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Tir

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Revision as of 03:20, 18 April 2010 by 82.41.176.69 (talk) (added insight, nadir, wealth)
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R-tir.gif

If you look at the list of all runes, you can find out the cube recipes to create a rune of one level higher than Tir. Here are the Tir attributes:

Rank: (r3)
Weapon: +2 Mana Per Kill
Armor/Helm/Shield: +2 Mana Per Kill.
Ilvl/Clvl Required: 13


The Right Runes

Look at the rune list for information on how to get the right runes. For weapons you'll want to find the best type of weapon possible, since that's what the bonus damage is based on. Same with Armor if you are after Defense and shields for blocking percentage. If defense isn't important, look for an item that looks good, has low requirements, and for armor and shields, is not going to slow your running speed.


To Make a Runeword

  1. Items used for Runewords must be gray text items, normal, exceptional, or Elite. Low Quality, Superior, and Ethereal can be used, but you can not use magical, Rare, Set, Crafted, or Unique items, even if they have the correct number of sockets.
  2. The item must be of the correct type.
  3. The item must have exactly the correct number of sockets -- no more.
  4. You must socket the Runes in the correct order.

Notes:

  • The Runes fill the sockets in numerical order automatically, i.e. in the order 1, 2, 3, .... For example, trying to place the third Rune of a Runeword into the third socket while sockets 1 and 2 are empty will result in the Rune filling socket 1, contrary to intentions. As mentioned elsewhere, it is possible to remove an item from a socket, but the item is destroyed in the process.
  • The Runeword Preparation Recipes tune equipment for receiving Runewords.
  • Check the Rune FAQ for further help.


Runewords with Tir

Crescent Moon can refer to two things:If you have been directed here by another article, you can help out by specifying exactly which meaning the link on the source page is referring to by editing that page. See Help:Markup for more information on how to make links.Strength in Diablo I and Diablo II is used to increase damage and wield melee weapons as well as armor. Strength is one of the first vital attributes complemented with Dexterity to wield weapons and wear armor. Although Strength does allow the usage of heavier, stronger equipment, Strength only upgrades damage slightly.

Stacking

This Strength attribute can be upgraded using a variety of spells, charms, armor and even weapons to accomodate such burden, but considering armor and weapons, those traits can only be activated if they are equipped. Once uneqquipped, the trait will not be in effect towards your strength. This is noticed by the blue highlight in your Strength Skill level, if white, no enchantments are effecting strength. If, for example you try to equip on a belt with the prerequisites of 110 Strength and you have 110 strength only by the equip of another belt, you would have to level up in able to wear your desired belt without the need of the enchantments from your previous belt. The same goes with any other armor or weapon. However, in the terms of charms, they are automatically activated as long as they are within your inventory. If placed in the stash, they will not activate.

Compared to Other Classes

In most cases, the Barbarians are the most effective by the use of the Strength Attributes. They need large proportions of their stat points consumed by strength in able to carry the largest weapons and deal the most damage. In opposite to that, a Necromancer or a Sorceress would be least likely to derive any such strength skills as they use more brain than brawn.

Other Interesting Characteristics

Strength may only slightly increase damage, but it increases damage for the two skill factors that you have selected on your screen. The Top indicator is your left selected skill, while the Bottom indicator is your right. If considering that a Barbarian was holding two weapons, the indicator would have two different damage mins and maxes for each weapon. Strength also increases damage for any future skills that you may use as default.


RunewordStatsCommentsActive In
v1.11+v1.10v1.09
Beast

BerTirUmMalLum
Ber (30) + Tir (3) + Um (22) + Mal (23) + Lum (17)
Axes, Hammers & Scepters {5}
Clvl Required: 63

Level 9 Fanaticism Aura When Equipped

+40% Increased Attack Speed
+240-270% Enhanced Damage (varies)
20% Chance of Crushing Blow
25% Chance of Open Wounds
+3 To Werebear
+3 To Lycanthropy
Prevent Monster Heal
+25-40 To Strength (varies)
+10 To Energy
+2 To Mana After Each Kill
Level 13 Summon Grizzly (5 Charges)

See it here.YesYesNo
Edge

TirTalAmn
Tir (3) + Tal (7) + Amn (11)
Missile Weapons {3}
Clvl Required: 25

Level 15 Thorns Aura When Equipped

+35% Increased Attack Speed
+320-380% Damage To Demons (varies)
+280% Damage To Undead
+75 Poison Damage Over 5 Seconds
7% Life Stolen Per Hit
Prevent Monster Heal
+5-10 To All Attributes (varies)
+2 To Mana After Each Kill
Reduces All Vendor Prices 15%

Ladder OnlyYesYesNo
Grief

EthTirLoMalRal
Eth (5) + Tir (3) + Lo (28) + Mal (23) + Ral (8)
Swords & Axes {5}
Clvl Required: 59

35% Chance To Cast Level 15 Venom On Striking

+30-40% Increased Attack Speed (varies)
Damage +340-400 (varies)
Ignore Target's Defense
-25% Target Defense
+(1.875*Clvl)% Damage To Demons (Based on Character Level)
Adds 5-30 Fire Damage
-20-25% To Enemy Poison Resistance (varies)
20% Deadly Strike
Prevent Monster Heal
+2 To Mana After Each Kill
+10-15 Life After Each Kill (varies)

