- Jan 24, 2008
- 785
- 1,194
- 93
@Booble - Welcome to the SPF and the tournament!
*Wonders out loud if it's wrong to steal a wallet outside of an introduction thread* Oh well. <swipe>
As for me, the trail of dead demons has grown longer:
My Trapsin has cleared NM Act II at players 7.
She continued to feel pretty powerful. However, I suspect that may be beginning to change ... I finished putting points into the Trap tree while in the Arcane Sanctuary. I now sit at what will be the Trap tree's final resting place of 20 points in Fire Blast, Lightning Sentry, and Death Sentry. Death Sentry has corpse explosion and will therefore continue to scale with the increasing life of monsters, but for Fire Blast and Lightning Sentry, this was as good as it gets ... And to be honest, for those skills it wasn't all that great. I continued to shun Lightning Sentry and instead used Death Sentry as my main trap. In fact, the only place that I used Lightning Sentry at all was against Duriel (for obvious reasons ... no corpses to explode ...). Fire Blast saw a bit more use. When mobs would congregate at crowded doorways in the tombs I would drop five Death Sentries and then spam in Fire Blast for a little extra help. And I do mean a little extra help. Mostly using Fire Blast seemed to be for style points and demonstrating mastery of the character ... to an audience that didn't exist ... (oh well). Anyhow, the point is; I have serious doubts about Fire Blast being useful for dealing with lightning/physical immunes when they start showing up ... I guess we'll find out. But enough of future doom and gloom, for now, things were still great!
At players 7, and with 287 mf (+ 23 mf if the merc kills), there were a good number of set/unique drops. Unfortunately, they weren't anything that you couldn't find at any old flea market:
Iratha's Cord, Heavy Belt (Dry Hills)
Cathan's Visage, Mask (Halls of the Dead Level 2)
Sigon's Gage, Gauntlets (Far Oasis)
Cathan's Visage, Mask (Far Oasis)
Soul Harvest, Scythe (Lost City)
Arctic Horn, Short War Bow (Lost City)
Vidala's Barb, Long Battle Bow (Claw Viper Temple Level 1)
Humongous, Giant Axe (Arcane Sanctuary)
Milabrega's Robe, Ancient Armor (Arcane Sanctuary)
Stormstrike, Short Battle Bow (Arcane Sanctuary)
Iratha's Cuff, Light Gauntlets (Tal Rasha's False Tomb)
Sigon's Sabot, Greaves (Tal Rasha's False Tomb)
Ironstone, War Hammer (Tal Rasha's False Tomb)
Visceratuant, Defender (Tal Rasha's False Tomb) <-- Okay, maybe only found at nice flea markets.
Ume's Lament, Grim Wand (Tal Rasha's False Tomb)
Berserker's Hauberk, Splint Mail (Tal Rasha's False Tomb)
Death's Touch, War Sword (Tal Rasha's True Tomb)
Vidala's Barb, Long Battle Bow (Duriel)
The General's Tan Do Li Ga, Flail (Duriel)
So, no gear upgrades here for characters or mercs.
And oh! Speaking of mercs, I did hire a Holy Freeze merc upon reaching NM Lut Gholein. And after clearing the Sewers I fired that Holy Freeze merc. In concept, I like the idea of a Holy Freeze merc. You get crowd control and some elemental damage ... sounds win-win ... But in practice, I just don't care for them. The merc, and his aura, tends to lag behind the character and so I find that you often take any hits that you would otherwise have taken anyways before the aura locks on. And then once the merc is out front and his aura has locked on it really doesn't matter because having a merc out front is generally all the crowd control you need. So, the aura doesn't seem to be adding much but by trading in my Prayer merc for a Holy Freeze merc I have lost my best source of life regeneration. So to review: I'm getting hit anyways. The extra crowd control doesn't make a difference against almost all mobs. When I get hit, my life no longer regenerates, therefore, I'm either running around with less than full life, or I need to constantly be on the prowl for potions (and that's not fun)! So don't say I didn't try, but once again, it's a Prayer merc for me.
The merc 'upgrade' was a bust, but I did want to upgrade something ... In the end, it ended up being my toolbox of switch items:
Remembering how players 7 Andariel wiped the floor with my merc, I did a little shopping before taking on players 7 Duriel. It wasn't quite the silver bullet that I thought it would be (the poor merc still kept getting stunned and was chilled to a crawl) but, the merc only died once ... and I only had to retreat once ... so I'd say it was well worth it. Go team go!
