@pharphis
Good to see you trying 1.00
What characters have you started with in the 1.00 playthrough and what plans do you have for them?
Just to emphasize Helvete's point on enchant, I have an Enchantress/Hydra 1.00 sorc build experiment with 7 other characters and the enchant damage to only useful for early mid act 1 normal due the low base damage and no fire mastery bug. If I recall correctly the LCS gave me 37-40 fire damage for a lvl 26 enchant and the theoretical max lvls is 29, 28 with a +1 skill ammy and max other gear.
While this is ok for the den and cold plans I do not if this is faster just rushing the characters to act 4 hell and lvling in a MP game
Also I needed a leech ring, used level in the black marsh in a p5 game with some MF to find rings or ammys because they are so expensive to buy when you are start out before you get the gidbinn quest
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@Barl
Bloodbag is taking shape, what are your build plans for skills after you finished adding skills pts to CE and IM
Good to see you trying 1.00
What characters have you started with in the 1.00 playthrough and what plans do you have for them?
Just to emphasize Helvete's point on enchant, I have an Enchantress/Hydra 1.00 sorc build experiment with 7 other characters and the enchant damage to only useful for early mid act 1 normal due the low base damage and no fire mastery bug. If I recall correctly the LCS gave me 37-40 fire damage for a lvl 26 enchant and the theoretical max lvls is 29, 28 with a +1 skill ammy and max other gear.
While this is ok for the den and cold plans I do not if this is faster just rushing the characters to act 4 hell and lvling in a MP game
Also I needed a leech ring, used level in the black marsh in a p5 game with some MF to find rings or ammys because they are so expensive to buy when you are start out before you get the gidbinn quest
.
@Barl
Bloodbag is taking shape, what are your build plans for skills after you finished adding skills pts to CE and IM
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