Ladder OnlyYesYesNo
Harmony

TirIthSolKo
Tir (3) + Ith (6) + Sol (12) + Ko (18)
Missile Weapons {4}
Clvl Required: 39

Level 10 Vigor Aura When Equipped

+200-275% Enhanced Damage (varies)
+9 To Minimum Damage
+9 To Maximum Damage
Adds 55-160 Fire Damage
Adds 55-160 Lightning Damage
Adds 55-160 Cold Damage
+2-6 To Valkyrie (varies)
+10 To Dexterity
Regenerate Mana 20%
+2 To Mana After Each Kill
+2 To Light Radius
Level 20 Revive (25 Charges)

Ladder OnlyYesYesNo
Honor

AmnElIthTirSol
Amn (11) + El (1) + Ith (6) + Tir (3) + Sol (12)
All Melee Weapons {5}
Clvl Required: 27

+1 to all skills

+160% Enhanced Damage
+9 to Minimum Damage
+9 to Maximum Damage
+250 Attack Rating
7% Life Stolen per Hit
25% Deadly Strike
+10 to Strength
Replenish life +10
+2 to Mana after each Kill
+1 to Light Radius

See it here.YesYesYes
Insight

RalTirTalSol
Ral (8) + Tir (3) + Tal (7) + Sol (12)
Polearms & Staves {4}
Clvl Required: 27

Level 12-17 Meditation Aura When Equipped (varies)

+35% Faster Cast Rate
+200-260% Enhanced Damage (varies)
+9 To Minimum Damage
180-250% Bonus to Attack Rating (varies)
Adds 5-30 Fire Damage
+75 Poison Damage Over 5 Seconds
+1-6 To Critical Strike (varies)
+5 To All Attributes
+2 To Mana After Each Kill
23% Better Chance of Getting Magic Items

Ladder OnlyYesYesNo
Leaf

TirRal
Tir (3) + Ral (8)
Staves {2}
Clvl Required: 19

+3 to Fire Skills

Adds 5-30 Fire Damage
+3 to Inferno (Sorceress Only)
+3 to Warmth (Sorceress Only)
+3 to Fire Bolt (Sorceress Only)
+(2*Clvl) Defence (Based on Character Level)
Cold Resist +33%
+2 to Mana after each Kill

See it here.YesYesYes
Nadir

NefTir
Nef (4) + Tir (3)
Headgear (all types) {2}
Clvl Required: 13

+50% Enhanced Defense

+10 Defense
+30 Defense vs. Missile
+5 to Strength
+2 to Mana after each Kill
-33% Extra Gold from Monsters
-3 to Light Radius
Level 13 Cloak of Shadows (9 charges)

See it here.YesYesYes
Prudence

MalTir
Mal (23) + Tir (3)
Armor {2}
Clvl Required: 49

+25% Faster Hit Recovery

+140-170% Enhanced Defense (varies)
All Resistances +25-35 (varies)
Damage Reduced by 3
Magic Damage Reduced by 17
+2 To Mana After Each Kill
+1 To Light Radius
Repairs Durability 1 In 4 Seconds

-YesYesNo
Silence

DolEldHelIstTirVex
Dol (14) + Eld (2) + Hel (15) + Ist (24) + Tir (3) + Vex (26)
Weapons {6}
Clvl Required: 55

+2 to All Skills

+20% Increased Attack Speed
+20% Faster Hit Recovery
+200% Enhanced Damage
+75% Damage To Undead
+50 to Attack Rating Against Undead
11% Mana Stolen Per Hit
Hit Blinds Target +33
Hit Causes Monster to Flee 25%
All Resistances +75
+2 to Mana After Each Kill
30% Better Chance of Getting Magic Items
Requirements -20%

See it here.YesYesYes
Steel

TirEl
Tir (3) + El (1)
Swords, Axes, Maces {2}
Clvl Required: 13

+25% Increased Attack Speed

+20% Enhanced Damage
+3 to Minimum Damage
+3 to Maximum Damage
+50 to Attack Rating
50% Chance of Open Wounds
+2 to Mana after each Kill
+1 to Light Radius

See it here.YesYesYes
Stub sm.jpgThis article is a stub because it needs to be filled out. Help by expanding it.


Wealth

LemKoTir
Lem (20) + Ko (18) + Tir (3)
Armor {3}
Clvl Required: 43

+10 to Dexterity

+2 to Mana After Each Kill
300% Extra Gold From Monsters
100% Better Chance of Getting Magic Items

Not a lot of bonuses, but a very large one to magic find and gold. Get rich quick.

See it here.

Yes Yes Yes

Crafted Items with Tir

IngredientsCrafted ItemComments
Caster Weapon
Magical Rod (any)
+ Jewel
+ Tir Rune (#3)
+ Perfect Amethyst
Caster Weapon
Preset Mods:
4-10% Regenerate Mana
+10-20 Mana
+1-5% Mana Steal
"Rod" = Scepter, Staff, or Wand (Not Orbs).
Hitpower Weapon
Magical Blunt Weapon
+ 1 Jewel (any)
+ Tir Rune (#3)
+ Perfect Sapphire
Hitpower Weapon
Preset Mods:
5% chance of casting Slvl 4 Frost Nova when hit
Attacker Takes 3-7 Damage
+35-60% Enhanced Damage
"Blunt" = All maces, rods, etc. Everything that has 150% damage vs. Undead excluding Orbs.