I also shopped:
Gnarled Staff of Teleportation
Two-Hand Damage: 4 to 12
Durability: 35 of 35
Required Level: 24
Staff Class - Slow Attack Speed
Item Version: 1.10+ Expansion
Item Level: 62
Fingerprint: 0xbf4b7386
150% Damage to Undead
Level 3 Teleport (41/41 Charges)
... After I did the Arcane Sanctuary ... Did I mention at the start of this tournament that I might be a bit rusty?
Edit: Speaking of rusty, does anyone see anything odd in that middle picture ...
Otherwise, there were no gear upgrades since my Sorceress completed NM Act II. My Assassin did find an eth four socketed broad sword and a four socket crystal sword. I have saved some three socketed helms (great helm, death mask, and crowns) so I might make a Spirit sword to replace my Gull dagger and then replace my Lore circlet with a three ptopaz helm ... that would give me a bit more stat bang for my buck and would only cost me 28 mf ... On the other hand, that Gull dagger has been my only weapon since my first character reached the Stony Field. It would be a sad end of an era to see it go ... even if it only goes to switch. Perhaps I'll wait a bit longer until I can shop an artisan helm of <something cool> that'll make the end of an era and the loss of 28 mf a bit more palatable ...
Up next: Back to my Frozen Orb Sorceress! No concerns here, she should destroy everything in sight!
Heh, heh ... *All but invites an untimely death* ... And if the bragging doesn't do it the 100 saved stat points might ... '100 saved stat points?!' says my Assassin. 'Heck, I'm a level lower and am sitting on 115 myself.' ... Um, right. Anyhow, not to worry; I'm what you call an expert. *All but invites an untimely death yet again* ... Okay, time to go before I talk myself to death ... Cheers!
*Wonders out loud if it's wrong to steal a wallet outside of an introduction thread* Oh well. <swipe>
As for me, the trail of dead demons has grown longer:
My Trapsin has cleared NM Act II at players 7.
She continued to feel pretty powerful. However, I suspect that may be beginning to change ... I finished putting points into the Trap tree while in the Arcane Sanctuary. I now sit at what will be the Trap tree's final resting place of 20 points in Fire Blast, Lightning Sentry, and Death Sentry. Death Sentry has corpse explosion and will therefore continue to scale with the increasing life of monsters, but for Fire Blast and Lightning Sentry, this was as good as it gets ... And to be honest, for those skills it wasn't all that great. I continued to shun Lightning Sentry and instead used Death Sentry as my main trap. In fact, the only place that I used Lightning Sentry at all was against Duriel (for obvious reasons ... no corpses to explode ...). Fire Blast saw a bit more use. When mobs would congregate at crowded doorways in the tombs I would drop five Death Sentries and then spam in Fire Blast for a little extra help. And I do mean a little extra help. Mostly using Fire Blast seemed to be for style points and demonstrating mastery of the character ... to an audience that didn't exist ... (oh well). Anyhow, the point is; I have serious doubts about Fire Blast being useful for dealing with lightning/physical immunes when they start showing up ... I guess we'll find out. But enough of future doom and gloom, for now, things were still great!
At players 7, and with 287 mf (+ 23 mf if the merc kills), there were a good number of set/unique drops. Unfortunately, they weren't anything that you couldn't find at any old flea market:
Iratha's Cord, Heavy Belt (Dry Hills)
Cathan's Visage, Mask (Halls of the Dead Level 2)
Sigon's Gage, Gauntlets (Far Oasis)
Cathan's Visage, Mask (Far Oasis)
Soul Harvest, Scythe (Lost City)
Arctic Horn, Short War Bow (Lost City)
Vidala's Barb, Long Battle Bow (Claw Viper Temple Level 1)
Humongous, Giant Axe (Arcane Sanctuary)
Milabrega's Robe, Ancient Armor (Arcane Sanctuary)
Stormstrike, Short Battle Bow (Arcane Sanctuary)
Iratha's Cuff, Light Gauntlets (Tal Rasha's False Tomb)
Sigon's Sabot, Greaves (Tal Rasha's False Tomb)
Ironstone, War Hammer (Tal Rasha's False Tomb)
Visceratuant, Defender (Tal Rasha's False Tomb) <-- Okay, maybe only found at nice flea markets.
