1.00 News, Info and Gossip

I'm tolerating muling atm but only because I only mule gems that I will forward (1.07) onto some generate-as-I-go mules and flawless/perfect gems are kept in 1.00. I'm not really bothering with cubing/touching anything else.

level 51 in NM RoF and it looks like mules get good enough exp to keep them with me for a few more levels. I've finally maxed the mastery and BO and even have multiple points in natural resistance, so I guess my next points will go in WW.. Or at least a handful of them for now.

Hephasto is quite scary in NM!
 
well I figured I would just get to 54+ when I think the maggots in NM are too low of a level for good exp (I don't care too much for my mules' levels). Then I may do NM cows or maybe normal cows (these were better for rings mods, right?) to get some rare rings. i'm still using a blue one with mana leech and lite res

edit: and a better pike couldn't hurt... still using the same one I got from normal cow king with 145 max dmg, 9% life leech. I've been trying to gamble them, too.
 
Has anyone made a backup of the old lurker lounge? (http://www.network54.com/Forum/31101)
I'd hate for it to suddenly disappear, as I sometimes go digging in there.

As for the progress on bloodbag, he's currently stuck at hell Diablo. I've been leveling a bit, currently lv 54. But as tough as diablo was in nightmare and normal, in hell he's really tough, with just a blood golem and iron maiden. The fight is a hellacious walking-on-eggshells experience. So much so that a took a couple-week break from 1.00.

I don't know why so many classic guides talk about how good revives are. Their AI is terrible and they only last three minutes. You can run several screens away before the revived monsters even think about following you (according to the minimap). I put one point in revive (which is brought up to 4 from items). The revived monsters don't seem to help at all with Diablo, they die pretty fast. Abyss knights, doom knights, venom lords, doesn't seem to matter.
 
Got to level 55! (almost 56) killing maggots. My other mules gained 6 levels in that time so they're stuck at 36 now. That'll have to do
 
Check this out. Wasn't able to record more than one run per video file, which would make it a lot of hassle to make the 0 to 1.340.000 video I wanted, but you'll get the idea about the map you want:

EDIT: And if you check the IFT just now, you'll see that I'm past the stage where I save all gold for amulets ;)
 
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Ok, I'm already seeing (small) issues with mana on /p1 for my barb with only a few points in WW.

Are there any other 1 pt wonders I should be using? find item?

zerk? (is it a safe alternative to leap attack? I hate left clicking and I hate leaping even more)
 
Zerk is unsafe, as the % damage is only added to the physical damage already there, which can still kill you.

Find item is absolutely terrible. White items and no gold only, IIRC. I've put several points into it, but I *just* reached lvl 90 and have a lot of points to spare. I'm doing increased speed or something now, I think.

WW solution is usually to substitute frostburns for whatever current gloves.
 
Still using hands of broc so maybe I'll try that. It's not a big issue at the moment but when I start gaining more levels I don't like sitting on points doing nothing with them so maybe 1-2 more points in incr speed is worth doing. Nat res is already giving me ~35@ iirc and I figure I may eventually have + skills to boost that even further.
 
Max Bo
Max mastery
Max WW (but don't rush this one if low mana pool)
1 in almost everything else. Skip whatever masteries now, as you're already at WW
2+ in nat res, increased speed

leftover points should probably go into Iron Skin (shout has too low duration)
 
ya I stopped using shout altogether since BO only boosts max life/mana on casting.. so it felt like a waste of mana
 
uh oh new crashing issue upon trying to enter this tomb in hell. I made the staff and cubed it in advance (as normal).
View attachment 5800

It didn't crash on my second attempt, in which I went back to town to talk to Drognan to complete whatever quest that does (summoner?) and moved the staff from cube (in inventory already) into just my inventory.
 
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Never had that one before. From the 1.01 patch notes:
Code:
- Fixed the following 3 bugs that could occasionally crash the game:
  (...)
  - In Perspective mode Glide entering a Tomb in the Canyon
    of the Magi (Act II).

I might give 1.01 a try considering the number of bugs it fixed. The only nerf was the WW damage bonus, but the mana cost was also cut in half. You still have infinite Cow King, Maggot leveling, etc.
 
mana cost cut in half!?

Well maybe but I just reached RoF in hell so I'll be pushing that a bit.

How much str/dex will I MAYBE need in the future? Is it worth saving some str for ornate plates or anything? I'm sitting at 100 (I think) before +stats. Currently level 59
 
I would just go with enough for the pike unless you want to move up and use a Lance. Defense is useless so I wouldn't bother with Ornate Plates. Most of the nice leech gear is low end with requirements anyway. Dump everything into vita. With enough leech mana isn't a problem, even when WW is costing 63 a pop.

And yeah, 1.01 rebalanced a number of skills. Pretty much all of them were beefed up except WW. The damage bonus AND mana cost per level was cut in half. So a level 20 WW is something like 100% DMG 35 Mana instead of 200% DMG 63 Mana.
 
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