Re: Skunkbelly's Ultimate Tournament Challenge 2011
I think Purplelocust's request is very reasonable, though we could also use spoilers like this:
[highlight]Fisto:[/highlight] I started Fisto in Act1...its great to hear that he is doing well, though he is quite different now...
[highlight]Beru:[/highlight] Not spoilered due to her deeds:
I received Beru from PurpleLocust for act 2. I didn't want to prejudice or force the hands of later players (unlike some people), so I only spent 1 skill point while I had her. Unfortunately, it was in Mind Blast, which was made illegal by the updated rule about terminal non-lvl30 skills...I PM'd skunkbelly and it was resolved via respec, so I actually didn't spend any skill points on her...I will say Beru actually never cast MB herself (but the Shadow Warrior did...)
The first thing Beru did was replace the rogue with a prayer merc. She made him a Stealth (mostly for the FHR) and after finding a 3OS ethereal voulge in the sewers, a nice Malice. Beru herself came wearing an envy jewel helm and armor, which I kept, improving the armor during the act. She mostly stayed behind the merc and Shadow Warrior, shooting poisonous arrows, but occasionally had to step up and shred things with her claws. This was DEFINITELY the case with Duriel, as the merc and SW just evaporated when facing him. I did run short on time with Beru, so I only cleared the true tomb and one other (I always have to seek out and kill Ancient Kaa the Soulless...its a personal rule
)...as a result, she was only level 27 when I passed her to Nualum. I received Beru @ lvl 21 with 40 stat and 14 skill points unspent, I passed her @ lvl 27 with 15 stat and 20(21) skill points unspent.
[highlight]Dooku:[/highlight] Dooku's skills have already been discussed...
WoRG
I think Purplelocust's request is very reasonable, though we could also use spoilers like this:
[highlight]Fisto:[/highlight] I started Fisto in Act1...its great to hear that he is doing well, though he is quite different now...
in act 1, Fisto was a holy fire zealot/charger. I shopped a nice +Zeal/+HFire scepter from Akara, and found a 3 OS rondache I filled w/chipped diamonds for a nice resist boost. I made his rogue a very nice envy jewel armor/helm setup (+100 poison/2 sec) with a gemmed hunter's bow (I stuck the jewels into armor so that the weapon could easily be upgraded, and the armor could be used on an act2 merc as well). Fisto also made Stealth in a ringmail (chosen for looks, as a pally in ring mail has that tabard that kinda looks like a Jedi robe), if you could only get a mask in act1, then he really would have looked like Fisto! His switch weapon was a 'green lightsaber' (twohanded sword socketed w/an emerald and a couple nice jewels) which he used with Charge (GREAT fun...I chargechained one boss ALL the way across the Tamoe Highland).
His Imbue was boots, looking for FRW...instead it got resists, PLR, +GF, and +MF, still a win in my book, he also gambled a rare ammy with MDR2 and 25%FR, and he put some sapphires into a helm for mana (charge is very mana intensive at this stage). Skill assignments were: 1 point in each defensive aura up to Vigor, and 1 point in Smite, Holy Bolt, and Charge (prereqs to Holy Sheild). I passed him with 20 stat points and 11 skill points unspent @ level 21.
His Imbue was boots, looking for FRW...instead it got resists, PLR, +GF, and +MF, still a win in my book, he also gambled a rare ammy with MDR2 and 25%FR, and he put some sapphires into a helm for mana (charge is very mana intensive at this stage). Skill assignments were: 1 point in each defensive aura up to Vigor, and 1 point in Smite, Holy Bolt, and Charge (prereqs to Holy Sheild). I passed him with 20 stat points and 11 skill points unspent @ level 21.
[highlight]Beru:[/highlight] Not spoilered due to her deeds:
I received Beru from PurpleLocust for act 2. I didn't want to prejudice or force the hands of later players (unlike some people), so I only spent 1 skill point while I had her. Unfortunately, it was in Mind Blast, which was made illegal by the updated rule about terminal non-lvl30 skills...I PM'd skunkbelly and it was resolved via respec, so I actually didn't spend any skill points on her...I will say Beru actually never cast MB herself (but the Shadow Warrior did...)
