The Official "Temple vs. No-Holds-Barred" Thread <

you kidding? Crayon , u know me better, i was just trying to settle the argument.

So my Vote KEEP THE RESTRICTIONS

DONT CHANGE TEMPLE BECAUSE A FEW PEOPLE WANT TO USE EXILE AND DOOM.. ITS FINE THE WAY IT IS.


YES TO RESTRICTIONS!!! WITH OUT THEM IT BECOMES A PUBBY GAME. NT.
 
The only skill that I believe should be banned is Teleport. Anything else is fine. And if you get life tap/amped = Run away turn on cleansing/HF to keep enemy away from you. There's always a solution to every problem. :thanks:

LovelyGods said:
temple since it was openend in 08 ?????
.05ish :) it's been up for a long time.
 
Halbreed7250 said:


WITHOUT THEM, THE DUELS BECOME NOOBISH, AND SKILL-LESS PLAYERS CAN EASILY BECOME OVER POWERED AND BEAT A SKILLED PLAYER, NOT OFTEN, BUT IT HAPPENS. IF IT'S A PROBLEM, YOU CAN JUST PLAY IN YOUR PK101 GAME BECAUSE TEMPLE IS NOT GOING TO CHANGE, IF IT DOES, THEN I WILL MAKE TELEPORTING SUMMON/PSN NOVA NECRO WITH THORNS AND IRON MAIDEN AND PWN YOU ALL BECAUSE ESSENTIALLY, THAT'S WHAT YOU'RE DOING, DON'T ARGUE WITH ME BECAUSE YOU CAN'T, WHAT I'M SAYING IS BY ALL MEANS THE ONLY RIGHT THING YOUR (insert insult here) MIND CAN COMPREHEND OBVIOUSLY . . .


-Crayon

Are you saying tele summon/nova hybrid necro beats everything else? This is far from the truth.

My point is that teleport allows more builds to compete. For example, without teleport, it is impossible for a hammerdin or wind druid to beat a necro if he excessively uses walls; with teleport, the duels are on even terms.
 
LovelyGods said:
WITH OUT THEM IT BECOMES A PUBBY GAME.

For that reason alone, I think that the argument is done . . .

B, want to help me get my smiter back up? I been on wc3 lately, add acc name: Lateralus@uswest or Lateralus@Lordaeron, I dont know which one is the correct way. I added you I think, if I remember where the dot is . . .
-Crayon
 
sbc84 said:
Are you saying tele summon/nova hybrid necro beats everything else? This is far from the truth.

My point is that teleport allows more builds to compete. For example, without teleport, it is impossible for a hammerdin or wind druid to beat a necro if he excessively uses walls; with teleport, the duels are on even terms.
There's big a difference between a necro using bone prison and bone wall. Most well mannered necros don't use bonewalls which allows there opponent to escape.. unlike boneprison.

IMO = Ban Teleport. It's not needed.
 
Halbreed7250 said:
Well please enlighten me Mr. Smarty Pants . . .

I sure missed how you were ever right in that one . . .

Do these godly hammerdins have level 1 blessed hammer . . .

-Crayon

Get your telehammerdin and challenge the best necros on their forum. You can enlighten yourself this way.

Don't confuse your pubbie games, where 99% of the necros fight like oblivion knights, with real duels.
 
sbc84 said:
Are you saying tele summon/nova hybrid necro beats everything else? This is far from the truth.

My point is that teleport allows more builds to compete. For example, without teleport, it is impossible for a hammerdin or wind druid to beat a necro if he excessively uses walls; with teleport, the duels are on even terms.


Well I guess It's a good thing my words didn't stray from the truth . . .

That's not what I said . . .

And we're talking about temple here, as far as I know . . .

So all of these retardedly overpowered builds (overpowered for temple) are not allowed . . .

My point was that if I brought that necro, with about 25 runes invested in him . . .

I would pwn temple I think . . .

