A short report on all this; I posted this in discord the other day and yeah... 1.08 + MF trick is strong. Here are some useful things that dropped over the course of exploring this:
Not everything because not everything fits, some stuff is ID'd and some not etc. But it's good way of showing that you can get a very solid base of useful 1.07/8 uniques on the way, especially if you want to use it in newer versions.
So far I never got Schaefer's Hammer, Cranium Basher, Windforce, The Grandfather and Stormspire. Everything else is checked and majority of them have dropped in multiples. Also cows seem to be the best source of good stuff, and as much as I dislike the area, I don't think it should ever be skipped
But I'm curious about some things, if it's even known. How do 1.08 minions work in terms of dropping stuff? In ATMA drop calc I can't get their odds of dropping anything, not even gold. And that's just not true in game. They do drop stuff and they can be horked for additional loot. Also hork. How exactly does it work? It's obvious that you can't hork additional potions from super/unique monster, and it does look like you get regular drop in terms of quality (you can get gold and low quality loot) but do we know exactly how it works and where does it draw its TC restrictions from? If I hork Pindle, do I get second chance of getting Archon Staff, despite his minions not being able to drop it at all?
Also regarding souls. So far I haven't ever managed to make them not wander off while doing the ritual over long period of time. Soul would get stuck behind wall, doodad, or something, and its AI seem to be stuck in constant behavior where it would never go in another ritual attempt as long as it's stuck. I'd have to move slightly towards it, it would spaz and ritual would start almost right away. If you have any videos or screenshot of map where souls don't do this stuff it would be super useful.
Not everything because not everything fits, some stuff is ID'd and some not etc. But it's good way of showing that you can get a very solid base of useful 1.07/8 uniques on the way, especially if you want to use it in newer versions.
So far I never got Schaefer's Hammer, Cranium Basher, Windforce, The Grandfather and Stormspire. Everything else is checked and majority of them have dropped in multiples. Also cows seem to be the best source of good stuff, and as much as I dislike the area, I don't think it should ever be skipped
But I'm curious about some things, if it's even known. How do 1.08 minions work in terms of dropping stuff? In ATMA drop calc I can't get their odds of dropping anything, not even gold. And that's just not true in game. They do drop stuff and they can be horked for additional loot. Also hork. How exactly does it work? It's obvious that you can't hork additional potions from super/unique monster, and it does look like you get regular drop in terms of quality (you can get gold and low quality loot) but do we know exactly how it works and where does it draw its TC restrictions from? If I hork Pindle, do I get second chance of getting Archon Staff, despite his minions not being able to drop it at all?
Also regarding souls. So far I haven't ever managed to make them not wander off while doing the ritual over long period of time. Soul would get stuck behind wall, doodad, or something, and its AI seem to be stuck in constant behavior where it would never go in another ritual attempt as long as it's stuck. I'd have to move slightly towards it, it would spaz and ritual would start almost right away. If you have any videos or screenshot of map where souls don't do this stuff it would be super useful.