The first thing Beru did was replace the rogue with a prayer merc. She made him a Stealth (mostly for the FHR) and after finding a 3OS ethereal voulge in the sewers, a nice Malice. Beru herself came wearing an envy jewel helm and armor, which I kept, improving the armor during the act. She mostly stayed behind the merc and Shadow Warrior, shooting poisonous arrows, but occasionally had to step up and shred things with her claws. This was DEFINITELY the case with Duriel, as the merc and SW just evaporated when facing him. I did run short on time with Beru, so I only cleared the true tomb and one other (I always have to seek out and kill Ancient Kaa the Soulless...its a personal rule

[highlight]Dooku:[/highlight] Dooku's skills have already been discussed...
his stat assignments were much more reasonable: 30 Str, 65 Dex, 95 Vit, 25 Energy. Gear was focused almost exclusively on Magic Find: topaz helm+armor for Dooku and the merc (act2 prayer), and MF jewelery for a total MF of 161%!! Now, normally MF is a VERY strong choice in an untwinked tourney, but IMO, with our item restrictions, not nearly so much: no help with gems or runes, only helpful on charms if you're looking for Gheed's (which can't drop yet), and only good on jewelery for better chances of set/rare/unique. The way Dooku was equipped, the merc was pretty much 100% of our offense, and his weapon (Malice in a Brandistock), while not bad, wasn't great either...I also had a lot of trouble keeping the merc focused, he kept wandering away to look at flowers or something. So I regeared Dooku to take a more active role in things: Stealth in a breastplate, Steel in a flail, 3 socket large shield with diamonds, ruby/amethyst in a helm (+life/+str to wield the flail). This helped a TON...with Dooku closer to the action, the merc was MUCH better at staying on task. Things got even better when a 3 OS ethereal scythe dropped...that was a very nice upgrade to the merc's Malice. LK was VERY good to Dooku, not so much for the usual superchests and racks, but for gem shrines! There were 4 shrines in LK, plus 2 right outside the entrance (near Stormtree), and 2 more right inside the Kurast Bazaar...repeated running showed a MUCH higher chance than usual for at least one of these to spawn as a gem shrine!! This allowed me to craft some items earlier than usual. The merc really needed some FHR, so I crafted him a hitpower field plate...it only got 13%FHR, just missing a breakpoint, but the CTC Frost Nova worked REALLY well in conjunction with Gumby's slow, so I later rolled another that got 34%FHR! I also crafted some blood gloves that got 10%CB and FR18%, just in time for the council.
Unfortunately, I had left the council and the Durance of Hate to finish up the weekend before we passed to the next player, and there was an icestorm that knocked out my power for most of that...that left me really strapped for time. The durance was VERY dangerous, spawning hordes of undead dolls that would ignore the golem and merc to attack Dooku. I really hated to, but in the interests of time (and staying alive!!) I ended up rerolling his map seed to get a better map and monster draw. After that, things progressed smoothly, Meph was no problem (he did kill Gumby, but the merc never died, and Dooku didn't even use any potions for that fight!) and Maffer dropped a Thul! I received Dooku @ lvl 28 with NO stat or skill points unspent, I passed him @ lvl 32 with 21 stat and 4 skill points unspent.
Note: for the respeccing of Dooku, I chose Raise Skeleton as the power skill, since you always had to deal with a shipload of minions before you could confront Dooku himself
Unfortunately, I had left the council and the Durance of Hate to finish up the weekend before we passed to the next player, and there was an icestorm that knocked out my power for most of that...that left me really strapped for time. The durance was VERY dangerous, spawning hordes of undead dolls that would ignore the golem and merc to attack Dooku. I really hated to, but in the interests of time (and staying alive!!) I ended up rerolling his map seed to get a better map and monster draw. After that, things progressed smoothly, Meph was no problem (he did kill Gumby, but the merc never died, and Dooku didn't even use any potions for that fight!) and Maffer dropped a Thul! I received Dooku @ lvl 28 with NO stat or skill points unspent, I passed him @ lvl 32 with 21 stat and 4 skill points unspent.
Note: for the respeccing of Dooku, I chose Raise Skeleton as the power skill, since you always had to deal with a shipload of minions before you could confront Dooku himself

WoRG