Re: Skunkbelly's Ultimate Tournament Challenge 2011
That story made me laugh.
In the old days, couldn't you make a really strong Clay Golem and use Iron Maiden to kill things with? I mean you still can and it works well for Normal Diablo.
Maybe that was blood golem. I can't remember.
I suppose, if you want to take two hours to clear the Den of Evil, that it might work in early Nightmare. But there's a time limit in this tournament... we only have two weeks per act! :grin:
OK, so now that my host duties are complete, I can talk characters.
I had Ackbar in act 3, and selected Maul as his first Power Skill, thereby committing him to be a Bear. Hopefully his next players continued in that general direction. He was fine to play, and with good skill selections going forward, ought to do well.
In Act 4, I had Chewbacca. He had already been given Concentrate as his first Power Skill, which is ideal for barbs in this tournament since they have BO as a Core Skill. I then added Battle Command as his next power skill... like Brak, I hesitated a bit over this decision, but in the end it seemed smart. BO already synergizes Concentrate, so the attack skill was all set to be strong. Battle Command would increase the length of BO, and +1 to all skills never hurts, especially untwinked. He should be a strong character.
Now, in Act 5, I have another barb, Farr. He came to me with Battle Command selected as a Power Skill (no problem there), but Spear Mastery was selected first, and pumped up with 10 points. Alas. Spears are pretty slow, and there are precious few runewords that are useful in them at low levels (really, most of the runewords that work with spears are going to be unattainable in this kind of tournament). So unless I find a good spear in act 5 (or one worth socketing or personalizing), poor Farr is going to be stuck with a crummy weapon for a very, very long time. If swords or maces had been selected instead, he would have had a better chance.
Anyway, I selected Whirlwind as his third and final Power Skill. Partly because of the spear focus (they're at least long, which helps with Whirlwind), and partly because points had been put into all the prerequisites for Whirlwind, and I hated to see them wasted. Right now, my focus is on trying to get him enough mana gear to make it viable... he now has a caster helm (which came out pretty good, considering all things). And yes, he'll be happy to personalize the Hand of Broc gloves unless he finds or crafts something better in the meantime. I intend to do some heavy gambling, just in case. Assuming I can find him (or craft him) some decent equipment, he ought to be OK.