WW Ghost Assassin Guide V2.0

dont flatter me :D

i will say that ww/wof hybrids tend to do much better in duels against hammerdins and smiters due to the fact that we have the option to sit back and let traps slowly do the work, or use ww to damage opponents quickly, but leaves your sin more vulnerable to attack.

the reason you sin and mine probably achieve similar ww damage is the fact that i have that 1 skill point higher in venom than your build, and my chaos is close to a perfect roll.

we should just keep working on refining your build and maybe i'll show you some strategies i use against different opponents in game.

personally i think ww/wof sins are a little bit more user friendly than ghosts are, but thats just the style i play. i like having both an offensive and defensive option if i need it.

i can also show you the way i intend to remake my ww/wof hybrid so that she is more balanced between fade and wof synergies. that may be more toward the build your looking for when you build a sin. she should have the durability of a ghost, with traps that should be damaging to most players, except those with crazy high res and life.

I love u fyre =) no homo



 
Updated to V1.9

Guide said:
Wake of Fire- Due to the overpowered stunning of WoF in earlier patches, Blizzard has added a .16 second (4 frame) NextDelay to WoF, which means that WoF will no longer stun every time a wave hits the target. After your WoF hits, the hidden NextDelay timer will run for .16 seconds, and until that timer runs out, although WoF may be graphically hitting the target, will not deal any damage. This NextDelay timer means that the fastest WoF will damage an opponent is once every 4 frames. As a corollary, that means that stacking copious amounts of WoF under a target will not be beneficial, as they cannot get stunned any faster than once per 4 frames. 2 WoF will fire in between each other’s waves, and so any more than 2 traps on the floor is usually useless. Stick with 1 trap when being offensive, and 2 when you are defensive or have time. Thanks to Speederländer for the clarification regarding the delay.

2 traps, at the very most, before you ww. YES, I"M TALKING TO YOU MIKE.
 
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More stun though?
that was sort of the point. you can't deal damage faster than once per 4 frames, so usually, 2 wof is about as much stun as you can get.

LS doesn't have the NextDelay though.



 
So basically 2 wof is max stun, but you can add 3 ls's to get even more?
yea, but i don't know anyone that will let you set up 2+3 traps. WW hits faster than any of those traps, so try and transistion to that as soon as you can.



 
kkz thanks 4 the answers tien hey man.. i think i used 2 play wit u back n 1.09 on uswest before i switchd 2 useast.. i had a few diff account names but my last 1 on uswest was ancient-pvp.. ring ne bells.. u used 2 use a hybrid barb if ur the same person.. i had a trapper and a hybrid barb aswell.. u helpd me make my hybrid barb great :)
 
kkz thanks 4 the answers tien hey man.. i think i used 2 play wit u back n 1.09 on uswest before i switchd 2 useast.. i had a few diff account names but my last 1 on uswest was ancient-pvp.. ring ne bells.. u used 2 use a hybrid barb if ur the same person.. i had a trapper and a hybrid barb aswell.. u helpd me make my hybrid barb great :)
haha yea your name definitely rings a bell. hybrid babas were so hip back then. :afro:

probably my favorite class, among all the different builds i played back then.



 
ya :) good 2 talk 2 ya again man :D my hybrid baba was so fun. i miss him.. but when it converted 2 .10 he wasnt able 2 pack the punch he used 2! but now with teleportn babas n wat not.. hybrid just seems like a dead build.. thrown javas is useless since everyone (includin urself) can just tele around all day :P

do u have any accounts on useast?? im from the east side of the states if u remember.. so i figured i ought 2 play on useast.. not to mention i quit 4 so long i dont have nething nemore so it really didnt matter!

also things r so much more expensive on useast 4 some reason..
 
ya :) good 2 talk 2 ya again man :D my hybrid baba was so fun. i miss him.. but when it converted 2 .10 he wasnt able 2 pack the punch he used 2! but now with teleportn babas n wat not.. hybrid just seems like a dead build.. thrown javas is useless since everyone (includin urself) can just tele around all day :P

do u have any accounts on useast?? im from the east side of the states if u remember.. so i figured i ought 2 play on useast.. not to mention i quit 4 so long i dont have nething nemore so it really didnt matter!

also things r so much more expensive on useast 4 some reason..
i play my friends account on useast sometimes. i don't remember what they are now though, as i haven't been on them for a few months now.

i'm actually on the east side of the states now too; i'm in philadelphia for college, but i still play on west. just couldn't leave all the friends. :azn:



 
ya well.. around the time that i quit all my friends on uswest had quit aswell.. (u being 1 of em :P)

back to the topic at hand.. i have always thought highly of ur ideas and opinions so let me ask u some questions..

i read the ww/trapper hybrid guide n thought that the build could b better and slightly cheaper :P is it just me or r the damn shadow dancers not important at all?? i mean im not a big fan of df when i could just tele..

doin the ghost/trapper mix gives u lil more effectivness vs babas

lets say i took ur build n combined it with his.. i focus on the psn side of the ghost sin and combine it with the trapper aspects.. skill wise pretty much the same as he distributed them with +1 n wof and +1 bladeshield as well.. seeing as if your goin for the psn side of ww the claw mast shouldnt b too important no??