Not "everything else", just the paladins home skillet . . .

Not sure, I've never played one, but makes sense anyways to me . . .

But then, I admitted to being mutually dumb with you . . .

So what do we know ? ? ?

-Crayon
 
Halbreed7250 said:
Well I guess It's a good thing my words didn't stray from the truth . . .

That's not what I said . . .

And we're talking about temple here, as far as I know . . .

So all of these retardedly overpowered builds (overpowered for temple) are not allowed . . .

My point was that if I brought that necro, with about 25 runes invested in him . . .

I would pwn temple I think . . .

Not "everything else", just the paladins home skillet . . .

Not sure, I've never played one, but makes sense anyways to me . . .

But then, I admitted to being mutually dumb with you . . .

So what do we know ? ? ?

-Crayon

No civilized person should use tele hammerdin, necro or wind druid to pick on inferior builds. I don't go around asking weaker builds for duels. I only asked necros and wind druids for duels.

Since you guys were spamming temple name and password, you should think about allowing more hammerdin players in there to deal with ppls that bring in overpowering builds. Maybe "allowing" is not the right word; you should play tele hammerdin yourself to deal with arrogant necro or wind druid players who want to challenge paladins.
 
Don't Give me that load of Horse Schitt.

I never use teleport and i beat bone necros and wind druids.

Ancient Chinesee Secret ((( Pure hammers are crap for pvp)))

Hence y i am charge / hammer....

i dont understand how come nobody else thinks this is viable but me. Ive only seen 3 liberators since my guide came out. and of the 3 all had before my guide....lol..
 
sbc84 said:
Get your telehammerdin and challenge the best necros on their forum. You can enlighten yourself this way.

Don't confuse your pubbie games, where 99% of the necros fight like oblivion knights, with real duels.

I'm not confusing ANYTHING, as far as I know, temple is for paladins . . .

That's what I was referring to, and my joining with a necro was only to symbolize how similar the skill-less-ness needed in a win is between the necro and all that BM gear.

Are we talking about a temple duel, or one of your 1337 privvys . . .

If we're talking about one of your gosu games, then I was very confused . . .

Thanks for blinding me with the light . . .

I don't have a hammerdin, praise Lucifer for that . . .

-Crayon
 
sbc84 said:
This is the typical response of someone who just lost a discussion.


Thank you for informing me of that. Let me inform you of something: your bragging was the fuel that set my head on fire, and that is purely the reason I said what I said.

I could care less how you play, I'm defending my way, and when you tell me how honorable (so to speak) you are, the only thing you'll get from me is a cookie.

Or were you looking for this: OMG, YOU ARE T3H H0NOR4BL3!!!

Praise be to the almighty honorable sbc84 . . .

bow down . . .

-Crayon
 
LovelyGods said:
Don't Give me that load of Horse Schitt.

I never use teleport and i beat bone necros and wind druids.

Ancient Chinesee Secret ((( Pure hammers are crap for pvp)))

Hence y i am charge / hammer....

i dont understand how come nobody else thinks this is viable but me. Ive only seen 3 liberators since my guide came out. and of the 3 all had before my guide....lol..

I think it's viable, I've seen you play, and aside from me whooping your ***, You're very good . . .

^^

-Crayon
 
LovelyGods said:
Don't Give me that load of Horse Schitt.

I never use teleport and i beat bone necros and wind druids.

Is this true versus good tele necros? you should duel good necros before posting generalized results.

I'm willing to stop all my arguments about teleport and pure hammerdin with all of you if you add this in your signatures "my paladin is pwned by necros". Then I will never respond to any of your future posts, that bash hammerdin and teleport, if I see the signatures.
 
sbc84 said:
I did call the restrictions dumb once in the other thread because one of the reasons for that is that there are so many unexplained reasons behind your restrictions. Keep in mind that I am not 100% behind group one; I don't do things negate my opponents' attacks, such as overly absorb or slow-missile, and in all the private duels I had, we usually agreed to an area of the blood moor to keep the duel civil. Now whoever are backing group 2, answer these questions for me:

1. Wouldn't it require more skills to duel and because of the off-class skills? do the off-class skills balance pvp because of varieties. One example, without teleport, necro is on top of things; with teleport, there are some serious challengers that can consistently beat them in any series match, namely tele hammerdin.

