@Grisu @Vang I was more thinking about the 6-tiers set made at the start...of Hell.
Hence after facing the random damnations in Normal, then in Nightmare, and succeed, you have the big punch at the start of Hell... while still being able to create a build for the difficulty.
So it would be as follows:
- Birth damnation: the only damnation that will forbid a skill forever
=> Damnation count: 1
- Normal journey: one skill damned after each boss, with the possibility to avoid Baal's one
=> Damnation count: 6 skills or 5 + 1 item, and one Royal seal available
- Nightmare journey: one skill damned after each boss, with the possibility to avoid Baal's one
=> Damnation count: 11 skills or 9 + 2 items, and two Royal seals available
- Hell journey: 6-tiers set of skills damned
=> Damnation count: 17 skills or 15 + 2 items, and two Royal seals available.
Tougher, but you know what you can do at start.
Lucky if no respec at this point... BUT at this point in the journey, seals can be used to unlock desired skills instead of protecting an early build, that could be more interesting.
However the total number seems a bit high that way (half of the skills), even if the repartition is different between tiers. The knowledge of the situation at the beginning of Hell bothers me more than the initial damnation, which one is more story related for me.
I will remove the birth damnation in such case.