The Official "Temple vs. No-Holds-Barred" Thread <

Tanatus said:
Again fogive my ignorance but good halth builts of paladins in 1.10 created around so called "banable items". Look in 1.09 my favorite built was wolf druid - he had insane damage output but .... let say he was glass canon. In 1.10 its impossible to run such built anymore and as such to boost defence ppl using exile (mind you myself I am using HOZ but only because my paladin is hammerdin)... Now your second complain about teleport ... well my friend nothing new in it - back in 1.09 ppl were using ammulets of teleportation left and right - the only difference with enigma - recharge those in past costed **** load money (not anymore thanks to Ort runes recipie). You can chop me on pieces but I dont see how teleporting with ammulet is different with teleporting with enigma?
Please dont get me wrong I am not here so set or call you to change temple rules - I am simply pointing out that unless you duel in mechant buyable only gear or naked - duels have nothing to do with skills but with gear...

Thats why teleport ammys were banned in 1.09...
 
sbc84 said:
In 1.09, there were druids and barbs in temple looking for mannered duels. Unfortunately, there wasn't any paladin that could challenge them.

If you want to have temple name/pass spammed publicly and have necros or whatever joining and destroy it, then it's your problem. My point is that paladin can take on any necro or whatever if you loosen up.

Ok this argument went off on a tangent a long time ago. Just for the record, Temple hasn't had problems with other classes ruining the game. That's more of a problem in public duels. That would be why people go to Temple in the first place. I was hoping that someone else would be able to explain why we have rules, but apparently not, so I'll do it. There has been arguments that Temple allows for stagnation. Quite the opposite. If we allow these "bm" items, then everyone will sooner or later have the same build. 1.10 made Paladin duels very boring in my opinion, since everyone has the same aura-stacking, lifetap, BO duel which makes every duel exactly the same. Some people are naturally better than others but the dueling NEVER CHANGES. On the other hand, in Temple you have to use different gear to beat different people, and you have to come up with a different strategy depending on who your opponent is and what style he uses. Essentially, it's the difference between playing chess with a living, changing person and a computer that has been preprogrammed to do all the same strategies. I duel people in no-holds-barred every now and then, and every time I remember why I go to Temple. To me, these items make dueling dull . So to those of you who disagree with me, I say you are more than welcome to do so, but this is why I duel with rules. However, if any of you ever want to give it a try, feel free to stop by Temple sometime, and give it a shot. All that I ask is that you follow the rules.
 
I say stick to the rules, If you dont like the Rules their are plenty of Pubby Games to play in.

Look at Rules in a way to make dueling more fun, not limiting you
 
Snake-Byte said:
and how is that any different than holy freeze flash? You sacrafice the potentially high damage of an eth botd zerker for lower damage, but holy freeze on your opponents. Right? Plus, you can always compensate for the holy freeze's slow effect by stacking ias. Inconvenient to you? You bet, but it really screws anyone dependant on holy freeze from doom to win over.

You've gotta be kidding me. Use your brain. HF Flash lasts one second. Doom HF is infinite if you are in range (1 screen). Yeah, you can compensate. I'm sure it's not a problem stacking 150% extra IAS, and 100% FRW.

I don't see the reasoning behind the banning of all these items. I personally think teleporting, battle orders, oak sage, and all these other skills granted by items/charges add a new depth to the game. It makes dueling a lot more high-risk in taking damage, instead of the ever-boring click & hold known as melee "dueling..." (Yes, I melee duel on occasion, if anyone's wondering. And no, I don't suck at it. I have a 6k 10fpa conc barb with 4k life, 50% pdr, and 38k def w/ conc (35k ar with enchant, 28k or so without) he doesn't win them all, but he sure doesn't lose them all either.)

You just contradicted yourself... So let me get this straight. According to you, having a LOT more life, extra skills, and teleport, you increase the "risk"? You have 6k more life, that sounds like a lot less risk to me.

SBC said:
I had many duels vs good necros that I know b4, and 7 or 8 duels vs a good necro on this forum. When I'm talking about good necros, I mean the ones that move around timely, not the ones that spam more than once before moving.

Right, try a good one. It really makes sense.

Hammerdins:

Lack range.
Lack long range projectile attack.
Ineffective at long ranges

Necros:

Have homing projectile attacks
Have faster, manually guided long range attacks
Excellent at long and close range combat (teeth and spear)
 
Child of Bodom said:
Whoa good comeback man!

