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[[Image:act1-denentrance1.JPG|frame|Entrance to the Den of Evil]] | [[Image:act1-denentrance1.JPG|frame|Entrance to the [[Den of Evil]].]] | ||
The '''Blood Moor''' is the first wilderness area when you leave the [[Rogue Encampment]]. It contains one quest objective: the [[Den of Evil (level)|Den of Evil]]. | |||
==Background== | |||
::''So it begins...'' | |||
...To quote the [[Druid]] upon stepping out of the [[Rogue Encampment|encampment]] and into the Blood Moor for the first time. | |||
The Blood Moor is where every character's quest begins after consulting with [[Akara]] who mentions the rogues' discovery of a nearby cave filled with "shadowy creatures and horrors from beyond the grave." Monsters found in the Blood Moor do not post a serious threat and can be killed easily in normal difficulty. In nightmare and hell however, monsters are a significantly higher level and bosses can spawn providing more danger. | |||
All characters should locate and clear out the [[Den of Evil]] before venturing further out beyond [[Flavie]] who guards the entrance to the [[Cold Plains]]. | All characters should locate and clear out the [[Den of Evil]] before venturing further out beyond [[Flavie]] who guards the entrance to the [[Cold Plains]]. | ||
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=Level Information= | ==Level Information== | ||
* Monster levels are usually always equal to the area level with exception to uniques (mlvl +3) and champions (mlvl +2). | * Monster levels are usually always equal to the area level with exception to uniques (mlvl +3) and champions (mlvl +2). | ||
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* The Fallen here appear without a shaman. | * The Fallen here appear without a shaman. | ||
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{| align="center" width=" | {| class="tablebox" align="center" width="60%" | ||
|+ '''Blood Moor''' | |+ '''Blood Moor''' | ||
! width="25%" align="center" | '''Info List''' | ! width="25%" align="center" | '''Info List''' | ||
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|- | |- | ||
| '''Level Junctions:''' | | '''Level Junctions:''' | ||
| colspan="3" align="center" | [[Den of Evil]], [[Cold Plains | | colspan="3" align="center" | [[Rogue Encampment]], [[Den of Evil (level)|Den of Evil]], [[Cold Plains]] | ||
|- | |- | ||
| '''Quests:''' | | '''Quests:''' | ||
| colspan="3" align="center" | -- | | colspan="3" align="center" | -- | ||
|} | |} | ||
[[category:levels]] | |||
==NPCs== | |||
* [[Flavie]] ([[Rogue NPC]]) | |||
{{Level navbox}} | |||
{{Act I navbox}} | |||
[[category:Act I levels]] | |||
[[category:Act I]] | |||
[[category:Levels]] |
Revision as of 14:08, 24 December 2009
The Blood Moor is the first wilderness area when you leave the Rogue Encampment. It contains one quest objective: the Den of Evil.
Background
- So it begins...
...To quote the Druid upon stepping out of the encampment and into the Blood Moor for the first time.
The Blood Moor is where every character's quest begins after consulting with Akara who mentions the rogues' discovery of a nearby cave filled with "shadowy creatures and horrors from beyond the grave." Monsters found in the Blood Moor do not post a serious threat and can be killed easily in normal difficulty. In nightmare and hell however, monsters are a significantly higher level and bosses can spawn providing more danger.
All characters should locate and clear out the Den of Evil before venturing further out beyond Flavie who guards the entrance to the Cold Plains.
Level Information
- Monster levels are usually always equal to the area level with exception to uniques (mlvl +3) and champions (mlvl +2).
- The Fallen here appear without a shaman.
Info List | Normal | Nightmare | Hell |
---|---|---|---|
Area Level: | 1 | 36 | 67 |
Spawnable Monsters: | Zombie, Quill Rat, Fallen (v1.10+) | ||
Possible Monster Variants: | 3 | 3 | 3 |
Random Bosses: | No | Yes | Yes |
Superuniques: | -- | -- | -- |
Gold Chests: | No | ||
Waypoint: | No | ||
Level Junctions: | Rogue Encampment, Den of Evil, Cold Plains | ||
Quests: | -- |
NPCs
Diablo II Levels [e] | |
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Act I - Quests [e] | ||
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