@Jamie The level 93 thing refers to the level a character needs to be in order to gamble amulets and then craft them and still have a chance at +2 Class Skills.
As an aside: When you gamble AND craft with a character then the resulting crafts will have at least item level clvl-3, which is where the 93 for amulets and the 89 for rings comes from.
A level 93 character can in fact use any amulet of level ** or higher to craft a +2 Class Skill amulet.
But there's no 'harm' in doing both the gambling and the crafting with a lvl 93+ character, right? I mean, it's not like the level of the crafter has an influcence on the level req of the item, or the possible outcome of the amulet?
Not sure if the last part was serious, but it's all good. Just jokes.Damn! You're absolutely right, and I certainly meant to acknowledge his contribution...its in the draft of the OP on my computer, but I guess I inadvertently deleted it while copy/pasting or inserting images or something...
There is literally NO way I could have crafted those mauls without the knowledge @Fruit gave us about getting higher ilvls on 1.07 crafts...even with a lvl99 crafter, you could never have gotten Master's, Grandmaster's, Priest's, or of Atlas affixes on an Ogre Maul... Fruit's discovery was ABSOLUTELY essential to this, and I can't thank him enough for figuring it out!!!
I was a little surprised by some of the reactions to this...sorry if I somehow stepped on anyone's dreams...
WoRG