Universal RWM?

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0% FE
Reduced FE
0% FE +RRM
Reduced FE+RRM
1.11 runewords

Updated. A how to install guide can be found in the .zip files.

If you want RRM only:
Delete difficultylevels.txt in data/global/excel.

Adding RWM to FE mod:
Copy runes.txt to data/global/excel

I prefer not to be PMed with questions on my mods.

Just to note: The SPF as a whole will never accept a mod as if it's an official patch. Too much issues when trading/MPing.
 
BTW, you can use runes.txt with 1.10 to get the 'ladder only' runewords. I am waiting for ATMA to upgrade before I patch. If i understand correctly, you can put whatever you want in runes.txt to create your own runewords, so if I had known, I would have done this long ago.

-Kanonfutter (I should have take interest in what goes on here long ago)
 
I'm gonna add my two cents. I've always played vanilla, and dealt with the lack of runewords. However, with this last patch I feel jilted. Not only do we not gain all the new runewords, but Blizzard didn't enable the old ones either. I have no desire to gain access to the new monsters (Lillith?), cattle.net can have them. But I do want to be able to use the runewords. I've downloaded the RWM from RTB and I plan on installing it once ATMA is updated. (Any chance on a new thread announcing the new version of ATMA?) I'm going to erase my charicters and start anew. Not that I'm going to lose much. I don't multiplay much, nor do I use items I haven't found myself, so I don't believe I will effect anyone else. I kind of understand where Blizzard is coming from, but you buy the game for SP, Battle.net is extra. I know a lot of what Blizzard is about money, but I'm not sure how they get any money from the Battle.net players. And if they don't get any money from them, why are we being punished??? Thats what I've got to say. No rush on the new ATMA, but no more D2 for me until its released. Have a day all.
 
Ashmer Amadeus said:
I kind of understand where Blizzard is coming from, but you buy the game for SP, Battle.net is extra. I know a lot of what Blizzard is about money, but I'm not sure how they get any money from the Battle.net players. And if they don't get any money from them, why are we being punished??? Thats what I've got to say. No rush on the new ATMA, but no more D2 for me until its released. Have a day all.

Isn't there advertising and stuff in the b.net lobby? But apart from that, logging on requiers an authentic CD-key, which for most people would be most easily obtained by purchasing the game, rather than hacking/cracking/whatever. Some bright mind at Blizzard probably noticed that DiabloII still is a popular title, and that copies are still being sold. It doesn't take Einstein to figure out that there probably are alot of pirated versions being played too, and by introducing some new realm-only stuff they could maybe lure some of the pirates to purchase legitimate copies. The fact that the oooold no-CD crack that have worked through several patches have suddenly been disabled would also suggest that this is the case.

Blizzard is not the same company anymore. I think the quality of their future games will reflect that.


As for the universal mod thingy, I think it'd be best to stick to runewords only for now. Though I'd certainly wouldn't object if someone took a shot at fixing some bugs.
 
Nightfish said:
I fail to see how this is different. Correct me if I'm wrong but isn't the only reason why they're in the txt files now because the patch is no longer serverside. And while we're at it, there is probably some other stuff in the txt files (constricting ring, etc?) that's not active either.

Look at it however you want, if you play a RWM you play a RWM. The situation is unchanged. There are runewords on b.net that you don't have on SP. The only thing that's changed is that people are now pissed at blizzard because they feel slighted and might be more willing to ignore their "rules".

Well, you're right, but for some reason it feels different to me when someone (other than Blizz) actually has to do the coding, because even if the person is an excellent programmer I wonder whether or not it s actually the same as what Blizz did. And as for stuff like the contricting ring.... basically same thing, except there it hasn't been activated for anyone at all.

As for me, I have the new runes.txt, but I don't know if I will actually use it or not. I don't trade so one way or the other it won't affect the economy here at the SPF.
 
I'll use the RWM but only after 1.11 atma is released. I would be self-found so no more trading. :clap:
 
I have personally used mods to fix everything that I though was lacking in Diablo 2.... missing runewords, FE bug and other bugs, even to the point of altering skills to adjust thier viability in the game. Ever want to make a non cookie cutter build and make it through hell in hardcore? Thats how I felt the game should be IMHO. After I added my own mods I completely stopped trading and MPing however. I think that this whole ideal of not using mods, and the bad stigma associated with them is a little over the top. Just make sure mod using doesnt hurt people who want to remain pure, announce the mods you use if your going to trade.

-roninDOG
 
crazy_bear said:
Well, you're right, but for some reason it feels different to me when someone (other than Blizz) actually has to do the coding, because even if the person is an excellent programmer I wonder whether or not it s actually the same as what Blizz did. And as for stuff like the contricting ring.... basically same thing, except there it hasn't been activated for anyone at all.

As for me, I have the new runes.txt, but I don't know if I will actually use it or not. I don't trade so one way or the other it won't affect the economy here at the SPF.

Honestly there is no coding involved in the RWM at all. If you compare your runes.txt and the runes.txt of the RWM the only difference is that there is a 1 in the column of the runeword entries (which are in your runes.txt database as we speak, just not activated). A simple windiff could verify that nothing else has changed in your files.
 