suit him up wit fools for the ar and chaos cuz duh..

and gear him up 4 the psn ghost build as u stated swapin shadow gc's 4 trap gc's when needed

also he recomended some very str needy itams n im thinkn thats not a great idea.. and it should b damn close 2 as viable as his build.. what u think?
 
ya well.. around the time that i quit all my friends on uswest had quit aswell.. (u being 1 of em :P)

back to the topic at hand.. i have always thought highly of ur ideas and opinions so let me ask u some questions..

i read the ww/trapper hybrid guide n thought that the build could b better and slightly cheaper :P is it just me or r the damn shadow dancers not important at all?? i mean im not a big fan of df when i could just tele..

doin the ghost/trapper mix gives u lil more effectivness vs babas

lets say i took ur build n combined it with his.. i focus on the psn side of the ghost sin and combine it with the trapper aspects.. skill wise pretty much the same as he distributed them with +1 n wof and +1 bladeshield as well.. seeing as if your goin for the psn side of ww the claw mast shouldnt b too important no??

suit him up wit fools for the ar and chaos cuz duh..

and gear him up 4 the psn ghost build as u stated swapin shadow gc's 4 trap gc's when needed

also he recomended some very str needy itams n im thinkn thats not a great idea.. and it should b damn close 2 as viable as his build.. what u think?
yea, i play with ollie on uswest right now, and his current sin is actually a ghost build.

i agree with you; i didn't like ollie's sdancer choice for his sin, since he doesn't use any kicks. i think those rare res/stat/fhr/frw boots are much better choices in general. he uses a rare pair for his ghost right now iirc.

as for a combo build between the two, if the ww/ls sin is too much trapper for you, try out a wof/ww hybrid. wof will still stun very well, and will be a good offensive trap, as well as supplementing WW much better. i've never been a fan of ww/ls sins myself, but others will defend the build vehemently.

the wof/ww build would go along something like:

equip
shako /w 15res/15ias
2/15 fcr ammy
fools gt of quick /w 2 um (+3 wof)
gt chaos (+3 wof)
enig
trangs
spider
fcr ring
raven frost
booties
9 shadow gcs
life/mana or fine/vita or vita/res scs

skills
20 venom
1 claw mastery
1 fade
1 bos
1 blade shield
20 wof
20 woi
20 fire blast
1 shadow master
1 claw block
10 mb

all that together at lvl 90 gives you 9 frame traps, 4 frame ww, and 42 DR, if you cast fade with the cta switch (+2 extra skills). you can also buff with +shadow disc claws if you really need the DR, but i've found that 42% will be more than enough. 1 point in claw block will give you 58% blocking, which is respectable by any means. damage will be slightly lower than the ghost without the claw mastery, but with the help of the fools claw, your AR will be high enough to hit most everything. if you manage to find 2 claws with +3 wof each, your wof will be doing ~1k damage, which is also very good.

if you don't mind wsm bugging (i think its really worth it for hybrids), you can replace your GT chaos with a GT suwayyah and bug it to -45 WSM, meaning you don't need to use the ias jewel in the shako, opening it up to jah or ber. plus, you'll also do more damage.



 
hrrm i think i like that idea better.. goin 4 psn dmg ww with high dmg wof sounds like a great combo n gives u the old skool hybrid feel :)

now u keep sayin fools gt wit 2 socs.. so ur sayin find fools and do soc quest on em till u manage 2 pull out 2 socs on 1 huh??

but ya.. gettin wof on both sounds like a task n itself :P but everything will b a task 4 me seen how im startin over n have nothing :P but i usually can pull out decent chars real quickly n upgrade itams down the road pretty effectivly.. man if u ever get on ur friends east accounts from time 2 time hit me up if im on.. i kept it old skool buddy *Ancient-PvP
 
i think fools would b the better option 4 my build

I've got to go with RedemptioN on this one. If you do happen to have a fool's of quickness with two um's in the sockets it should be fine, if not use the fool's situationally where you'll need the ar vs high def opponents, otherwise use the fury. The 66% ow is not to be underestimated, especially on a damage over time build such as a wwsin.

On a side note, it is possible to track down 3 wof claws, it just takes a little while. I had the fortune of being given one with 3 wof/3 mb (care of Ulmty before he took off). Also drop a pm Idyll when you get your gal up and running, I play a ww/trapper here on east and am always trying to connect with other wwsins.



 
WW/LS OWNZ GHOST EZ EZ EZ.

Er, yeah, most of what dave said so far is good. Personally I like having S Dancers on a hybrid since they give you DR and venom damage and claw block, but on a ghost they are much less useful. Using good Rares on a ghost is the way to go. I have Dancers on my Ghost because she was made on ladder, and I used to use kicks back in the day. The thing is, I don't want to remake my Ghost nowadays, I don't log much time on D2 and since I'm remaking my barb, I'd be stuck doing a LOT of leveling. If I did I would use my old circlet (dex and FRW instead of str and resists), rare boots and I'd try to find an eBug Chaos to speed glitch with. I also wouldn't include a bramble switch, I don't duel in many situations in which it is useful and I don't need the epride boost from sin v sin anymore, which was the point of the melee switch in the first place (to kill other sins). I really wish I had a perm 1/08 valk :(

Gib Gib???
 
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