The Official "Temple vs. No-Holds-Barred" Thread <

First off, I didn't mean to offend anyone ...I was just stating the obivious. Reason why I would allow people to use CTA etc.. is that most Pally players can't afford combat charms with 30+life. Not many people can achieve 2k+ life, unlike us. This is a new patch your gonna have to accept some changes. Change is inevitable, but common sense stays.
 
Child of Bodom said:
Um I'm aware of that thanks. I've been around longer than you think. Basically, Drew and a few other people made the rules for Temple so they are pretty much "in charge" for lack of a better word. Drew and a few others are responsible for Temple as it is today on West and they basically mediate new duelers and rules etc....so what would you call it?

Well you haven't been here long enough to at least give respect to veterans that have been here for awhile. By they way since you started this new account and you state "I've been around longer than you think" are you a former bannned person? Maybe "PoopyPants"?I'm just curious. As for the "in charge" Temple is not an organized dueling community like CH that set rules are written in stone. What is the penalty for not obeying the rules set in Temple? Nothing. Also what Temple rules in USWest doesnt nessesarily mean they apply anywhere else.
 
Blade said:
First off, I didn't mean to offend anyone ...I was just stating the obivious. Reason why I would allow people to use CTA etc.. is that most Pally players can't afford combat charms with 30+life. Not many people can achieve 2k+ life, unlike us. This is a new patch your gonna have to accept some changes. Change is inevitable, but common sense stays.

Great example of a reason why CTA could be used.
 
FoodPoisoning said:
I don't see the point of cta at all... it just increases the advantage of players with more life.
Well if you think about it, most new players who join these games usually have around 1k Life and less skilled then you are. correct? This will allow them to be somewhat equal to you. It gets really boring when your killing your opponent in just 1-2smites. And eventually, they'll get better items and won't need cta anymore. Nonetheless, don't you like challenge? because I sure do ...since it only makes you better.

Fact is, I don't normally use cta/doom etc... and I still duel people who use "BM" items. Also, knowing the fact you beat someone with "BM" items makes you feel better :).

Don't forget, this is just a game ...don't take it seriously.
 
It's time to hijack, are you ready for it again module or manny sir o_o? I'm no longer retired so I wanna add to the Food Collection ($19.99 on casset or CD)

Hey, I'm talking to danny
he has a real big fanny
he duels like an old granny
I bet his mom is named annie
he acts like a fool
he is a great big tool
he can't even swim ina pool
all he does is sits and drools
 
I would also like to add, rules should only apply to the players who are actually dueling, not everyone else. If my opponent needs cta to have equal life as I do - I wouldn't mind letting them. So I recommend you set rules to your opponent before dueling them, since you can't apply the same rules to everyone else. This is when you use common sense.
 
yes I know, and I have done this before Blade -_-;
and uh, it gets kinda annoying when you have like 6 people in temple watching...
those rules are more or less a general guideline.
 
It's going to look really bad if we pick the rules based on a person to person basis..."you get cta, you dont," "ok you can have that shield, but you cant"

I say it should be the same for everyone or people are going to be crying "You let him use it, why cant i." Which also brings up the point of who has the authority to say who can and cannot wear something. No one really considers themselves to rule, or own temple. *own as in possesion, not OWNEDDDDD*

Cmon drew do the ebay thang.
 
Well as far as I know, we've always allowed people to use "BM" items in temple as long as you clear it with the guy you're dueling. But you certainly shouldn't go in expecting to use them. I admit that I'm probably the newest guy in Temple, but the whole point of Temple is to even up the playing field, correct? That way it becomes a test of skill, as opposed to OMFG ROFLMAO MY ITAMS ROXORS JOOR BOXORS NOOB LOL!!!!!!11!!
 
Blade said:
Well if you think about it, most new players who join these games usually have around 1k Life and less skilled then you are. correct? This will allow them to be somewhat equal to you. It gets really boring when your killing your opponent in just 1-2smites. And eventually, they'll get better items and won't need cta anymore. Nonetheless, don't you like challenge? because I sure do ...since it only makes you better.

Killing someone in 1-2 smites rarely, and I'm mean very rarely happens in temple but it's common in pubs. People who care enough to duel in Temple usually have built a character with a decent amount of life with or without charms.
 
dedication in the pursuit of items should be a virtue that we honour as well...

If you look at the welfare system, you will know what I mean...

we only feed the homeless grand meals on the holidays. If we give them turkey everyday they will become lazy and dependent.

If we allow CTA for low life paladin, then surely they will most likely lose the drive to better themself in the equipment apartment.
 
strength_honor said:
dedication in the pursuit of items should be a virtue that we honour as well...

If you look at the welfare system, you will know what I mean...

we only feed the homeless grand meals on the holidays. If we give them turkey everyday they will become lazy and dependent.

If we allow CTA for low life paladin, then surely they will most likely lose the drive to better themself in the equipment apartment.

pursuit of items takes too long for the majority of the people on here. If you want Temple to be open to more paladin players then you have to include the weaks ones. If you want Temple to be "Elitist" then I guess the rules are fine as is.

