a timer, the spells are nerfed in that sense because they cost so much mana and you can't just spam 20 frozen orbs or spawn 10 hydras to quickly kill a pack of monsters.
Charged bolt, nova, lightning, chain lightning and thunder storm are all terrible spells. Can't even clear kill creeps in one player games in Hell Act 4, they are all utter trash.
Why? Because lightning mastery only reduce the mana cost of the lightning spells. Well played Blizzard....
Ice bolt, ice blast, frost nova, blizzard and frozen orb are not good spells either. I mean, frozen orb does a ton of damage (and has that quirky behavior as in 1.07 that you need to aim on the side of monsters) but cost more
than 75 mana at a decent level. Glacial spike is actually pretty decent though with good FCR in one player games.
Fire bolt, fire ball, inferno, blaze, fire wall and hydra is bad as well. Fire wall is probably the best spell the sorceress has in terms of damage, but too bad that it costs 75+ mana at a decent level making it useless.
So what am I trying to say? Well unfortunately for sorceress' there really is only one build that is optimal in 1.00, and that is static field + a spell to finish creeps of. Meteor has a lot of damage like fire wall and costs half
of what frozen orb, hydra and fire wall does and has a nice AoE. So you put 1 in lightning mastery, enough in teleport for it to be very low mana cost with your +skill on gear, max static field, warmth, meteor and fire mastery. You want good damage on your
meteor against monsters with high lightning resistance.
This is by far the best 1.00 character in terms of kill speed if you want to get a high level character, as you simply teleport to the seals, drop one or two meteor and cast static field untill monsters are dead. Rinse and repeat on all seal minions and kill Diablo.
With the 12,5% chance to get a rare item from minions you can find some very good items this way as well, although I preferred to run gold find runs with my barb and level him instead. If I remember correctly my sorc was at least level 92, so not too shabby.
Just make sure you have a good shield, lots of resistance and lots of life so you can tank the creeps while they burn up from meteor and static field. 63%+ FCR, 30% faster block rate on shield and 48%+ FHR is required as well, mine had 86%+ FHR I beleive. Alternatively you could use Wall of the Eyeless with low block to free up 20% FCR and just tank the damage instead. Also has the nice MPK mod.
Then you have the Cheese'o'mancer. Honestly, it's pretty good but nothing like the Sorc or the Barb. Thing is that it rocks in player one games, but with more players it takes too much time to get the first corpse. Poison Nova sucks, so you have to use bone spirit or bone spear and even with Lower Resistance that takes a while.
If you enjoy clearing CS in player one games then the Necro works wonders with CE obviously, and you can farm items with bone wall.
Never really enjoyed the Paladin in 1.00, but you can run a Hammerdin with concentration. It was a bug back then, and it does a ton of damage. Works very well, especially in one player games. Then you the thorns paladin which is super broken as well in player one games.
More monsters only increase health in 1.00, so the thorns effect is not as strong then.
Amazons sucks. Bows damage doesn't work and the spells are alright I guess, but cost a lot of mana and is kind of awkward with pierce. And since Javelins can only be as good as superior you cannot have attack speed on them. Doesn't matter though because the javelin skills sucks as well.
Amazons however is probably my favorite one player CS clearer in 1.04 with multi arrow and a good bow. It is super fast and super fun to play! Probably the fastest full clear one player CS runner in pre-lod, but only 1.04 though because of the "nice bugs".
I have always been kind of an optimalist when playing Diablo 2, so I only really cared about the barb, sorc and 1.04 bowazon. I am sure you can find viable builds in one player games, but that is not my cup of tea.
However, the one build I found fun to play which was not optimal by any sense of the word was my Singer barb. I made Freddie in 2009 (
https://www.purediablo.com/forums/threads/freddie-the-in-progress-hc-untwinked-1-06-singer.746534/) and actually proved to be a useful character in player one games. So I made one in 1.00 too with my uber gear, and he is a beast. :d There's this technique you can have where your war cry hits a monster twice, effecitvely doubling your damage which makes the build pretty good in terms of kill speed, you just have to pick up all mana potions and rejuvination potions and spend time using 'Find Potion' if it doesn'
I've been thinking about this, and even if we use 2 beta BKWB and classic +4 skill amulet with 20FCR, this STILL doesn't break the game as much as torch and anni does....
....which kinda makes it fair!
Think about it. How big a quest isn't it obtaining these items? Far more tedious than the torch, and the way the anni spawns is just dumb luck for the typical player.
Haha, I guess that's true.