yea thats true. they never used lr in 1:14no, in 1.14d at least they never cast LR
also no IM
there's basically blood and caster, and only few slots of them, rest is utter garbage, even having interesting ones like magic-resistance on a shield.Another suggestion I think would make the end game a bit more interesting at least for some folks is being able to use any of the crafting recipe types (safety caster blood) on any weapon/armor/class specific/ anything. Crafting is so limited and has limited uses, I think this would be a really fun and harmless change.
aaaand sorc becomes the only viable mfer in the entire game, depending on how good the bicycles are. Neat ideas though. Guest monsters would be fun. I think this would be really interesting to see as a playthrough. Most impactful change is the poison, now you HAVE to carry those antidotes.- Enigma has its +teleport replaced by 300 charges of lvl 14 (or whatever) teleport - this should encourage using feet or bicycle for transportation needs, as it will add tremendous refueling costs
offer unid Griffon's- This one might be too harsh.... but... Turn runes back to white color. Magic items stay blue, but rare/set/unique items ALL start out as orange, and only turn their "true" color once identified. Cain still does this for free, though.
How about a hotkey for more Stat Points allocation? ( Ctrl + Click will result in 5 points added)
- When adding stat points to a character, it takes about a second to add each point. This may not seem like a big deal until you decide to respec a character -- 300 respec points would take about 5 minutes, and you have to press and hold for each individual point.
I've also seen that Cold Immune can be broken with Cold Mastery?
- Fire Wall is doing more damage than in legacy D2
I think anything regarding belts will result in a bit complicated thing.3. Allow us to assign potion types to belt columns, and to set a minimum quality. E.g. set column 1 to mana lotions, cut off at greater or above. Set column 2 as health options, cut off super or above. Set column 3 and 4 as rejuvenation, cut off full or above.
(And make a tick-box for what to do if belt is full. I, for example, would prefer if it just did not pick up a potion if it did not fit my selected criteria.)
This was fixed in a patch a week or so back, so that at least gives us a clue that this "feature" was not intended. It may be that firewall was fixed on purpose - I hope that's the case since it's fun as heck. Firewall sorc can absolutely melt ubers now I hear, faster than a smiter. It did seem odd to me that in the past firewall always looked like it would do so much damage on paper, but then when you got in game it did nothing. Some say it was bugged before, and now it is fixed as well. It's tough to say whether blizz will do anything about it or not, my thinking is enjoy it while it lasts.I've also seen that Cold Immune can be broken with Cold Mastery?
Yeah, and it may change back after a while if you do not refresh, but keep gambling.Here is an odd one:
When you gamble Coronets, if you get an upgrade to Tiara, the base item in the gamble screen changes to a Circlet.
Not a big deal as you can refresh a few times to get Coronet again.