1.00 News, Info and Gossip

@pharphis better the merc than you.

Not understanding how the quests worked properly back then I partied all 8 players to kill Duriel in normal to get the quest with a L25 Sorc and used an entire belt of rejuvies and healing potions with Blizzard, GS, static and a lvl 2 BO, a 1 Pdiamond large shield and a Merc which helped a lot. The Merc bit it in 2 seconds. Just had only 10 FCR so the spells were interrupted regularly. I was 1 hit away from croaking it when Duriel bit the dust as the BO had run out. So it is doable with the Sorc. With the Barb probably LA is a good option with no to hit check, or concentrate to prevent interruption if you have leech, some +mana items and 30 sec BO and rejuvies.
 
Ok, got to 24 and I can't be bothered to gain another level before doing the quest. I haven't put a point into leap attack yet (derp) because I wanted to boost my AR and dmg against maggots...

So question: I know the other players should be able to get the quest by just reaching Tyrael, but do they need to be in the game before I put in the staff? Before I kill duriel? I might find duriel before joining the game with all the other characters if I have to but I'd rather not have to do that if I don't have to.
 
Ok, got to 24 and I can't be bothered to gain another level before doing the quest. I haven't put a point into leap attack yet (derp) because I wanted to boost my AR and dmg against maggots...

So question: I know the other players should be able to get the quest by just reaching Tyrael, but do they need to be in the game before I put in the staff? Before I kill duriel? I might find duriel before joining the game with all the other characters if I have to but I'd rather not have to do that if I don't have to.

@pharphis

This is what @helvete wrote about the topic a few months back
https://www.purediablo.com/forums/threads/1-00-news-info-and-gossip.937736/page-4#post-8794115
 
I'm taking a break from Classic to do the WSK Tournament.

I finished NM. What next? Push into Hell for some maggot levelling or should I run the Cow King again? If yes what am I looking for?
 
gah tried to get the gidbinn quest to work for all my mules but it failed. Made a new game and made a mule pop the thing and my barb killed the unique monster - no gidbinn drop...

Used my imbues on some pikes and although I didn't get any w/ ias I did get one with 100 max dmg and some life leech
 
gah tried to get the gidbinn quest to work for all my mules but it failed. Made a new game and made a mule pop the thing and my barb killed the unique monster - no gidbinn drop...

Used my imbues on some pikes and although I didn't get any w/ ias I did get one with 100 max dmg and some life leech

So this happened to one of my that I forgot party in the first run

Are you playing HC? If so, then instructions below are for SC only and come with a risk for losing one of your mules

For this quest I then did the following

- Open the MP game with a mule that still has the quest open.
- join the Barb
- Find the Flayer Dungeon area and clear it with your Barb
- join the other mules and party everyone
- Cast BO on the barb
- Have the first mule touch campfire and stay in the area and don't go back to town, Don't worry if they die unless you are playing HC.
- Quickly switch to the barb screen and kill the flayer boss pack.The Flayer boss drops the Gidbinn , collect it with the mule and take it to Ormus
- Have each mule talk to Ormus to collect the ring before unpartying them

This worked for me .

@helvete did mentioned in the guide some of the quests are buggy and to make sure you collect the almost completed quests before you leave that Act. I have not had that quest wig out on me when following the above steps

Hopefully that works but let's hear about if it does not
 
ya I'm in HC so no go!

I think the problem is that I returned to town before thinking I should bring my mule back just in case. That sucks.

I'm at council now, though, and might get 1-2 levels from them to improve my gear a bit. I have a nice map (shrine + well for BO) so I don't really want to mule off all my gems but I guess I'll have to...

BTW I got the unique crossbow from duriel which fires explosive bolts... worth keeping?
 
For the gidbinnn quest, the necro for some meatshields and CE and IM with 1 pt attract might be a better option in HC
If you don't get maggots in the A4 RoF you can redo that quest in a new game with another character after lvling

The unique xbow is only for grail purposes if that is a goal because ravencraw is not so hard to get. I think that Treeharl highlighted which uniques are useful or you should keep in the link in the first post of this thread

good luck with the lvling
 
Muling off isn't a problem, but muling stuff on is. You can use the write-protect trick to prevent any changes to the char, and mule off in an MP game, then remove the write protection and drop all the stuff in a new game and exit it.
 
In later versions, all that matters is if the hosting character has the quest.

I found that I couldn't do the den with the Barb as he already had it, even with the host character in the Den. It seems to be more like "no character in the party can have the quest" in 1.00
 
@maxicek In some instance of questing, I've seen the rushee needs to close to where a monster dies (e.g. Diablo and Izual) to get the quest for the party, even if the rusher also has the quest. Just then I Baroness a Lvl 33 mule with a Sorc rusher who is already a Baroness so the mule can open and enter the cow portal for gambling next to Gheed in a Hell game from now on. But sometimes such as Meph's portal or the killing council the rushee does not need the quest to progress.

With the Den quest, it is easy to check in a normal game but I think the rushee may need to kill the last monster. Not a problem if that rushee is an ok lvl with one auto hit skill and has a sorc with Static even in a hell game.

The gidbinn quest the knife seems to be dropped if the rushee is close even if the killer has already completed collected the knife

For rushing I have two rushers a Barb and a Sorc and the 6 mules because of these questing issues

And the first instance that presents a problem rushing lvl 1 mules to new difficulties in HC
 
I've got some examples

Only one of my mules didn't get the radament quest despite all of them being right beside each other near the entrance... it's possible he was an inch further away than the rest but I can't remember.