Repetitive dueling vs the best on the Realm is what makes you a top dueler. Not dueling pub noobs. I can take 4-5 of any pub pally at once and only lose half my life. Yeah thats really where I wanna duel. Pfft you don't even know what Temple is about. I have utmost contempt for you.

A good idea would be to stop trying to keep us from running the game we want and we all stop posting.

lol u soundz more lyk a noob 2 me... ok try duel 5 pub zealotz at same time let see if u really loose only half ur life hah.. 5 zealots with bm gears lyk doom, ebotd, exile, amps? ill knee down on u if u can take on 5 of thoose = )
 
Module88 said:
You've gotta be kidding me. Use your brain. HF Flash lasts one second. Doom HF is infinite if you are in range (1 screen). Yeah, you can compensate. I'm sure it's not a problem stacking 150% extra IAS, and 100% FRW.



You just contradicted yourself... So let me get this straight. According to you, having a LOT more life, extra skills, and teleport, you increase the "risk"? You have 6k more life, that sounds like a lot less risk to me.



Right, try a good one. It really makes sense.

Hammerdins:

Lack range.
Lack long range projectile attack.
Ineffective at long ranges

Necros:

Have homing projectile attacks
Have faster, manually guided long range attacks
Excellent at long and close range combat (teeth and spear)
I'll replay for this - yes 1.10 new items added A LOT new depth and requied a lot more skills to use ...
Look you have 6K life - np - my hammer do in PvP say around 1.7-2K 3 hits you dead - risk? sure it is. W/o sinergy's w/o such powerfull items like HOTO or arachnids in 1.09 hammers in duels were rather joke. Now look on necros or druids with sinergy's tornado in pointblank range agrueble most deadly attack. Look on those deadly bone spears and bone prisons - unless you have teleportation you have nothing to defend yourself. Look on those zelots with maxed deadly strike, high crushing blow and open wounds - w/o adequate items like exile or enigma such builts would be rediculous overpowered.
1.10 patch brought in game a lot new form of devastrative weapons and new builts but ofset it with new form of deffence
Now about skills - look how fair to use charge ah? with good mashine and DSL+ person can litterally dodge every attack from person on dial-up. How you can balance this out? How you want to balance 95% resistance with GA that comes usually in cojuction with maxed absorbtion? - is this fair in your eyes??? What Ga+T-God+wisp+ravenfrost have to do with skills in duel ah? And how you relate to skills 40 resistance on HOTO/30 on Mara and what not? Please enlight me silly how 6FPA zelot going to beat 4FPA zelot and those FPA have NOTHING to do with skills - everything comes from gear.
 
Child of Bodom said:
As far as I'm concerned your opinion means jack. Drew is basically in charge of Temple on West and you really have no say on how we want to run it. It's nothing like a private channel and we've had several new people join. We duel with the people we want to and we aren't required to accept anyone or any class unless we want to. Elitist? Maybe. We aren't the Salvation Army of good manner duels.
hey hey...
let's respect everyone's opinion.
and I would say Blade's opinion > mine... as he helped start this whole thing. If you want me to change the name I will Blade.
 
Tanatus said:
I'll replay for this - yes 1.10 new items added A LOT new depth and requied a lot more skills to use ...
Look you have 6K life - np - my hammer do in PvP say around 1.7-2K 3 hits you dead - risk? sure it is.

As opposed to one hit without BO.

W/o sinergy's w/o such powerfull items like HOTO or arachnids in 1.09 hammers in duels were rather joke.

Obviously you don't know what you are talking about.

Now look on necros or druids with sinergy's tornado in pointblank range agrueble most deadly attack. Look on those deadly bone spears and bone prisons - unless you have teleportation you have nothing to defend yourself. Look on those zelots with maxed deadly strike, high crushing blow and open wounds - w/o adequate items like exile or enigma such builts would be rediculous overpowered.

No defense? Why don't you attack? Charge? Breaks right through bone walls, if you have good damage. Leap Attack? And yes, those zealots with maxed deadly strike (what weapons and gear are you using?) and high crushing blow on top of that (again what are you using) and opens wounds would dominate the dueling scene because they would be severely overpowered since things like exile and enigma are the only things capable of overcoming that. :uhhuh:

1.10 patch brought in game a lot new form of devastrative weapons and new builts but ofset it with new form of deffence
Now about skills - look how fair to use charge ah? with good mashine and DSL+ person can litterally dodge every attack from person on dial-up. How you can balance this out? How you want to balance 95% resistance with GA that comes usually in cojuction with maxed absorbtion? - is this fair in your eyes???

