1.00 News, Info and Gossip

Finally got the unique Pike last night. Now hopefully I don't have to wait so long for a 5x durability version!

Bad news I lost the Iceblink due to the error above. I muled it on to try against cows and got a disconnected at S&E :(
 
Aw, that's bad news. However, as soon as you have a reasonably comfortable life pool, use one of the three unique armors the king can drop. The Light Plate, maybe, as it requires the least str and has no run/walk penalty. The more of the stuff he can drop you already have, the more rares you'll get in the long run.
 
I've noticed the disconnect bug seems to be random. It happens when you hover the mouse over the host player with a client player. Not sure how different it is for you. But it maybe a good idea to backup even before local muling. On the other hand a few sources of cold damage is almost as good as iceblink.
 
Seeing this thread has inspired me to play 1.00. I played 1.03 quite a lot a few years ago simply because those were the oldest install disks I had at the time but I acquired some 1.00 disks awhile back and forgot about them. The only computer I have that can run 1.00 is an old G4 Powermac, though. So I'm working on setting up two of them so I can literally multibox and have a mule ingame over tcp/ip.

Thinking about starting with a blood golem/iron maiden/corpse explosion necro, simply because I've never played such a build and it seems really broken and fun.

Since I'll be playing with 2 characters in-game, anyone have any knowledge of what the level gains will be like? My experience with straight-SP in 1.03 was that I was about level 40-45 by act 4 hell. How much of an increase will I gain by having another player in the game while leveling?

I look forward to running the cow king!
 
I don't know anything about mac, but with the Bliss version switcher pack, no disks are needed anymore, as long as you have a legit D2 to begin with. Sven's Glide Wrapper is more or less a must to get it to run well, at least for me.
 
i always pull him out of the pack (kill the pack first)

I really like howl for this. Killing the pack takes time and litters the ground with other drops. A few levels in howl scatters all except the king and you can get him in the spot you want, kill and loot in peace.
 
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Not bad at all. Seems to be hard to find a leech one though. Isn't 187 the max damage (63+198%)? Either way, this pike seems to work just fine all the way through hell. Can't say that about LoD.

manlypike.jpg
 
Can still get +max, so around 200 should be the absolute max. Anything 150+ max dmg with 125 dura will work well, though. There are other sources of leech, and mana is insta-refill with very little % leech.
 
I estimate that I found about 10-12 rare pikes, only two had leech of any sort.

How much mana leech do you think I need to aim for? I only have one point in WW so far, currently pumping BO
 
If you pump WW last, 5% ML should suffice. High lvl ww takes quite the toll on your mana pool, so having a good lvl BO first is wise. However, BO has diminishing returns, so maybe not max it at first. Get it to a decent percentage, then put enough points in WW that it no longer has a damage penalty.
 
I put 9 points into BO then maxed WW. Even without BO just 3% leech is enough. Hand of Broc is all you need. Rest of gear can be life leech. It works so well because there isn't any leech penalties. 20% of 1k damage with WW hitting twice? Immortal King is proud.
 
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More drop patterns like this plz.... This is NM, using a sword/shield barb. Kinda wish I'd gone for mace mastery; that would allow me to use Ironstone as weapon, eliminating another unique.... Hmmm... Maybe I need to create one, if only for runs in normal.....

EDIT: Or just make a really high lvl sorc, as to make equipment irrelevant. Then she'd use Cow King unique drops in every gear slot....
 
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I feel the difference in killing speed between a pike and a unique like ironstone and the greater amount of runs you can do per hour is probably worth the tradeoff in not blocking an extra unique.
 
Perhaps. I'm using Executioner Sword with shield at the moment, and for NM that's more than sufficient. For hell, probably not so much. Then again, the chance to upgrade items to exceptional is much greater in hell, so less "blocking" uniques should be necessary. The biggest difference would be in normal, where exceptional items don't drop. Far greater chance of getting plated belts/greaves/bone helms/rings but missing out on the best damage for weapons, and prismatic rings.

Maybe do one just for normal cow king.

