- Aug 1, 2008
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Hi all.
As some of you have seen here, I have been planning three septs. Two are centred around the 1.11 runewords, while one is untwinked. Since my other thread quite focused on the 1.11 runewords, I felt it more suitable to keep this untwinked project separate from that thread. And thus, this thread was created.
After I finished my first Matriarch, completely untwinked, I got attached to the idea of finishing the game untwinked with each class. I am much more excited about some classes than other though, so I felt I needed some sort of incentive to keep the group going as a group. While I at first was planning to shamelessly copy a rule I have seen many people use, that each character must be within X (usually 1 or 2) acts of each other, I dreaded that running the same act 7 times over might break my will. Hence, I opted for a looser rule. I will probably try to keep the group about 1-2 acts from each other, but this should be more doable. As an added bonus, I can also rush those I think will have to farm countess straight there, and then have the others to provide buffers from the endless grind (end inevitable El riches). Most other rules were shamelessly stolen from various smart forumites though.
Below will be the names and outline of each character as they are planned right now. I will list some guides, in part for my own convenience. I don't think I will follow them too strictly - it's more to get an outline for me.
The adventure begins with <die roll of 6> Umbani. Let's see if we can't clear that den Akara is going on about.
As some of you have seen here, I have been planning three septs. Two are centred around the 1.11 runewords, while one is untwinked. Since my other thread quite focused on the 1.11 runewords, I felt it more suitable to keep this untwinked project separate from that thread. And thus, this thread was created.
My rules for the untwinked sept:
- Softcore.
- FAM and extended stash. (Currently D2L 1.14.)
- May freely use the players setting option.
- Respecs can only be used to optimize/tweak builds. The core build must remain the same.
- Reruns of areas are allowed.
- Untwinked: only items found by character may be used.
- No character can proceed past the countess unless all others have killed Baal on previous difficulty.
After I finished my first Matriarch, completely untwinked, I got attached to the idea of finishing the game untwinked with each class. I am much more excited about some classes than other though, so I felt I needed some sort of incentive to keep the group going as a group. While I at first was planning to shamelessly copy a rule I have seen many people use, that each character must be within X (usually 1 or 2) acts of each other, I dreaded that running the same act 7 times over might break my will. Hence, I opted for a looser rule. I will probably try to keep the group about 1-2 acts from each other, but this should be more doable. As an added bonus, I can also rush those I think will have to farm countess straight there, and then have the others to provide buffers from the endless grind (end inevitable El riches). Most other rules were shamelessly stolen from various smart forumites though.
Below will be the names and outline of each character as they are planned right now. I will list some guides, in part for my own convenience. I don't think I will follow them too strictly - it's more to get an outline for me.
Mihua, Amazon, Archer with extra focus on Multi shot
Mihua will favour multi-shot for two reasons. Partially since I never really used it much and want to try it out, partially since an Amazon in another sept will be using strafe heavily.
There was a guide on the old forum comparing various bows (or was it only runewords) that inspired me to play an untwinked Archer. But now I can't find it. I know amazons decently though, so I think I can wing it. And from memory, Edge-->Harmony-->Faith was a pretty good progression. Feel free to let me know if I need to plug some holes there.
There was a guide on the old forum comparing various bows (or was it only runewords) that inspired me to play an untwinked Archer. But now I can't find it. I know amazons decently though, so I think I can wing it. And from memory, Edge-->Harmony-->Faith was a pretty good progression. Feel free to let me know if I need to plug some holes there.
Nartaki, Assassin, Flame dancer
Crepitus, Necromancer, BOOM
Guide followed.
I have played one like this before on BNET, but that was in a duo paired with a charger. Let me tell you, that is an amazingly fun combo. The charger can easily kill single enemies, but struggle against crowds. The BOOM THRIVES against crowds, so long as 1-2 corpses are generated. Will be more of a challenge to run alone, but still fun I think.
I have played one like this before on BNET, but that was in a duo paired with a charger. Let me tell you, that is an amazingly fun combo. The charger can easily kill single enemies, but struggle against crowds. The BOOM THRIVES against crowds, so long as 1-2 corpses are generated. Will be more of a challenge to run alone, but still fun I think.
Kaha, Barbarian, Berzerker
Guide followed.
I am really excited to play the first barbarian after starting to really like them. Let's see if Kaha kindles that flame, or if my old concentrate barbarian was an outlier. I am tempted to lock in on a weapon type just to make sure I really use a mastery for once (rather than save it for "what if"). Maybe axes, the feel the most barbaric to me.
I am really excited to play the first barbarian after starting to really like them. Let's see if Kaha kindles that flame, or if my old concentrate barbarian was an outlier. I am tempted to lock in on a weapon type just to make sure I really use a mastery for once (rather than save it for "what if"). Maybe axes, the feel the most barbaric to me.
Meskhenet, Sorceress, CL/FO
No guide for this on the forum, but luckily lot's of mat/pat threads to help me get a nice balance.
Sorceress is my second favorite class, and these two spells are high on the list for my favorites. So this should be fun.
Sorceress is my second favorite class, and these two spells are high on the list for my favorites. So this should be fun.
Umbani, Paladin, Holy shock
Guide followed.
This paladin will set records for me, as I belive my highest levels paladin ever was about level 30. So I should at least be able to break that record. The check-point should help me carry him to Patriarch. And who knows, maybe I will enjoy a paladin for once. Others seem to like them so much...
This paladin will set records for me, as I belive my highest levels paladin ever was about level 30. So I should at least be able to break that record. The check-point should help me carry him to Patriarch. And who knows, maybe I will enjoy a paladin for once. Others seem to like them so much...
Allaidh, Druid, Fury (PI solution probably rabies)
Can't find a guide here, but I should be able to do ok.
If I find some nice elemental damage weapon, or something with ctc amplify damage (and decent speed), I will probably forgo rabies. But going untwinked I find it unlikely.
If I find some nice elemental damage weapon, or something with ctc amplify damage (and decent speed), I will probably forgo rabies. But going untwinked I find it unlikely.
The adventure begins with <die roll of 6> Umbani. Let's see if we can't clear that den Akara is going on about.
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