WW Ghost Assassin Guide V2.0

Quick question about Fade and the Damage Reduction...

I've got most of the gear I need together (just need 1 FHR Shadow Skiller) but i'm a bit unsure about how i'm going to get to 50% DR.
I have +20 Shadow skills with my setup but none of it gives any DR. With Fade only giving 1% for every point the maximum I could obtain is a Fade of level 40, this being 10% short. Will that 10% really hurt me or can I just ignore it? I do have a 15% Verdungo's but using that instead of an Arachnid would put me under the 65% FCR you suggested.

Thanks.

EDIT:
you only need 42% ias if you use 2 GT's, so you need at most 1 ias jewel in your helm. the second slot will be much better used if its filled with an jah or something of the sort.

I just searched the thread (wish I had done that before posting and making myself look the fool) and both my Fury and Chaos are in GT's. So it looks like the 'dungo's are in!

Second EDIT:

I'm all questions today!
Is it viable going base Strength and Dex? I can pull it off with my setup, is going max Vita better then say... not?
Thanks!



 
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So it does... Oops!

I blame the fact that I had just woken up for that slip. For the others... well that's just me ><

Any insight into the max vita route for me :)?
 
So it does... Oops!

I blame the fact that I had just woken up for that slip. For the others... well that's just me ><

Any insight into the max vita route for me :)?
you should be building for maximum vita, regardless if you have to place str/dex for your items. you won't really get much extra damage from the extra STR, and the AR bonus from invested DEX is also very small, so once you have enough stats for your eqiupment, lay it all into vita. depending on your rings and circlet, you may be able to use your GT's without any points added into DEX. you definitely won't need any STR with enigma.

p.s. if you cast fade with your bo switch, you'll get +2-3 to fade :azn:. there's always room for you to get +3 fade on your claws as well.



 
40% IAS Fool’s Modded Greater Talons (2 Um’s) [primary]
So it HAS to be 40ias on the fool's?
Asking this because I found a Fool's GT, 10ias, 3venom,2ls
And on switch is.. cta with a lidless? or pumping enough strength for spirit?
 
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So it HAS to be 40ias on the fool's?
Asking this because I found a Fool's GT, 10ias, 3venom,2ls
And on switch is.. cta with a lidless? or pumping enough strength for spirit?
the IAS on the fools is there for the 9 frame trap laying. you'll have to see how much IAS you need on the claw for the claw/eqiup setup you have.

AWSM | IAS
-30 | 42%
-25 | 52%
-20 | 63%
-15 | 75%

on switch is whatever shield you have enough str for. use your best judgement (calculate it gogo) as to whether pumping str for spirit will give you more life than using a sigons/lidless.



 
WW/LS OWNZ GHOST EZ EZ EZ.

Er, yeah, most of what dave said so far is good. Personally I like having S Dancers on a hybrid since they give you DR and venom damage and claw block, but on a ghost they are much less useful. Using good Rares on a ghost is the way to go. I have Dancers on my Ghost because she was made on ladder, and I used to use kicks back in the day. The thing is, I don't want to remake my Ghost nowadays, I don't log much time on D2 and since I'm remaking my barb, I'd be stuck doing a LOT of leveling. If I did I would use my old circlet (dex and FRW instead of str and resists), rare boots and I'd try to find an eBug Chaos to speed glitch with. I also wouldn't include a bramble switch, I don't duel in many situations in which it is useful and I don't need the epride boost from sin v sin anymore, which was the point of the melee switch in the first place (to kill other sins). I really wish I had a perm 1/08 valk :(

Gib Gib???

Great Ollie, now I need to remake MY sin because I followed what you told me before :cry:



 
Nah dun remake your ghost KQ, it's good for what you use it for. I would only think about remaking because I do such limited dueling these days. My old setup is pretty damn good, it has better MB and life than Dave's sin, but less damage and marginally less stack. They match up pretty evenly sin vs. sin except when he 2v1s me with a necro giving him amp and spamming prisons on me (which is most of the time).
 
I find 1on1s 10 times more exiting than tvts. So many tactics and strategies lose their effectivity in tvt and generally I dont like to lose just because my teammates are bad.

When I consitantly lose 1v1s I know why and can try to improve =]
 
Confused about WSM

Alright, been sitting here trying to figure this out:

Helm Options:
2/20 Circ or 08 Valk
Amulet:
Highlords Maras

My Claws:
Fury Runic
Chaos Feral

What possible combinations helm/amulets can I do and still hit the proper WW and Trap BP's?
 
Alright, been sitting here trying to figure this out:

Helm Options:
2/20 Circ or 08 Valk
Amulet:
Highlords Maras

My Claws:
Fury Runic
Chaos Feral

What possible combinations helm/amulets can I do and still hit the proper WW and Trap BP's?
you'll always hit the proper ww bp, so you don't need to worry about that.

for trap laying bp's, i see 4 different combos you could use. there's too many different factors here for us to tell you all the combinations you can use, most namely the composition of the jewels in the circlet.

your claw/ammy selection should be based on other factors. you won't want to use highlords if you're using 9 shadow gcs, nor will you want to use fatty claws, etc. we need some more information before we can help you decide whats best.



 
Currently, I have 9 Shadow Lifers. My setup so far has been to wear the valk and 2xraven, with Mara's as the amulet. Would I need lighter claws with this setup?

The Circlet is open socket atm, due to uncertainty about what I was lacking.
 
Currently, I have 9 Shadow Lifers. My setup so far has been to wear the valk and 2xraven, with Mara's as the amulet. Would I need lighter claws with this setup?

The Circlet is open socket atm, due to uncertainty about what I was lacking.
you have enough ias for your current claws, so you're in the clear. you should probably use lighter claws though, as GT's will require much less dex, giving you more life. if you don't want to remake, you're fine just the way you are.

what i'm more concerned about with your current build is your AR. i get the feeling that you are severely lacking in that department. what is your life/damage/AR?

i usually don't recommend .08 valks for ghosts, because i don't think its efficient. you would benefit a good amount from the +2sin on circlets, along with the extra stats that can spawn on one. is there some reason why you strayed from the normal 9 shadow gc build?



 
3915 life
7342 ar
3900 avg whirl damage

I found when I use a circlet, I need to unequip one of my ravens, and then I take a bad dip in ar, my fcr ring is:
10/111AR/18str/10 resist

Also, my current circlet is less than stellar, its just a plain 2/20/2os
 
3915 life
7342 ar
3900 avg whirl damage

I found when I use a circlet, I need to unequip one of my ravens, and then I take a bad dip in ar, my fcr ring is:
10/111AR/18str/10 resist

Also, my current circlet is less than stellar, its just a plain 2/20/2os
stick with your current setup then. the only thing i would think about would be just to rebuild for using 2 GT's instead of runic/feral, but thats up to you. your life seems to be fine as it is.

p.s. when you use a circlet and take off a raven frost, the normal thing to do is to switch your fury with a fools/quickness with 2 um's. you'll get ~15k ar with that setup.



 
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