With only 15% fire resist, Council Hydras were quite dangerous, and even more so the Ghoul Lords and especially the Blood Lords in the Durance. We made it through OK, and Mephisto was less dangerous than I had feared. Nothing special in his drop.
I didn't prepare overly much for the lean times of Act IV, but I did two things that I pretty much never do otherwise - use the Repair All button and fill the TP tome.
(My usual routine for TP scrolls goes "if there are 8 or less in the tome, buy so I have 14 of them". This way, I can forget checking/refilling 7 times in a row and still use the ability, and I have extra storage space over if I happen to find more than I need (happens a lot in e.g. Arcane Sanctuary and a few other places).)
Since I was still playing to have the merc get almost all kills and my fire resist was low, the heavy need for Statics (meaning: staying pretty close in range) against Venom Lords was often very painful for Fran. I dedicated six spaces in inventory to extra storage of healing potions, and replaced one column of purples with mana potions. Important to not be out of mana, better start that habit now rather than too late.
No selling meant leaving lots of crap around. I often carried a few ID scrolls as well to check on the dropped charms, jewel, jewelry, gloves, boots, etc.
Spawners posed a special problem, due to the dangers of taking loads of damage while mobbed. Venom Lords at the same time as a spawner was a no-no - I had to teleport back to safer territory to take on fewer critters at a time. In order to get Gwinni to actually fire at the spawner and not the little ones, I needed to get around to the back side of the spawner (from Gwinni's point of view) so the little ones would filter over to my side. Ouch. If I got low on potions (at one time, I think I was down to
two reds in total, out of the 9 slots dedicated to storage), I used Blaze to create safe zones that would kill the pups quickly. Yes, yes, sometimes the mother would also walk in the flames and I (and not Gwinni) scored a few kills. Regrettable, but hey, we're talking SPAWNERS here!
View attachment 6187
I can now answer the question I asked in another tourney thread: if Abyss Knights no longer move in v1.13. The ones Fran met in the City and on the River behaved just as they always have. Must have been a random temporary bug my Phoenix Striker happened upon.
BRUTAL hit from Hephasto, who had Holy Freeze. For half my life or so, plus it was hard fleeing from him while chilled and with no extra foot speed.
For the Diablo fight, I had muled in Nokozan Relic and Hsaru's boots, leading to these resists:
View attachment 6188
One might think that the fight would be pretty safe with these numbers. It wasn't.
Fire didn't feel much, sure, not even the Firestorm. I couldn't completely neglect it, but mostly. But the Lightning Inferno is half physical damage, and when your blocking is bad (I think mine was down to something like 20%), it hurts a lot!
I do not know exactly how he managed to pull off almost a full hose at me. Maybe he caught me at a millisecond when I was too busy with pumping SF, drinking mana potions, adjusting position to better help Gwinni's survive, giving
her a potion, or something else. I mean, I
had dodged the major part of two hoses before, one by running and one with teleportation. But the fact remains, he did hose me. Big time. I think the main problem was that I drank a red potion early on, thinking I would be fine with that. In my head, I may have confused that type of attack with one of the other attacks, against which drinking just a red actually
would have been fine...
The rapidly dropping life led to panic, but in a good way - I did slam my rejuve buttons right at the moment I saw no red in the life bulb and thought: "Oh crap, I'm dying here!".
The drinking was done in time, though. I teleported back a few screens, refilled potions and regrouped.
The next time he used the hose, Gwinni was killed. I was too focused on Fran's survival to even notice Gwinni was in danger. Diablo down to less than 10% now (I got a couple of Statics in early on).
Alright, time to Blaze him. I've done that several times before. He's the second hardest act boss to use Blaze on but it can certainly be done. He has two ways of moving around when he isn't using his powerful spells: he can walk sideways or he can charge you. The best way to Blaze him is to lay down a hot carpet in front of you, in his direction, and try to taunt him into charging you. If he does, just run small laps around him so he stays in place. The other way (useful at this stage, when Blaze is so powerful compared to how much life he has left that concentrated flames aren't needed) is simply to lay down flames just about everywhere you safely can and hope he somehow ends up in them:
View attachment 6189
This worked nicely, and what a great gift he left (despite me missing the extra merc-MF):
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And wouldn't you know, I had pretty much exactly what was required to upgrade it. Had found a Sol this session (had no Amn or Thul, and couldn't have cubed more than to a single Thul). I could cube a single perfect emerald, couldn't have made a flawless more.
And look at the requirements vs. Gwinni's stats:
View attachment 6191
STR 73? Check.
DEX 103? Check. (4 points to spare)
Level 32? Check. (2 to spare)
The rolls on it were very good. ED varies between (70-90)%. Min fire damage is always 15, max varies between 30 and 50.
Her listed damage at the start of Act V was 89-209. Awesome.
The grieving process was clearly over. Act V was literally the best of times. I only had to watch out for fiery catapult shots (they are sneaky, as the damage is done silently (no screaming by the character), gotta watch that life bulb) but overall, the act was a cakewalk.
Finds lately: Angelic Sickle, Angelic Halo, Tancred's Crowbill, Vidala's Fetlock, Skull Splitter, Boneflesh, Cleglaw's Pincers, Crushflange, Shael rune dropped by a random critter on Anya's prison island (-> an immediate Rhyme Bone Shield), Rusty (15% ED) Jewel of Frigidity, Eburine Jewel of Carnage (+14 max) enough topazes to (during the cow level) complete an Artisan's Great Helm of Balance (thanks Larzuk!) with perfects.
And this decent orb:
View attachment 6192
Shopped Larzuk for another Artisan's Great Helm (this one with Nova Shield), 20/58 Russet Plated Belt of the Colossus and 29/51 Coral Plated Belt of the Colossus (wearing this now).
Shopped Anya for 30/24 Garnet Gauntlets of Fortune and 9/35 Beryl Greaves of Luck. Had to put 7 more points into STR to wear the Greaves, but I have already planned to wear a topazed Gothic Plate later so I'd still need those points anyway.
Going into Nightmare, skills are Blaze 20, Fire Mastery 2, Thunder Storm 11, Lightning Mastery 1, Static Field 3. Pondering putting a point into Glacial Spike for group freezing, both to make it less hurtful (less tanking needed) giving Gwinni more kills and for emergency use in stairs traps to buy us time. But since I'm going into Denial again now, that will have to wait until the desert.
Resists in NM are Lightning 72, Fire 49 and Cold 8.
[Highlight]Destroyer Fran the Blaze Sorceress and Gwinni the Fire Rogue, level 49, NM Rogue Encampment[/highlight]