SeDnA said:
I'll use the RWM but only after 1.11 atma is released. I would be self-found so no more trading. :clap:

Again, 1.11 chars can be opened just fine in atma now. In fact there's more to it then that. You can patch up to 1.11, create a char and go find stuff, and then take that char to a computer with 1.10 (or uninstall and reinstall) and that char and all its items will open just fine in 1.10. The only exception is the keys. As far as the game is concerned, there is no difference between 1.10 and 1.11 character-wise

Note: Thrugg did all the thinking and testing adn such to determine this, not me.

As for mod added features, now I'm getting offended, not just annoyed. To not get uber diablo because of the world event thing made sense, to not get the clones bacause of a marketing scheme is annoying. Now to hear people say (both here and other places) that its not that big of deal because they are really hard and a single player couldn't manage it anyways is complete crap.

Over on battle.net, just before 1.11 was released, I heard people saying there were only a very limited number of builds that could handle 1.10. Here I see SP players doing stuff every day that bnetter's would call impossible. I simply will not believe that Sp'ers couldn't deal with the clones and find it offensive that people throw that out up front without any of us having a shot.

I have a new goal, I will take tham down single handedly. I hope this will be through a mod using my current SP chars but if I have to remake on bnet I will, (maybe).

edit: sorry about the rant, I meant to just post a little info about atma/1.10/d2/1.11 and got carried away. But i don't take any of it back.
 
I couldn't agree more with you jjscud, although I'd rather not have to return to bnet for that... I still have some of my characters there, but I'm not looking forward to hunting for the keys all over again in bnet, and it would be nice having the charm in SP either, since it's all I play now :confused: Anyways, I have faith in modders, I'll wait and see what happens :)
 
Am I the only one that seldom finds a good rune. I should look at the other runewords more carefully, but I don't think there is a lot of the good stuff that I can make, so no reason to run any RWM.

I agree with jiscud though, people saying that all these clones are impossible to beat in single player makes me want to try it more. I don't care too much for those runewords, but would like to see the clones. Lets see who gets pwnd :teeth:
 
tweety said:
Am I the only one that seldom finds a good rune. I should look at the other runewords more carefully, but I don't think there is a lot of the good stuff that I can make, so no reason to run any RWM.

Play a few chars past the hellforge. Puts a lot of decent runewords in your reach. Oath, for example. 200-400 damage on a 1h weapon, usable around clvl 50? Thanks, I'll have some of that.
 
RTB said:
0% FE
Reduced FE
0% FE +RRM
Reduced FE+RRM
1.11 runewords

Updated. A how to install guide can be found in the .zip files.

If you want RRM only:
Delete difficultylevels.txt in data/global/excel.

Adding RWM to FE mod:
Copy runes.txt to data/global/excel

I prefer not to be PMed with questions on my mods.

Just to note: The SPF as a whole will never accept a mod as if it's an official patch. Too much issues when trading/MPing.

RTB - Does the 1.11 runewords zip include RRM? If not, is there a way to run RRM with 1.11 runeword?
 
Drandimere said:
RTB - Does the 1.11 runewords zip include RRM? If not, is there a way to run RRM with 1.11 runeword?
Of course not, or I'd list that. Copy the "local" folder (and everything in it) to Runewords/data.
 
jjscud said:
Now to hear people say (both here and other places) that its not that big of deal because they are really hard and a single player couldn't manage it anyways is complete crap.

Over on battle.net, just before 1.11 was released, I heard people saying there were only a very limited number of builds that could handle 1.10. Here I see SP players doing stuff every day that bnetter's would call impossible. I simply will not believe that Sp'ers couldn't deal with the clones and find it offensive that people throw that out up front without any of us having a shot.

I have a new goal, I will take tham down single handedly. I hope this will be through a mod using my current SP chars but if I have to remake on bnet I will, (maybe).

I agree, when 1.10 came along I just adapted my style of gameplay a little and sought to take advantage of the best stuff I could find. Actually, it encouraged me to go back to 1.07 and try to get some of the better stuff there (my 1.10 beta merc currently uses a beta crescent moon in a 1.07 ethereal polearm for example). After it came out, I made better use of things like CB, and I worked harder to find better items.

I'd take these clones as a ultimate challenge. Hopefully I COULDN'T beat them right away. Hopefully I'd have to search for better runes to make better runewords. Hopefully I'd have to dig around in other versions to find that one item that gives me a tiny edge. Hopefully I'd have a huge challenge. But nope, that's not meant to be for me because all I've got is every single Diablo game (including Hellfire), they've ever made yet somehow I'm not important enough.
 
Nightfish said:
Play a few chars past the hellforge. Puts a lot of decent runewords in your reach. Oath, for example. 200-400 damage on a 1h weapon, usable around clvl 50? Thanks, I'll have some of that.

Exactly Nightfish :) Im looking for a 4 socket eth zerker axe. I have a 5 socket for death which requires 3 guls or a vex and a gul :) and its 300-385% ED 50% CB and Deadly strike on lvl. :0
 
RTB said:
Of course not, or I'd list that. Copy the "local" folder (and everything in it) to Runewords/data.

Btw RTB thanks alot for your work on the mods :thumbsup:

Much thanks and good karma goes out to you man I been drooling over these runewords for ages :(
 
I agree. Ive started a char on bnet again just for this. Im hoping there will be a way for single player to do it soon though since my experience on bnet is just like i remembered it. Hell. Laggy all the time it seems, cant play hc because of that too many times i got killed because of connection lagged from bnet. Main reason i went to SP is to play HC where if i die its going to be my fault, not a tp pk or lag. Anyway, somebody get the clones working on sp soon :(
 
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