1.00 News, Info and Gossip

So, I started a necromancer in 1.00 last week. I'm now at the outer cloister in nightmare at level 27. And I have to say, blood golem/iron maiden/corpse explosion is a really fun combination of game-breaking fun and slight challenge (in areas with many ranged attackers/monsters that cast spells). I ran the cow level in normal a few times as well, (about 20 so far) and already managed to get magefist (from a regular cow), the ward, and a bladebuckle as well as some decent rares. I'm in the process of rerolling the map now to get a good one.

The only real trouble came from the fight with Diablo, but even that only took about 15 minutes of cursing him with IM and recasting the golem a lot. I'm a bit worried that the Diablo fight will be vastly more difficult in nightmare and hell, but by then I should be able to invest some points into revive.

The rare light plate that Diablo dropped was actually alright and I decided to wear it.

edit: right after I made this post, I fired up 1.00, did a cow run, and got a heavenly garb! hopefully the mana regeneration will help. +10 all res is nice too.
 
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And here we are with a nice complete affix table for 1.00-1.06. You can view the PDF online HERE or download it from my mediafire.

@helvete I cleaned up the table I had sent you. This one is better for releasing alongside the guide.
 
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Thanks! No real surprises there, but very nice to have. Is the chance to select each affix equal to number of possible affixes, or are they weighed in some way?
 
Nope! What's makes it all special is that there is no rarity category. Everything has an equal chance of spawning provided the right ilvl and itype. Some affixes will only spawn the better version on higher level items though.
 
So, i decided to stop normal cows for a bit after I found a wormskull and frostburn. Got through to act 4 nm, lvl 33. Put one point in revive, which is at lvl3 now due to the wormskull and a plain +1 necro ammy i found. And after using revive a bit i found i really do not like the skill. So, I end up using it only in risky situations and boss fights that would otherwise take a long time to get through, such as the Izual fight.

I'm having a lot of fun with this so far.

Attached are some rares i've found, an "action" shot of my character waiting for Izual to die, and the character screen.
 
@Barl awesome that you started 1.00 . Good work with getting that stuff

Interested to hear how many players are in your games with Bloodbag. With my Necro in I use a 4 player from early NM ito hell and he levels about oked but I stop pick up everything worth decent gold. A tarnhelm can help with MFing and gold collection while lvling and free up the wormskull for a barb if if plan other characters. Also a WW Barb is useful to kill monsters than are slow but necessary for the necro (Izual)
 
I'm playing strictly single player. I don't own a modern Windows computer so multiboxing isn't really possible for me. I've been gambling for a Tarnhelm but haven't gotten one yet. I'm getting ready for another update post soon.
 
I have updated the affix table, you can download it using the previous link. I fixed several typos and cleared up some definitions to make it easier to understand. I'm beginning to feel like blizzard now releasing all these broken things.

Now there is info about the "n-1" bug and which affixes are effected by it.

Also, you can view the table online HERE
This website is better than the last one.
 
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Link is kinda broke, but the pdf itself is a masterpiece! Exactly the type of info one needs when trying to figure where to get a specific rare, and if it is even possible.
 
Thanks for informing me. I wanted to move away from ScribD since it's becoming a money-hungry monster. The links have been updated with a free site that lets you download or view it online.

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Information regarding rare items morphing

So why do rare items change stats if directly brought forward? Well, pre-Lod before 1.07, rare items did not save their stats on the item. Instead, every time you made a game, the game would generate the stats based on the item's fingerprint. Up to patch 1.09, rare items will generate their affixes from the "Classic" affix pool. In 1.10+ however, rare items will generate their affixes from the new affix pool.

Thus, you can forward a rare item to 1.07/1.08/1.09, the game will generate the right stats and actually save them on the item. Then when brought to 1.10, it will retain them. I thought this was interesting, and it explains why "Jamella" character editor has to brute force rare items. It can let you bruteforce different rare seeds to see if an item is possible.
 
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So, I've made it to act 3 hell. Though, I've taken to calling it "heck" difficulty because I had forgotten about the changes in 1.10 (?) that made hell much more difficult. So, by comparison, this is much easier and therefore more like heck than hell.

I found my second soj ever, too. Last weekend, i set aside some time and in about an hour I was able to roll a good map for normal cows, get nagelring and manald heal, and then the soj!

I've also attached some images of some of the gear I've been using, including a +3 corpse explosion wand that I've been using for pretty much the entire game.

Endugu was basically unkillable so I had to lure him away then run past him to get what he was guarding.

Also, I discovered an interesting bug. When you open the skill speed bar, while hovering over a monster, the name and health bar disappear but their attributes are still shown. Shown here with some unique monster.

I'm not sure if I ever shared this here, but, in 1.03 (and probably 1.00, I haven't made a sorc to check yet), there exists a bug with skills. In my example here, I equip a staff with +energy shield on a sorc that does not normally have that skill. I cast it, then remove the staff. When you hover over the skill in the skill speed book, the game crashes.

See here:
 
Weird bug.

Well, I got the cube and a much hurtier stick, now. I plan to get to canyon and then kill maggots for awhile but I have some questions:

1) If I want to level my mules, will them being 10 levels lower than me ruin this?
2) Does maggot young exp depend on player setting? If so, does it matter what p setting the area is when I initially join or can I clear the level then add my mules so that any new spawns give more exp?
3) What can I do with my cube and what should I do? Which gems should I cube up and which ones should I mule off?

Some other random questions: does prayer boost meditation aura passively? Cleansing? Is an enchantress worth considering to help boost my barb dps in nm/hell? I'm not sure how much ~23/23 would add to fire dmg.
 
Witchdoctor looks really mean in that photo. Not sure what the global res cap is, I think 95% or so. Interesting bugs also.

@pharphis
1) Not entirely sure about this one. Personally I power leveled each of my rushed toons doing inner cloister runs. Get them to at least level 23-25 before maggots.
2) Yes and yes. Maggot young and other spawned monsters get the current player setting.
3) Ask Deckard Cain. He's fascinated by it... xD On a serious note I'd save it for pdiamonds/topazs.
 
I think they need around lvl 12 before maggot leveling (off the eggs in maggot lair) becomes decent, probably more for canyon maggots.

As for gems, you'll want to focus all gem shrines on skulls (for 1.06 to cube rare amulets) and then cube yourself 3 pdiamond shield. After that, since there is no way to gain a socket in anything, gems should be sorted and muled off. They're all somewhat useful, except for flawed diamonds and amethysts, which has only one use: the rune upgrades in 1.10+

Enchantress should be unnecessary. Haven't checked the damage, but surely pitiful.
 
@pharphis and don't you mess around with Hephasto. That guy hits like a truck. I think it has been my only death so far (I stopped at NM RoF WP). Duriel is also one angry worm, take care.

I'm planning to do some rolling in 1.07 with all the chippies and flaweds. I noticed that norm cows dropped a lot of chipped gems, when I was not targeting only the King group... one of the fastest ways to farm those I suppose, but muling them is a bit of a hassle with such a limited space etc.

If it wasn't for the WSK tournament, I think I'd be back to 1.00 now. Maybe after that :)
 
Hell small maggots drop tons and tons of normal gems. Good for cubing skulls to flawless/perfect (good to keep some flawless ones in case of gem shrines) and very good for 1.07 stockpiling of craft supplies. Diamonds and amethysts could go to 1.10a for cubing, I suppose, so no gem is really wasted =)
 
I've reached canyon but now I've got to go back to level my other chars, somehow. Maybe Act 1? They're only around level 7 -_-
I'll try the outer cloister or something with all of them at the wp I guess.
 
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