2. "truly skilled players can fight w/o godly gear", what is the definition of "godly"? if "godly" means all the runewords, then is that statement true? or Are your gears so godly in 1.09 that you don't want to replace it and try new things?

3. Can someone give reasonable explanations behind each of the restrictions? why do they make the duel better? (your inability to give explanations can only back up my opinions on them).

4. again, if "godly" means all the runewords to group 2, are you guy trying to remake 1.09 dueling scene?


1. If by balancing you mean making a blob of unskilled teleporters that any kid can pick up and duel with, then yes off-class skills do "balance pvp"

2. Godly in this case meant stuff such as his current rb flail of quick,
19-20/1x lr scs, 35+ combats, etc. He dueled without those and won. We choose not to try new things because we dont want to be part of that blob mentioned already.

3. Explanations for the temple restrictions? I think Lovely already went over them..but here they are again

a. No lifetap because it just becomes a race to see who gets lucky and casts it (sometimes it happens twice in 1 duel, sometimes none in 5 duels)

b. No doom because one of the harder skills to do w/ a paladin is aura flashing, especially now since it can be done for a second or less only.

c. No stacking auras, pretty much same reason as b., that it's a skill that includes timing, patience, and strategy.


Those are the ones that stand out the most, except they've been discussed already, these and others.

Btw, do you want a cookie?
 
I thought sbc84 was sam...

anyways
The main reason for those rules is that generally, those items detract the skill element of dueling, (Allthough there is not much left with 1.10)
and they were the "traditional" rules in 1.09 (no lifetap, slow, amp, charges, etc.)
If you don't like the rules then go duel elsewhere! You can disagree with them if you like! You don't HAVE to come to Temple...
 
oh and,
Yes we are trying to re-create 1.09 dueling somewhat.
Also, this is an only paladin game, so the whole character balance is rather, build balance. I would say that just about all of those items, if allowed, would unbalance pally dueling... a tele and/or doom, cta, etc hammerdin doesn't sound very balanced compared to a v/t with the same items...
does it?
 
Mr.Glasscock said:
1. If by balancing you mean making a blob of unskilled teleporters that any kid can pick up and duel with, then yes off-class skills do "balance pvp"

2. Godly in this case meant stuff such as his current rb flail of quick,
19-20/1x lr scs, 35+ combats, etc. He dueled without those and won. We choose not to try new things because we dont want to be part of that blob mentioned already.

3. Explanations for the temple restrictions? I think Lovely already went over them..but here they are again

a. No lifetap because it just becomes a race to see who gets lucky and casts it (sometimes it happens twice in 1 duel, sometimes none in 5 duels)

b. No doom because one of the harder skills to do w/ a paladin is aura flashing, especially now since it can be done for a second or less only.

c. No stacking auras, pretty much same reason as b., that it's a skill that includes timing, patience, and strategy.


Those are the ones that stand out the most, except they've been discussed already, these and others.

Btw, do you want a cookie?

Well said fine sir . . .

But add to 'c.' "Not a couple duped runes in an item."

-Crayon
 
sbc84 said:
Is this true versus good tele necros? you should duel good necros before posting generalized results.

I'm willing to stop all my arguments about teleport and pure hammerdin with all of you if you add this in your signatures "my paladin is pwned by necros". Then I will never respond to any of your future posts, that bash hammerdin and teleport, if I see the signatures.

Not me . . .

And oh, by the way: compromise . . .

Typical of someone who just lost a discussion . . .

^^

-Crayon
 
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