Only one of my mules didn't get the imbue quest (the lowest level mule, 15 levels lower). All of them were in town.
 
Gidbinn quest is easy to "unbug". Just never talk to Asheara with your rushing sorc.

EDIT: Following that logic, never talk to Atma either. This will not "properly" finish the quest, and it will remain open. I think my rushing sorc is even able to pick up the Gidbinn, but I don't remember clearly. Been a few pints.

EDIT 2: Imbue quest requires lvl 8 for completion, just as any other patch.
 
@helvete the quest point first edit does not work for me even though I never talk to Asheara. I still need the rushee to collect the Gidbinn, same with Khalims pieces, the Golden Bird and Lam Essen, if doing those quests. But I know that Khalim's quest is not required to get the rushees to and beyond the Durance WP in 1.00

@pharphis that sux the game did drop that skill book for the radament quest. I usually have only one of rushees with Radamant and other chilling in a room nearby and he drops the books all partied players with the quest open and I done the quest several times
But one weird bug I now recall. If the inventory screen is open for a character, the books of skill will not be displayed on the ground. When I close the screen it shows and I am sure I am looking at the spot where I dispatched of radament
I plan to rush a few mules from normal to Hell within the next week so I will try these in SC to show or explain the results i got.

A few posts back I mentioned rushing problems for the Big D quest in HC as I have had a few lvl 1 mules die getting that quest. You can buff your low lvl mules with life boosting gear such as PRuby helms and armour, Bloodfists, Hsarus Belt and resist @ and fire res gear such pdiamond shields and Hsarus Boots but they need to be a minimum of lvl 3 for and practically around lvl 6 or so to get enough str to equip this gear depending on the character used. There is no lvl requirment for any normal gemmed gear. But the Prubies add less life for 1.00 than in later patches if I recall correctly. Same goes for Psapphire gear which I know is +23 mana per Psapphire. Also Pam is 8-9 str and PEmerald add 8-9 dex in armour and helms for those interested in low level twinking gear without Twitchthroe
 
Actually, the gem effects are randomized pre-1.04 and depends on the moment of socketing.

Also, you don't even need to get credit for the meph kill with the mules, just an open portal to act 4 will do.
 
Figured this may interest some of you, although only the most nerdy time travelers. Here is the complete dates for patches. These are build dates though, the patch is often released a few days after it is built:
03/16/2000 - Bnet beta release (1.02)
05/18/2000 - Bnet stress test (1.02)
05/26/2000 - 1.00
06/26/2000 - 1.01
06/29/2000 - Classic release (Disc-1.00, Patch-1.01)
07/07/2000 - 1.02
08/03/2000 - 1.03
11/22/2000 - Shareware release 1 (1.04)
12/16/2000 - 1.04
12/22/2000 - Shareware release 2 (1.04)
12/22/2000 - 1.04b
12/23/2000 - 1.04c
01/30/2001 - 1.05
02/02/2001 - 1.05b
04/19/2001 - 1.06
04/25/2001 - Expansion Bnet beta release (1.41)
??/??/2001 - [BNET BETA ONLY] 1.42-1.44
05/15/2001 - [EXPANSION CD ONLY] 1.07 (~1.44)
05/16/2001 - 1.06b
??/??/2001 - [BNET BETA ONLY] 1.45-1.48
06/19/2001 - 1.08 (~1.48)
06/27/2001 - Expansion release (Disc-1.07, Patch-1.08)
08/16/2001 - 1.09
08/31/2001 - 1.09b
11/14/2001 - 1.09c
11/30/2001 - 1.09d
07/03/2003 - [SP BETA ONLY] 1.10a
07/28/2003 - [SP BETA ONLY] 1.10s
10/13/2003 - 1.10
07/26/2005 - 1.11
08/17/2005 - 1.11b
05/28/2008 - 1.12
10/22/2009 - [PTR BETA ONLY] 1.13a
02/23/2010 - [PTR BETA ONLY] 1.13b
03/09/2010 - 1.13c
10/18/2011 - 1.13d
02/29/2016 - 1.14
03/31/2016 - 1.14b
05/06/2016 - 1.14c
05/31/2016 - 1.14d

Also, something interesting in the 1.00 readme that was changed in 1.01:
Code:
(...) You may also
deposit into your stash up to 50,000 gold in Act I, 100,000 in Act II, 150,000
in Act III, and 200,000 in Act IV. (...).

This was a leftover from the battle.net beta and blizzard didn't fix the notes until 1.01. In the beta the max character level was also 50 instead of 99. The druid and assassin were partially coded. Class specific items also semi-existed. Guilds and the Arena were coded. I will post more info once I crack it fully and get it running offline.

Here is the beta UI:
betainv.jpg
 
BTW I had no idea set items don't give partial bonuses at all, or at least don't appear to. I was hoping I could get a huge AR bonus from angelic's!

lvl 27 from council, now, and plan to get 1 more level (maybe more if I'm crazy) before moving on. Lots of gems and occasional useful item is nice. I'm using my gold on gambling rings atm.

edit: I did gamble a nokozan yesterday of the 1-2 amulets I did decide to buy, so that's cool!
 
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Council members are a great target. They are much easier than later patches and don't use their Hydras often.

For gambling--
85% Magic
7% Rare
5% Set
3% Unique
 
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