strength_honor said:
1. Doom: took away one of the most important tactic that has to master by a PvP pal before, which is holy freeze flash.
and how is that any different than holy freeze flash? You sacrafice the potentially high damage of an eth botd zerker for lower damage, but holy freeze on your opponents. Right? Plus, you can always compensate for the holy freeze's slow effect by stacking ias. Inconvenient to you? You bet, but it really screws anyone dependant on holy freeze from doom to win over.
strength_honor said:
2. Beast: You get more damage and speed without having to sarcifice anything (a hammerdin can hit 6fps smite without tweaking.)
Why would a hammerdin smite in the first place? I did for fun on mine, but never once in a serious duel. And again, without sacraficing anything? Eth BoTD zerker bub. Compare the weapon damage. I highly doubt the damage from fanat would make up for it.
strength_honor said:
3. TPing w/ Enigma: Wind Druid & Bone Necro, basically a sorc without having to worry about lowlife. Without TP, Wind Druid will have trouble killing a zealot. Necro won't be as good as now.
Fight fire with fire. If they teleport, you teleport. As far as sorcs worrying about low life, look at eshield + telekenesis some time. That ups their life potential alot, especially considering most mana pot (which I don't consider BM, considering 15/70 charms are still on USEast. Lesser of two evils, I say.)
strength_honor said:
4. Lacerator: one axe to rule them all. ama, asn, pal using Guided Arrow with Lacerator Combo is crazy. Shoot and switch, then it is gg for your opponent.
Fight fire with fire. It might actually be fun?
strength_honor said:
5. Slow: S...S....oooo.... S...L....O....W.... S...m...i...t...ing...at....1...2......f...p...s
I wont' argue with you here, slow is pretty lame.
strength_honor said:
6. Exile: You lose, wait you dont lose -_-
Smite them using a lacerator. Amp>Life Tap, gg k thx?
I don't see the reasoning behind the banning of all these items. I personally think teleporting, battle orders, oak sage, and all these other skills granted by items/charges add a new depth to the game. It makes dueling a lot more high-risk in taking damage, instead of the ever-boring click & hold known as melee "dueling..." (Yes, I melee duel on occasion, if anyone's wondering. And no, I don't suck at it. I have a 6k 10fpa conc barb with 4k life, 50% pdr, and 38k def w/ conc (35k ar with enchant, 28k or so without) he doesn't win them all, but he sure doesn't lose them all either.)
I don't use potions, I try to refrain from using amp unless someone else forces me to (I have no qualms about doing so), I don't use slow, and I don't NK / Jump unless the other person turns it into a BM duel first.
I have a tele bone necro, and a tele druid. They're VERY fun to duel with, especially vs other teleing casters. Despite what alot of you may think, it's not boring, and it's not ********. It's FUN. Try it before you knock it, please?