Universal RWM?

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maxgerin said:
A mass conversion! Goodness!
I can't be left behind like this! :lol:

Well, I'll wait for awhile. If this snowballs, I'll probably go the same way.
What? I'm a follower, not a leader. Anything wrong? Haha! :p

BTW, are you guys going for RWM only?
Or does it include FE-nerfed/eliminated feature?

--maxgerin

Max joo nooblar, FE bug is fixed in 1.11! :D
 
My two main MF'ers (enigmadin for Baal and LF zon for pindle) won't benefit in any way from the new runewords, so I'll be keeping them in standard 1.10/1.11. This allows me to have a steady income of unmodded items that should be almost universally tradeable.

My PvP'ers will probably be both RWM and vanilla, I'd just swap gear according to which version I'm dueling in.

My questing characters...well I don't see myself having any questing characters in the near future. Questing was already played out for me in 1.10, and the new patch/RWM does nothing to change that. :confused:
 
Told ya breaking down the anti-mod wall here was for the good of humanity.
:clap:


Yep, there is a certain charm in making a Realms-only high runeword in SP and saying to yourself that this is one of the only copies of this runeword that isn't actually a copy.

As for the Attack of the Clones, I do think this should remain realms-only. An ultimate challenge is one thing, but when you do kill the clones [hint: smite], charms with +3 to all skill levels and 25% Freeze Frame on striking don't exactly make the game more fun. Ditto for that other Riddiculus charm.

[PS: I apologise for this Kato fella from the Phrozen Keep who came here a month ago and threw up a storm. I don't associate with people who make mods with +20 to all skills charm recipes, even if I do suspect that Blizzard does]
 
maxgerin said:
A mass conversion! Goodness!
I can't be left behind like this! :lol:

Well, I'll wait for awhile. If this snowballs, I'll probably go the same way.
What? I'm a follower, not a leader. Anything wrong? Haha! :p

BTW, are you guys going for RWM only?
Or does it include FE-nerfed/eliminated feature?

--maxgerin


you should, you are by far the most active trader, and if you install this I bet this mod will become widely accepted in the trading community.
 
I'm surprised so many people here are supporting the RWM when I was among the few who used the RWM in 1.10. Don't be surprised if the remaining vanilla users don't trade or MP with you.
 
I really had hoped just to get Vanilla users to trade/mp with people who use the new Runewod Mod, but none of them have seemed to reply to this thread.

It looks like we may have enough people to just have a small RWM community, kinda like the ladder.
 
essojay said:
I'm surprised so many people here are supporting the RWM when I was among the few who used the RWM in 1.10.

That's because of the whole 'fUx0r y00' part. I can understand Bliz not releasing a patch to add realms-only runewords to SP and nothing more, but when they release an entire realms patch and still not enable the runewords for SP, people get pretty mad at them. :mad:
 
Brother Laz said:
That's because of the whole 'fUx0r y00' part. I can understand Bliz not releasing a patch to add realms-only runewords to SP and nothing more, but when they release an entire realms patch and still not enable the runewords for SP, people get pretty mad at them. :mad:

Especially since they seem to have gone through some trouble to make the RWs stay unavailable (what with the server flag and all.)

Sign me up, I'm getting the mod!
 
:teeth: I'm still thinking of v1.10 and adding the RWM... n00blar alert! *points at self* :lol:


FodderCannoned said:
you should, you are by far the most active trader, and if you install this I bet this mod will become widely accepted in the trading community.

I don't command the economy...
It's more like if everyone shifts to it, then it's just as simple as either I join in the fun or isolate myself. Either way, I won't be a determining factor.
People do what they want to do, and I won't be the one who will impose upon them what that is they would do. :thumbsup: Specially not a n00blar like me. :lol:

--maxgerin
 
Here we go.You have 1 more member on your RWM community, I will used it when I will know how to enbale these RW without MOD :) We will definetly gona need a guide on this one ;)
 
I've been using the RWM since I started single-player. There is no reason not to use RTB's new runes.txt at this point. Blizzard has obviously shown that they dont care about people who play SP.

I would love a universal mod to enable all of the realm stuff. I dont understand the point of playing without it when Blizzard legitly put that content in game. All it is is a few runewords which few people have the ability to make and an amazingly difficult new challenge - perfect for an old, done-everything game like this.

Blizzard *intended* players to have access to all of this content!... they just happen to only want you to play on their laggy, idiot infested, my untwinked-HC-chars-will-get-TPPKed, full-of-dupes servers. Well I aint buyin it! Lets just activate this stuff ourselves as a community and have some fun!
 
I agree about the new challenge, I'm thinking about logging onto my b.net account and see if I can find a party to give this a try.

Although it would be a great idea for some reason some people just don't like using mods if even they really have no reason for it.
 
Gohanman said:
Well, on a basic level, SOMEWHERE there's a check that say's "if you're on the realms, proceed". Simply getting rid of that check might be easier.

OTOH, a lot of work has been done emulating b.net servers. bnetd would be a great source to build a fake b.net "wrapper" for SP games. That said, Blizzard really isn't too fond of bnetd, so pursuing that angle might be frowned upon strongly.

Pfft, right now who gives a flying **** about bliz after what they've done.
 
Gohanman said:
Well, on a basic level, SOMEWHERE there's a check that say's "if you're on the realms, proceed". Simply getting rid of that check might be easier.

OTOH, a lot of work has been done emulating b.net servers. bnetd would be a great source to build a fake b.net "wrapper" for SP games. That said, Blizzard really isn't too fond of bnetd, so pursuing that angle might be frowned upon strongly.

After this patch it could also be said that Blizzard isn't too fond of sinlge players so continuing to play single player might be frowned upon strongly.

I agree though, finding a way to flip a single check so it says online might be easier, of course this could affect how games are saved so you might have to go into multiple locations and skip the check. Still an interesting idea and one I may look into.
 
Could someone please list the additional runes that the RWM would allow me to have access to? I looked at RTB's modified runes.txt file, but couldn't really understand it. Also, my fiancee loaded the RRM +FE mod, but she would also like to use the RWM. Is there a way to use both at the same time?
 
I will probably use the runes.txt, but I don't want to use any realm-flag mod.
Ladder play is different, the monsters are different, the prizes are different.
I don't think it's neccessary to mod the game to get 2 super charms...
 
Gohanman said:
Trainer? Isn't that usually used to refer to a character / item editor? I would think the game's online status would be in game files, not character files.
A trainer is a 3rd party program that knows the locations of variables of a game in the memory and is able to modify those. This is what you'd need at least to emulate bnet gameplay. You're still missing all the idiots tho.
 
If/when I patch to 1.11 (which will probably be after ATMA is cleared by Tenshi), I'll certainly be down for the new words. As for the überquests, I won't bother. A +1-6 skills Grand Charm will ruin the game, IMHO.

As far as I can tell, Blizzard's original intention was the Single-Player mimiced the Ladder, without the masses of players, of whatever nature. Why they changed that stance in 1.11, no-one knows, but I like the old plan.
 
SP still has Ladder "difficulty". SP uses the monster stats and abilities from ladder, not the easier non-ladder ones. We just don't get all the rewards anymore.

The Hellfire Torch is not actually +1-6 skills, it is a constant +3. The 1-6 (actually 0-6) was a mistranslation, it applies to the fact that the class is randomly chosen from class 0 to class 6 (ie, any of the normal 7 classes). The mod gives a fixed +3 bonus to the randomly chosen class' skills.
 
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