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Goatman

From Diablo 2 Wiki
(Redirected from Night Clan)
Night Clan in-game
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Goatman:
is a Monster
and a Demon
and a Guest Monster

Goatmen are Demons.

These demonic atrocities have been seen in many regions of Sanctuary and within the Western Kingdoms. These mutations of Evil are half man, half goat and signify the foulest form of Hell’s will. Once confined to only the darkest labyrinths, they now venture out into the wilderness, ever closer to the encampments of man. Walking upright as men, with heads of horned goats, they tread upon cloven hooves and are skilled with weapons of war. They are cunning, working together to form organized clans that accomplish the desires of their devilish commanders. Their strength is immense and some of the more powerful clans are rumored to guard the lairs of Hell’s more renowned demons.


Melee attackers armed with a variety of axes and larger polearms, goatmen run fast, swing slow, don't hit particularly hard. These guys are a favorite of many players, due to their grunting, bleating death sound effects. As is true of most melee attackers, they can be dangerous in packs, but aren't much trouble one on one.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
TypeLevelExperienceHit PointsSpeedMax TC/Rune
Moon Clan4 / 37 / 6854 / 2470 / 2528216-20 / 559-726 / 3170-549553/-, 42/Io, 66/Vex
Night Clan6 / 38 / 6972 / 2645 / 2650522-28 / 593-770 / 3257-56466/-, 42/Io, 69/Lo
Blood Clan7 / 38 / 7581 / 2645 / 3384425-31 / 593-770 / 3774-654176/-, 42/Io, 72/Ber
Death Clan10 / 40 / 70109 / 3028 / 2772941-51 / 661-859 / 3343-5794812/-, 42/Io, 69/Lo
Hell Clan19 / 48 / 79245 / 5204 / 3873678-97 / 935-1215 / 4119-7139921/Ral, 51/Lem, 78/Cham
Guest Monsters (Act Five, NM/Hell only)
Night Clan61 / 8312680 / 484771585-1930 / 5133-833210--, 60/Ist, 87/Zod
Blood Clan62 / 8113442 / 457591623-1976 / 4935-801011--, 63/Vex, 87/Zod
Death Clan63 / 8414249 / 498361664-2025 / 5232-849312--, 63/Ist, 87/Zod
Hell Clan61 / 8412680 / 498361585-1930 / 5232-849310--, 60/Ist, 87/Zod


Offense

Most goatmen have a % chance to add elemental damage to their melee strikes.

TypeAttackElemental DamageAttack Rating
Moon Clan3-5 / 23-40 / 58-101
--
23 / 642 / 2347
Night Clan4-7 / 22-40 / 56-100Lightning: -- / 3-24 (15%) / 12-68 (20%)41 / 657 / 2380
Blood Clan4-8 / 20-38 / 55-102Fire: -- / 9-16 (20%) / 34-59 (25%)52 / 657 / 2573
Death Clan5-11 / 24-42 / 60-104
--
80 / 688 / 2412
Hell Clan9-19 / 26-48 / 59-109Fire: -- / 12-20 (25%) / 36-63 (30%)174 / 810 / 2703
Guest Monsters (Act Five, NM/Hell only)
Night Clan40-71 / 75-131Cold: 50%: -- / 12-25 (6sec) / 23-47 (9sec)1009 / 2832
Blood Clan40-71 / 74-130Fire: 50%: -- / 7-17 / 14-311025 / 2767
Death Clan41-72 / 75-131Cold: 50%: -- / 7-16 (2sec) / 13-30 (3sec)1040 / 2864
Hell Clan40-71 / 75-131Cold: 60%: -- / 12-25 (6sec) / 23-46 (9sec)1009 / 2864


Defenses

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
TypeDefenseBlockingRegen RateDrain EffectivenessChill Effectiveness
Moon Clan12 / 324 / 811--1.2%100% / 90% / 80%50% / 40% / 33%
Night Clan18 / 331 / 822--1.2%100% / 90% / 80%50% / 40% / 33%
Blood Clan21 / 331 / 885--1.2%100% / 90% / 80%50% / 40% / 33%
Death Clan30 / 345 / 832--1.2%100% / 90% / 80%50% / 40% / 33%
Hell Clan58 / 403 / 927--1.2%100% / 90% / 80%50% / 40% / 33%
Guest Monsters (Act Five, NM/Hell only)
Night Clan745 / 1454--1.2%-- / 90% / 80%-- / 40% / 33%
Blood Clan756 / 1422--1.2%-- / 90% / 80%-- / 40% / 33%
Death Clan766 / 1470--1.2%-- / 90% / 80%-- / 40% / 33%
Hell Clan745 / 1470--1.2%-- / 90% / 80%-- / 40% / 33%

Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
TypePhysicalFireColdLightningPoisonMagic
Moon Clan0% / 0% / 50%0% / 0% / 0%0% / 0% / 0%0% / 0% / 100%0% / 0% / 0%0% / 0% / 0%
Night Clan0% / 0% / 50%0% / 0% / 0 %0% / 0% / 0 %0% / 0% / 0 %0% / 0% / 110%0% / 0% / 0 %
Blood Clan0% / 0% / 50%0% / 0% / 0 %0% / 0% / 100%0% / 0% / 0 %0% / 0% / 0 %0% / 0% / 0 %
Death Clan0% / 0% / 50%30% / 50% / 50%20% / 50% / 75%0% / 0% / 0 %0% / 0% / 0 %0% / 0% / 0 %
Hell Clan0% / 0% / 50%0% / 0% / 0 %40% / 70% / 110%0% / 0% / 0 %0% / 0% / 0 %0% / 0% / 0 %
Guest Monsters (Act Five, NM/Hell only)
Night Clan-- / 0% / 40%-- / 0% / 25%-- / 100% / 135%-- / 0% / 50%-- / 25% / 25%-- / 50% / 50%
Blood Clan-- / 0% / 40%-- / 100% / 110%-- / 0% / 50%-- / 0% / 25%-- / 25% / 25%-- / 50% / 50%
Death Clan-- / 0% / 40%-- / 0% / 33%-- / 100% / 165%-- / 0% / 33%-- / 50% / 50%-- / 50% / 50%
Hell Clan-- / 0% / 40%-- / 0% / 25%-- / 100% / 165%-- / 0% / 50%-- / 25% / 25%-- / 50% / 50%

Locations

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
TypeNormal, Nightmare, and Hell
Moon ClanAct 1: Stony Field
Night ClanAct 1: Black Marsh, Tristram
Blood ClanAct 1: Forgotten Tower 1-5
Death ClanAct 1: Barracks, Jail 1-3
Hell ClanAct 2: Arcane Sanctuary
Guest Monsters (Act Five, NM/Hell only)
Night ClanArreat Plateau, Drifter Cavern
Blood ClanHalls of Pain
Death ClanFrozen Tundra
Hell ClanPit of Acheron