I can't say a 40k dmg attack is at all fair either. Charge not fair? Neither is Tornado, ww, bone spear, I could go on. You make the build, you deal with its weaknesses.

What Ga+T-God+wisp+ravenfrost have to do with skills in duel ah? And how you relate to skills 40 resistance on HOTO/30 on Mara and what not? Please enlight me silly how 6FPA zelot going to beat 4FPA zelot and those FPA have NOTHING to do with skills - everything comes from gear.

I can't say zealots require a lot of skill to use in the first place, with or without items. Terrible example. Wonder why you picked it.
 
Module88 said:
Right, try a good one. It really makes sense.

Hammerdins:

Lack range.
Lack long range projectile attack.
Ineffective at long ranges

Necros:

Have homing projectile attacks
Have faster, manually guided long range attacks
Excellent at long and close range combat (teeth and spear)

Obviously u have never seen a real tele duels between hammerdin versus necro. Your comparison is very nice for 1.09 patch that is. One example why you are still in 1.09: According to one of your post you said that you need to move the hammerdin next to the target at 10 o'clock position to hit. This isn't needed for tele hammerdin, just tele on top of your target. Versus fast tele/moving target, you really need to do this fast before they get away and spam at you.

btw, if you don't know anything about how 1.10 tele hammerdin works, u should make a separate post. Don't try to make argument based on invalid facts.

P.S. I won't say how good are the friends' necros I dueled. But the one on the forum that i dueled with my hammerdin is *THEFATTY; I don't know how good he is on the necro forum with his Vita bone necro either. You can go to the nec forum and check it out.
 
Module88 said:
I can't say zealots require a lot of skill to use in the first place, with or without items. Terrible example. Wonder why you picked it.

I would argue against that Module. But we'll save it for another conversation
 
sbc84 said:
Obviously u have never seen a real tele duels between hammerdin versus necro. Your comparison is very nice for 1.09 patch that is. One example why you are still in 1.09: According to one of your post you said that you need to move the hammerdin next to the target at 10 o'clock position to hit. This isn't needed for tele hammerdin, just tele on top of your target. Versus fast tele/moving target, you really need to do this fast before they get away and spam at you.

The hammer appears at 10 o clock. If you want a direct hit right as it comes out, your opponent has to be at the 10 o clock position. It's quite simple. What's so hard to understand about that? If you teleport on top of him, he teleports out and teeth's you, then teleports again before you can catch him. Now what? You need to teleport on him and cast (since you won't be at 10 with your theory) and wait for the hammer to come out and hit him before he can click once? Unlikely.

btw, if you don't know anything about how 1.10 tele hammerdin works, u should make a separate post. Don't try to make argument based on invalid facts.

P.S. I won't say how good are the friends' necros I dueled. But the one on the forum that i dueled with my hammerdin is *THEFATTY; I don't know how good he is on the necro forum with his Vita bone necro either. You can go to the nec forum and check it out.

Never heard of him. Yeah, I don't know how 1.1 tele hammerdin works, I only have one. :uhhuh: If you can't understand simple facts, try not to confuse yourself and try to argue them.
 
sbc84 said:
Obviously u have never seen a real tele duels between hammerdin versus necro. Your comparison is very nice for 1.09 patch that is. One example why you are still in 1.09: According to one of your post you said that you need to move the hammerdin next to the target at 10 o'clock position to hit. This isn't needed for tele hammerdin, just tele on top of your target. Versus fast tele/moving target, you really need to do this fast before they get away and spam at you.

btw, if you don't know anything about how 1.10 tele hammerdin works, u should make a separate post. Don't try to make argument based on invalid facts.

P.S. I won't say how good are the friends' necros I dueled. But the one on the forum that i dueled with my hammerdin is *THEFATTY; I don't know how good he is on the necro forum with his Vita bone necro either. You can go to the nec forum and check it out.

K, raise your hand if you understand that this is for temple, meaning PAL VS PAL only. (that means no necros, if this is too hard for you). :uhhuh:

I also like the way you ride most of your argument on the skills that some necro has in the necromancer forum, which probably most of us dont frequent too often.

Yeaa, it's alot more challenging having to just teleport w/ 1 click to the opponent, rather than to walk/run/charge while flashing auras and dodging attacks to get to the opponent. 1 click is best skill ever.