In either scenario, a lot of the run is spent in transit, not doing any killing. Maps with short distances is key. Maybe even with King pack by itself. I've found that Howl doesn't work very well when there are a lot of enemies tightly packed.
 
Ok so here's some bits regarding the TC system. First, all uniques/bosses are hardcoded. Unique monsters get one item from magical act TC (armor/weapon/misc) and one potion from act TC. Bosses all get ONE pick from their special boss TC and one potion/pick from the unique act TC. The first time you kill a boss, they will also get one more extra pick from their special TC with great chance of unique/rare/set.

The Cow King is an exception however... He drops one item/potion from his act TC but also gets up to 5 picks from Diablo's TC. On top of 8 stamina potions. Here is the entire table for Diablo's TC and Act 1/4 Unique TC. As you will see, amulets can drop from both sources but only under their act TC, which gets 1 pick. This is why they are so rare.

Diablo -> 1 Pick from "Diablo" and 1 Pick from "Act 4 Unique"
Diablo Quest -> Additional 1 Pick from "Diablo"
The Cow King -> 1-5 Picks from "Diablo" and 1 Pick from "Act 1 Unique"

Code:
* Diablo *
- Armor:
Ancient Armor
Bone Helm
Crown
Full Plate Mail
Gauntlets
Gothic Shield
Greaves
Light Plate
Mask
Plated Belt

- Weapons:
Giant Axe
Great Maul
Great Sword
Long War Bow
Pike
Repeating Crossbow
War Axe
War Hammer
War Scythe
War Staff
War Sword

- Misc:
Ring
Code:
* Act 1 Unique *
- Potion:
Minor Healing/Mana Potion

- Armor:
Boots
Buckler
Cap
Hard Leather Armor
Heavy Boots
Heavy Gloves
Helm
Large Shield
Leather Armor
Leather Gloves
Light Belt
Quilted Armor
Sash
Skull Cap
Small Shield
Studded Leather

- Weapons:
Axe
Bardiche
Club
Dagger
Dirk
Hand Axe
Hunter's Bow
Large Axe
Light Crossbow
Long Bow
Mace
Sabre
Scepter
Scimitar
Short Bow
Short Staff
Short Sword
Spear
Spiked Club
Trident
Two-Handed Sword
Wand

- Misc:
Ring
Amulet
Rejuvenation Potion
Book of Identify
Key
Book of Town Portal
Minor/Light/Regular Healing/Mana Potion
Code:
* Act 4 Unique *
- Potion:
Greater Healing/Mana Potion

- Armor:
Crown
Field Plate
Full Plate Mail
Gauntlets
Gothic Shield
Great Helm
Greaves
Light Plate
Plated Belt
Tower Shield

- Weapons:
Flail
Great Sword
Halberd
Long Battle Bow
Long War Bow
Maul
Pike
Repeating Crossbow
Two-Handed Sword
War Staff

- Misc:
Ring
Amulet
Full Rejuvenation Potion
Key
Super Healing/Mana Potion
 
How does this relate to players (partied?) in game? I'm pretty sure I've seen at least Diablo do some very fancy drops.

Great info, I'd love to see more in the future! We've been in short supply of code diggers for years now, ever since thrugg, dr. Tenshi and RTB left the scene. @onderduiker has been filling in, quite nicely, but has stated that he won't help with older patches.
 
(I think onderduiker does most of his stuff experimentally, rather than code digging.)

Now in A2 NM.

@helvete did you write a guide for 1.06? I'm interested in the differences with 1.00. My main interest in starting classic in the firtst place was getting great boots, although it has mainly become about the journey. Not sure what the best way to do this is?
Does the gambling screen refresh properly in 1.06?
 
Most obvious differences are listed in the patch.txt. I wrote a guide, but it was solely about cubing rare amulets. The differences I care the most about is that in 1.06
- WW is nerfed
- Lances CAN drop
- Cow King can't be rerun
- All monsters no longer give exp (maggots, eggz, etc)
- 6pskull recipe works, and always gives ilvl 99
 
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