Also just like your welfare analogy most of the homeless will stay homeless unless they are commited to changing themselves. Same thing applies to the poor players because they simply do not have the time dedicated to get such an elite setup. My V/T took about 2 years to build and that was with dedication of mfing and trading. I say the more the merrier but thats just me.
 
HandofElysium said:
pursuit of items takes too long for the majority of the people on here. If you want Temple to be open to more paladin players then you have to include the weaks ones. If you want Temple to be "Elitist" then I guess the rules are fine as is.

Also just like your welfare analogy most of the homeless will stay homeless unless they are commited to changing themselves. Same thing applies to the poor players because they simply do not have the time dedicated to get such an elite setup. My V/T took about 2 years to build and that was with dedication of mfing and trading. I say the more the merrier but thats just me.

Don't try to twist this into some kind of rich vs poor thing. ANYONE can come into temple and duel as long as they follow the rules. It's always been that way. If they are slightly poor or weak they almost always trade with us for better gear or we give them gear and they rapidly improve. I've seen it happen again and again. Not to mention several of the vets on this forum started out in temple that way.
 
Module88 said:
As opposed to one hit without BO.



Obviously you don't know what you are talking about.



No defense? Why don't you attack? Charge? Breaks right through bone walls, if you have good damage. Leap Attack? And yes, those zealots with maxed deadly strike (what weapons and gear are you using?) and high crushing blow on top of that (again what are you using) and opens wounds would dominate the dueling scene because they would be severely overpowered since things like exile and enigma are the only things capable of overcoming that. :uhhuh:



I can't say a 40k dmg attack is at all fair either. Charge not fair? Neither is Tornado, ww, bone spear, I could go on. You make the build, you deal with its weaknesses.



I can't say zealots require a lot of skill to use in the first place, with or without items. Terrible example. Wonder why you picked it.
Sorry to say but I suspect that I more aware what I am talking about then you... In 1.09 then only class that paladins were good against were bowzones. Even my glass cannon fury werewolf was able tear apart in blink of eye any zelot or charger for simply and sad reason - with Oak sage/good block my life exceeded damage that would deliver 1.09 paladin but my fury attack was need to connect with target about 3-4 time to kill. No situation changed because of ITEMS AND SINERGY. Now almost every class can deliver enouth damage to kill opponent in 2-3 hits - THAT is what make duel fun and dinamic. You can offset such damage with right gear.
Obviously my friend you NEVER dueled any 1.09 necros otherwise you would know that bone prison + IM was always death sentence for any melee chars. But we are talking not about Paladin vs. necro but Pal vs. Pal - allow ppl use rediculously overpowered skill in conjuction with damage enhancing gear not fair w/o allowing counterpart use any new LEGIT deffence items.
Oh btw speaking about weapon I am using its obvious - HOTO and since my buit is pure hammerdin I petty much cut@cookie built except I am not yet scavenged enouth wealth for enigma so using Naj's puzzler on a switch. Armor is upped Viper/Arachnids/Raven/Wisp/Dwarf (depend on eviroment), Magefists/HOZ/Natalya soul/+3 combat ammy/couple offence aura charms - maxed resistance in hell at least 15% absorb for any element except poison 8.9K hammers@75FCR (can boost to 125 if I need that) 6 frames FHR (28%FHR) about 1500 life and about 400-450 mana - pretty much it
 
Tanatus said:
Sorry to say but I suspect that I more aware what I am talking about then you... In 1.09 then only class that paladins were good against were bowzones. Even my glass cannon fury werewolf was able tear apart in blink of eye any zelot or charger for simply and sad reason - with Oak sage/good block my life exceeded damage that would deliver 1.09 paladin but my fury attack was need to connect with target about 3-4 time to kill. No situation changed because of ITEMS AND SINERGY. Now almost every class can deliver enouth damage to kill opponent in 2-3 hits - THAT is what make duel fun and dinamic. You can offset such damage with right gear.
Obviously my friend you NEVER dueled any 1.09 necros otherwise you would know that bone prison + IM was always death sentence for any melee chars. But we are talking not about Paladin vs. necro but Pal vs. Pal - allow ppl use rediculously overpowered skill in conjuction with damage enhancing gear not fair w/o allowing counterpart use any new LEGIT deffence items.
Oh btw speaking about weapon I am using its obvious - HOTO and since my buit is pure hammerdin I petty much cut@cookie built except I am not yet scavenged enouth wealth for enigma so using Naj's puzzler on a switch. Armor is upped Viper/Arachnids/Raven/Wisp/Dwarf (depend on eviroment), Magefists/HOZ/Natalya soul/+3 combat ammy/couple offence aura charms - maxed resistance in hell at least 15% absorb for any element except poison 8.9K hammers@75FCR (can boost to 125 if I need that) 6 frames FHR (28%FHR) about 1500 life and about 400-450 mana - pretty much it


ohhhhhh scary. HOTO the new "everyone has to have it" item. All you wannabe caster/pro duelers/elite palas make me ill.
 
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