In case you dont get it yet, this is for pal v pal only, and once again, a necro is not a paladin. Remember that. :flip:
 
Module88 said:
The hammer appears at 10 o clock. If you want a direct hit right as it comes out, your opponent has to be at the 10 o clock position. It's quite simple. What's so hard to understand about that? If you teleport on top of him, he teleports out and teeth's you, then teleports again before you can catch him. Now what? You need to teleport on him and cast (since you won't be at 10 with your theory) and wait for the hammer to come out and hit him before he can click once? Unlikely.



Never heard of him. Yeah, I don't know how 1.1 tele hammerdin works, I only have one. :uhhuh: If you can't understand simple facts, try not to confuse yourself and try to argue them.

You sound like a telehammerdin who has no clue how to duel caster with tele/hammer. If you have or can get a hold of a necro on west ladder, we will see how effective tele/hammer can be versus caster. Or let me borrow a non-ladder tele hammerdin and I'll duel any necro you have. I'll pm you when I can log on on the weekend if you want to duel.
 
sbc84 said:
You sound like a telehammerdin who has no clue how to duel caster with tele/hammer. If you have or can get a hold of a necro on west ladder, we will see how effective tele/hammer can be versus caster. Or let me borrow a non-ladder tele hammerdin and I'll duel any necro you have. I'll pm you when I can log on on the weekend if you want to duel.

Did I not already tell you I haven't played in 3 months? I barely remember my hotkeys. I'm sure if I start playing again (no space on hard drive) I'll get back in fast. I do want to play, I really do, but I can't install it without any bloody space! 7.5 G is killing me.

Edit: Though I occasionally duel with him (Can't afford HOTO and stuff like that, so what can I say?), anyone, who has dueled with a hammerdin or not, can tell you that it is a defensive skill. Using it for offense is possible, but with equal skill, you will lose in the offensive game against a necro.
 
Child of Bodom said:
As far as I'm concerned your opinion means jack. Drew is basically in charge of Temple on West and you really have no say on how we want to run it. It's nothing like a private channel and we've had several new people join. We duel with the people we want to and we aren't required to accept anyone or any class unless we want to. Elitist? Maybe. We aren't the Salvation Army of good manner duels.

eh your funny... No one is in charge of Temple anyone can create a temple game at any time so you need to chill. Temple was created in the East and West just adopted it to their Realm. Blade and a bunch of Vets long gone establish Temple so in my "opinion" his input means more than what you stated above.
 
Module88 said:
Did I not already tell you I haven't played in 3 months? I barely remember my hotkeys. I'm sure if I start playing again (no space on hard drive) I'll get back in fast. I do want to play, I really do, but I can't install it without any bloody space! 7.5 G is killing me.

Edit: Though I occasionally duel with him (Can't afford HOTO and stuff like that, so what can I say?), anyone, who has dueled with a hammerdin or not, can tell you that it is a defensive skill. Using it for offense is possible, but with equal skill, you will lose in the offensive game against a necro.

I don't mean to pick on you or anything; this is just a game. I just want you and any new hammerdin out there to understand that with tele/hammer, the hammer hits immediately as you cast it, so this gives hammerdin the range, quickness and accuracy that depend only on the player behind it. The problem vs good casters is that they see your tele coming and get out b4 u cast hammer.
 
sbc84 said:
I don't mean to pick on you or anything; this is just a game. I just want you and any new hammerdin out there to understand that with tele/hammer, the hammer hits immediately as you cast it, so this gives hammerdin the range, quickness and accuracy that depend only on the player behind it. The problem vs good caster is that the see your tele coming and the get out b4 u cast hammer.

Prove it. The bolded section. The good caster is obviously what we are talking about. Good caster vs good caster. He can peg you two screens away and you can't. Simple.
 
HandofElysium said:
eh your funny... No one is in charge of Temple anyone can create a temple game at any time so you need to chill. Temple was created in the East and West just adopted it to their Realm. Blade and a bunch of Vets long gone establish Temple so in my "opinion" his input means more than what you stated above.

Um I'm aware of that thanks. I've been around longer than you think. Basically, Drew and a few other people made the rules for Temple so they are pretty much "in charge" for lack of a better word. Drew and a few others are responsible for Temple as it is today on West and they basically mediate new duelers and rules etc....so what would you call it?
 
who is this? child of bodem.. :scratch: .. newayz hey drew maybe u should open the rules abit.. maybe let the fury/bear druidz n melee ( non ww ) sin come ? it would be funner :clap:
 
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