Re: Adria - Inventory Management System
We'll think about it.
[e]Superior Scimitar
[w]One-Hand Damage: 2 to 7
[w]Durability: 22 of 22
[w]Required Dexterity: 21
[w]Sword Class - Fast Attack Speed
+1 to Maximum Damage
Socketed (2)
Basic line printout:
Superior Scimitar (One-Hand Damage: 2 to 7, Durability: 22 of 22, Required Dexterity: 21, Sword Class - Fast Attack Speed, +1 to Maximum Damage, Socketed (2))
Mod abbreviations on:
Superior Scimitar (2-7 dmg, 22dur, 21rdex, 1max, 2sox)
Socket tag on, no dura on, no requirements on, no damage on:
2os Superior Scimitar (1max)
Hope that answers the question, or was it some specific error you where thinking of?
User data folder, the path to it can be found in the adria.ini file in the program folder.Where is the log file? Can't find any in Adria folder.
Good suggestion, shouldn't be to hard to do ... I think.This is a fancy program. Thanks.
Now here comes some feedback/suggestions.
I also think that the empty mule space info would be nice. I was going to ask about it, but BRKO beat me to it.
I'd like to see more keyboard shortcuts (like the alt "underlined keys" or more dedicated ones). User definable would be nice too. Some pretty useful areas would be a shortcut move focus to the search box, being able to select/deselect the various search options and saving an edited item. I like using my keyboard
While it should not be too much of a problem to implement, it would require a bit of cpu to fill in the field. I fear the loss in load speed would be to much if we want a field worth reading, unless we change the idem data storage to include a premade string for that field.A column in the items panel that can display the short trade list printout (basically a quick summary of the important information so you don't have to always get the mouseover window to show up).
We'll think about it.
I choose F12 in the hope that it was a key barely anyone used for anything else, but if that's not the case maybe we can figure out a way to let the user choose a key.The ability to ignore F12. I like to leave a lot of things opened (including Adria) and I don't want it to grab focus every time I want to use F12 for something else.
Guess an interface for it could be made, rather simple to do after all.It might be nice to change the order of the accounts and characters from within the program. This isn't too high of a priority for me because I can just change the files if I really want to move some things around.
Base item:Is the trade list printout of socketed items fixed in the new release?
[e]Superior Scimitar
[w]One-Hand Damage: 2 to 7
[w]Durability: 22 of 22
[w]Required Dexterity: 21
[w]Sword Class - Fast Attack Speed
+1 to Maximum Damage
Socketed (2)
Basic line printout:
Superior Scimitar (One-Hand Damage: 2 to 7, Durability: 22 of 22, Required Dexterity: 21, Sword Class - Fast Attack Speed, +1 to Maximum Damage, Socketed (2))
Mod abbreviations on:
Superior Scimitar (2-7 dmg, 22dur, 21rdex, 1max, 2sox)
Socket tag on, no dura on, no requirements on, no damage on:
2os Superior Scimitar (1max)
Hope that answers the question, or was it some specific error you where thinking of?
iirc it is set to be at -5000 pixels while hidden, maybe using -10000 would fix this?I also have an issue with multiple monitors. My secondary monitor is to the left of my main monitor. The "ingame window" is on my secondary monitor when it should be hidden. When I mouseover it, it will grab keyboard focus just like hitting F12 will. I have to hit F12 twice to claim back my keyboard input. Can you make this window more hidden (2000+pixels away if you use the same method). I can get you a screen shot if you want it.
Reason it happens is because the program matches the item name against a database of base items and tries to find the longest matching string, "Dagger" is sadly longer then "Ring". Guess we could cut away everything after " of " before the base item check, should fix it.Ok, one more small thing... it thinks this is a dagger (a regex issue?):
Shimmering Ring of Poison Dagger
[w]Required Level: 37
All Resistances +7
Level 3 Poison Dagger (23/27 Charges)
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