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Revision as of 03:15, 18 April 2010
Diablo II Items [e] | |
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Weapons | |
Axes • Bows • Crossbows • Daggers • Javelins • Maces • Polearms • Scepters • Spears • Staves • Swords • Throwing • Wands | |
Armor | |
Belts • Body Armor • Boots • Circlets • Gloves • Helms • Shields | |
Class-specific | |
Assassin Items • Amazon Items • Barbarian Items • Druid Items • Necromancer Items • Paladin Items • Sorceress Items | |
Other | |
Charms • Class Items • Crafted • Horadric Cube • Runes • Set Items • Uniques • Jewels • Sockets | |
Guides and Stats | |
Calculations • Gambling • Item Generation • Modifiers • Runewords • Quest Items • Potions • Ethereal • Gems • Base Item Levels • Misc | |
Runewords • Rune hunting Rune list • Rune FAQ Runewords Armor Runewords Headgear Runewords Shields Runewords Weapons Rune Group |
If you look at the list of all runes, you can find out the cube recipes to create a rune of one level higher than Tir. Here are the Tir attributes:
Rank: (r3)
Weapon: +2 Mana Per Kill
Armor/Helm/Shield: +2 Mana Per Kill.
Ilvl/Clvl Required: 13
The Right Runes
Look at the rune list for information on how to get the right runes. For weapons you'll want to find the best type of weapon possible, since that's what the bonus damage is based on. Same with Armor if you are after Defense and shields for blocking percentage. If defense isn't important, look for an item that looks good, has low requirements, and for armor and shields, is not going to slow your running speed.
To Make a Runeword
- Items used for Runewords must be gray text items, normal, exceptional, or Elite. Low Quality, Superior, and Ethereal can be used, but you can not use magical, Rare, Set, Crafted, or Unique items, even if they have the correct number of sockets.
- The item must be of the correct type.
- The item must have exactly the correct number of sockets -- no more.
- You must socket the Runes in the correct order.
Notes:
- The Runes fill the sockets in numerical order automatically, i.e. in the order 1, 2, 3, .... For example, trying to place the third Rune of a Runeword into the third socket while sockets 1 and 2 are empty will result in the Rune filling socket 1, contrary to intentions. As mentioned elsewhere, it is possible to remove an item from a socket, but the item is destroyed in the process.
- The Runeword Preparation Recipes tune equipment for receiving Runewords.
- Check the Rune FAQ for further help.
Runewords with Tir
- Crescent Moon (Amulet) - A unique Amulet.
- Crescent Moon (Runeword) - A weapon Runeword.
Stacking
This Strength attribute can be upgraded using a variety of spells, charms, armor and even weapons to accomodate such burden, but considering armor and weapons, those traits can only be activated if they are equipped. Once uneqquipped, the trait will not be in effect towards your strength. This is noticed by the blue highlight in your Strength Skill level, if white, no enchantments are effecting strength. If, for example you try to equip on a belt with the prerequisites of 110 Strength and you have 110 strength only by the equip of another belt, you would have to level up in able to wear your desired belt without the need of the enchantments from your previous belt. The same goes with any other armor or weapon. However, in the terms of charms, they are automatically activated as long as they are within your inventory. If placed in the stash, they will not activate.
Compared to Other Classes
In most cases, the Barbarians are the most effective by the use of the Strength Attributes. They need large proportions of their stat points consumed by strength in able to carry the largest weapons and deal the most damage. In opposite to that, a Necromancer or a Sorceress would be least likely to derive any such strength skills as they use more brain than brawn.
Other Interesting Characteristics
Strength may only slightly increase damage, but it increases damage for the two skill factors that you have selected on your screen. The Top indicator is your left selected skill, while the Bottom indicator is your right. If considering that a Barbarian was holding two weapons, the indicator would have two different damage mins and maxes for each weapon. Strength also increases damage for any future skills that you may use as default.
- There is also a weapon runeword named Strength.
Runeword | Stats | Comments | Active In | ||
---|---|---|---|---|---|
v1.11+ | v1.10 | v1.09 | |||
Beast BerTirUmMalLum | Level 9 Fanaticism Aura When Equipped +40% Increased Attack Speed | See it here. | Yes | Yes | No |
Edge TirTalAmn | Level 15 Thorns Aura When Equipped +35% Increased Attack Speed | Ladder Only | Yes | Yes | No |
Grief EthTirLoMalRal | 35% Chance To Cast Level 15 Venom On Striking +30-40% Increased Attack Speed (varies) | Ladder Only | Yes | Yes | No |
Harmony TirIthSolKo | Level 10 Vigor Aura When Equipped +200-275% Enhanced Damage (varies) | Ladder Only | Yes | Yes | No |
Honor AmnElIthTirSol | +1 to all skills +160% Enhanced Damage | See it here. | Yes | Yes | Yes |
Leaf | +3 to Fire Skills Adds 5-30 Fire Damage | See it here. | Yes | Yes | Yes |
Silence DolEldHelIstTirVex | +2 to All Skills +20% Increased Attack Speed | See it here. | Yes | Yes | Yes |
Steel TirEl | +25% Increased Attack Speed +20% Enhanced Damage | See it here. | Yes | Yes | Yes |
This article is a stub because it needs to be filled out. Help by expanding it. |
Crafted Items with Tir
Ingredients | Crafted Item | Comments |
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Caster Weapon | ||
Magical Rod (any) + Jewel + Tir Rune (#3) + Perfect Amethyst | Caster Weapon Preset Mods: 4-10% Regenerate Mana +10-20 Mana +1-5% Mana Steal | "Rod" = Scepter, Staff, or Wand (Not Orbs). |
Hitpower Weapon | ||
Magical Blunt Weapon + 1 Jewel (any) + Tir Rune (#3) + Perfect Sapphire | Hitpower Weapon Preset Mods: 5% chance of casting Slvl 4 Frost Nova when hit Attacker Takes 3-7 Damage +35-60% Enhanced Damage | "Blunt" = All maces, rods, etc. Everything that has 150% damage vs. Undead excluding Orbs. |