Ume's Lament, Grim Wand (Tal Rasha's False Tomb)
Berserker's Hauberk, Splint Mail (Tal Rasha's False Tomb)
Death's Touch, War Sword (Tal Rasha's True Tomb)
Vidala's Barb, Long Battle Bow (Duriel)
The General's Tan Do Li Ga, Flail (Duriel)
So, no gear upgrades here for characters or mercs.
And oh! Speaking of mercs, I did hire a Holy Freeze merc upon reaching NM Lut Gholein. And after clearing the Sewers I fired that Holy Freeze merc. In concept, I like the idea of a Holy Freeze merc. You get crowd control and some elemental damage ... sounds win-win ... But in practice, I just don't care for them. The merc, and his aura, tends to lag behind the character and so I find that you often take any hits that you would otherwise have taken anyways before the aura locks on. And then once the merc is out front and his aura has locked on it really doesn't matter because having a merc out front is generally all the crowd control you need. So, the aura doesn't seem to be adding much but by trading in my Prayer merc for a Holy Freeze merc I have lost my best source of life regeneration. So to review: I'm getting hit anyways. The extra crowd control doesn't make a difference against almost all mobs. When I get hit, my life no longer regenerates, therefore, I'm either running around with less than full life, or I need to constantly be on the prowl for potions (and that's not fun)! So don't say I didn't try, but once again, it's a Prayer merc for me.
The merc 'upgrade' was a bust, but I did want to upgrade something ... In the end, it ended up being my toolbox of switch items:
Remembering how players 7 Andariel wiped the floor with my merc, I did a little shopping before taking on players 7 Duriel. It wasn't quite the silver bullet that I thought it would be (the poor merc still kept getting stunned and was chilled to a crawl) but, the merc only died once ... and I only had to retreat once ... so I'd say it was well worth it. Go team go!
I also shopped:
Gnarled Staff of Teleportation
Two-Hand Damage: 4 to 12
Durability: 35 of 35
Required Level: 24
Staff Class - Slow Attack Speed
Item Version: 1.10+ Expansion
Item Level: 62
Fingerprint: 0xbf4b7386
150% Damage to Undead
Level 3 Teleport (41/41 Charges)
... After I did the Arcane Sanctuary ... Did I mention at the start of this tournament that I might be a bit rusty?
Edit: Speaking of rusty, does anyone see anything odd in that middle picture ...
Keys ... on my Assassin ...
Otherwise, there were no gear upgrades since my Sorceress completed NM Act II. My Assassin did find an eth four socketed broad sword and a four socket crystal sword. I have saved some three socketed helms (great helm, death mask, and crowns) so I might make a Spirit sword to replace my Gull dagger and then replace my Lore circlet with a three ptopaz helm ... that would give me a bit more stat bang for my buck and would only cost me 28 mf ... On the other hand, that Gull dagger has been my only weapon since my first character reached the Stony Field. It would be a sad end of an era to see it go ... even if it only goes to switch. Perhaps I'll wait a bit longer until I can shop an artisan helm of <something cool> that'll make the end of an era and the loss of 28 mf a bit more palatable ...
Code:
SP Forum Name Characters Level Furthest WP Points
-- ----------------- ---------------- ------ ---------------------- -------
Y Hanshotfirst Sorc/Sin 60/59 (N) Kurast Docks 84
Y Gynli Zon/Necro 28/35 Harrogath 33
N Crudesash68 Zon/Paladin 22/25 Canyon of the Magi 19
Y Pb_pal Sorc/Zon 19/25 Canyon of the Magi 18
N Swamigoon Sin/Druid 23/20 Kurast Docks 17
Y Vildecor Zon/Sorc 21/20 Lut Gholein 12
Y Maltatai Druid/Druid 21/15 Lut Gholein Sewers 9
Y b1ur Paladin/Druid 20/1 Lut Gholein 6
N Booble Sorc/Druid 1/12 Outer Cloister 0
N PhineasB Necro/Druid 1/1 Rogue Encampment 0
N CaseyJones Sorc/Druid 1/1 Rogue Encampment 0
Up next: Back to my Frozen Orb Sorceress! No concerns here, she should destroy everything in sight!
Heh, heh ... *All but invites an untimely death* ... And if the bragging doesn't do it the 100 saved stat points might ... '100 saved stat points?!' says my Assassin. 'Heck, I'm a level lower and am sitting on 115 myself.' ... Um, right. Anyhow, not to worry; I'm what you call an expert. *All but invites an untimely death yet again* ... Okay, time to go before I talk myself to death ... Cheers!
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