The Questions Thread

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Re: The Questions Thread

no indestructable there, either haxxed or photoshopped
Not necessarily: It could be, that socketing an ethereal item with a Zod and then unsocketing it again would cause the item to stay indestructible - the same way, it works with Death and Oath for example. Only no one on the SPF ever tried, if this would actuall work...but I think it should work. We could ask some B.Net players maybe:scratch:



 
Re: The Questions Thread

<snip>, slows target (capped at 50% per item - so Kelpie isn't better in this), <snip>
That's false. Against players and non-normal monsters, slow% from items is capped at 50%, but that is done on the total slow% on gear. Kelpie does have a point against normal monsters, and has other useful stats.

AFAIK, it's just +All Skills, +Barbarian Skills, +Bash, and +Stun. I'm not sure if the A5 mercs use Masteries.
Just +all skills, +bash and +stun.

I actually have a question as well. Is this Boneweave any use for a Stone?
This is what the runeword calc says:
Stone
Ethereal 1.11 Cubed Boneweave
'ShaelUmPulLum'
Defense: (3139-3498) - (3972-4426) (3555.5-3962 avg defense)
Required Strength: 148
Required Level: 47
+(250-290)% Enhanced Defense

The advantage being a low lvl requirement, lowest of any elite armor. Though in your case, the defense is rather lowend:

Ethereal 1.11 Cubed Boneweave
Defense: 897 - 1135 (1016 avg defense)



 
Re: The Questions Thread

Not necessarily: It could be, that socketing an ethereal item with a Zod and then unsocketing it again would cause the item to stay indestructible - the same way, it works with Death and Oath for example. Only no one on the SPF ever tried, if this would actuall work...but I think it should work. We could ask some B.Net players maybe:scratch:

No it was fixed on BNet iirc, ebugging can only be done in SP games. I remember reading a furywolf guide that recommended an eth upped zodded ribby for extra damage, so I don't think it works


 
Re: The Questions Thread

A quick question for me, how does Holy Shield work? Is the listed +CTB directly added to your LCS CTB?

Thanks in advance!

HHB
 
Re: The Questions Thread

Does anyone know how DC got those claws he used on his lvl99 assassin? Did he shop those? :shock: if he did, they are amazing!

Thanks!
 
Re: The Questions Thread

Does anyone know how DC got those claws he used on his lvl99 assassin? Did he shop those? :shock: if he did, they are amazing!

Thanks!

I believe he spent 10ish hours shopping Anya for them. And then wasn't even aware they were particularly good. What a nub.



 
Re: The Questions Thread

How fast should mana regenerate?

Am level 82 sorc with 528 mana, energy still at base of 35. Last night fighting Hell Baal I noticed my mana increase pretty quickly and was a lot harder to drain the bulb. I had recently found Frostburns and equipped them so that explains part of it but it does seem to be regenerating very quick, around 10 points a second or thereabouts.

Perhaps I've just not paid attention to it before, and certainly the 40% increase in mana from frostburns will factor into this... I saved and exit before killing Baal as I didn't want to get my first ever Mat/Pat under bugged conditions.

Is this a normal regen for Sorc then?
 
Re: The Questions Thread

Depends on a couple of things:
  • How much mana you have;
  • How much mana regeneration you have from items;
  • How many points you have in Warmth.
From the Arreat Summit:
Mana Regeneration Formula
The following formula is used to calculate how much Mana a character can regenerate per second:

25 * [[256 * max_mana / (25 * 120)] * (100 + %Mana Regeneration) / 100] / 256

Totals within the [ ] brackets are rounded down.

For example, with 900 Mana and level 20 Warmth (+258% Mana Regeneration), we regenerate 26.5625 Mana/second.

25 * [[(256 * 900) / (25 * 120)] * (100 + 258) / 100] / 256

25 * [[230400 / 3000] * (358 / 100)] / 256

25 * [76 * 3.58] / 256

25 * [272] / 256 = 26.5625 Mana/second
This simpler formula gives an approximation: (M * R) / 120. M = Maximum Mana
R = (100 + %Mana Regeneration) / 100

(900 * (100 + 258) / 100) / 120 = 26.85

Increasing your Mana (with items, for example) is a good way to increase Mana Regeneration.

I think that, with that amount of mana, 10 a second is roughly right. The huge bonus to mana given by Frosties will increase your mana regeneration by quite a lot.
 
Re: The Questions Thread

Thats helpful thank you very much. Makes sense now, tbh I forgot all about warmth, got skin of the viper magi other day also so thats another point in warmth so that with frostburns plus a 107 pt mana ring it would all add up to a noticeable increase in regen.

Great stuff, I can proceed to try and slay Baal, first Mat hear I come! :smiley:
 
Re: The Questions Thread

That formula is correct, but I really don't understand why does it have to be so complicated?

I know it shows all the details, but if you simplify some of the things is becomes:


max_mana * (100 + %Mana Regeneration) / (100 * 25 *120) (mana/sec)

If you start plugging in your calculator the first formula, you can make mistakes much easier. Basically you can omit the 256's and 25's since they cancel each other out!


Anyhow, on a sorc the mana regen is usually faster is you put even 1 point in warmth. Frostburns make a BIG difference, as u can see from the above eq, they will increase your mana regeneration rate by 40%!
 
Re: The Questions Thread

I've always thought that it's better to have a bigger base pool of mana than a high mana regen rate. The only downside to Frostburns is the lack of FCR.
 
Re: The Questions Thread

I've always thought that it's better to have a bigger base pool of mana than a high mana regen rate. The only downside to Frostburns is the lack of FCR.

If you can barely reach a break point like 63 with the frostburns, you won't really make much use of extra 20 FCR on Magefist for example.

Take tal's set:
20 FCR from Orb
10 FCR from armor
10 FCR from belt
10 FCR from amulet

Total of 50 FCR. so you only need 13 more FCR. The Spirit shield is almost too good to be ignored and it can provide 25-35 FCR.

This is enough to reach the 63 BP, so you can use mf/resists rings and boots, and Frostburns!

If you want to go to the 105 BP u need a perf spirit (35 FCR, and dual FCR rings (2 x 10%).


Point is, if 20 FCR on gloves can get u to the next BP, then you should use them, otherwise MF gloves, or Frostburns are better.

Edit: 105 FCR, instead of 108 FCR.


 
Re: The Questions Thread

As long as you don't have much of both, +%max mana will always be better than +%mana regen. The absolute (points/sec) increase in regen will be the same, but you'll get a bigger pool (:duh:). The only time when +%mana regen might be preferable is when you already have much more +%max than +%regen.

@Alecz: as long as the numbers are sufficiently large, that's a solid approximation. But I think rounding errors will be pretty significant if you're talking about ~100 mana or less.
 
Re: The Questions Thread

@Alecz: as long as the numbers are sufficiently large, that's a solid approximation. But I think rounding errors will be pretty significant if you're talking about ~100 mana or less.

damn... now I just saw the mention: "Totals within the [ ] brackets are rounded down"

Lame!:undecided:


 
Re: The Questions Thread

Alexz, I have no idea why you have listed those stats in #696. It doesn't respond to any question and frankly all you are doing is making up an examples based on nothing. No skill set, no gear, nothing.

Obviously breakpoints are important and need to be considered. :rolleyes:
 
Re: The Questions Thread

That formula is correct, but I really don't understand why does it have to be so complicated?
Because the game is only interested in the part where it calculates the mana gained per frame, the 120 should be multiplied by 25 for that. The other difference is that the formula sticks to seconds, and the 256 factors are there because mana it kept multiplied by 256, for increased accuracy.



 
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