BleedCharger's Hell adventures - part 4
We left BleedRunner with his 15% Fire Fireball Ormus' Robe, and since he completed Act 3 and grabbed the RoF waypoint, getting the forge on the way.
Things started with back to back axes drops
Can't use any, but it's always nice to find a Gimmershred!
Map wasn't great, but as usual before LK running, the Council has to be killed. And with Lightning enchanted uniques, Charge is a p*** in the ***... you get to take all the bolts, they are not even displayed, just your life pops! Scary...
Key is: separate those baddies
Then BleedRunner met for the first time his elite shield
Magic :-(
The map to Mephisto was great though! But sacrificed to LK reroll
Mephisto has been ruled under the Law of the Decripifier. Charge is so a great skill vs bosses -_-
Sentence is death
Build had been completed thanks to Izual - now any point can go to Defiance for defense.
Gave the remaining last two points to put into Vigor
Afterwards, went with LK running, mostly fishing maps. Sometimes there were some shiny things
Mal Ist Ohm close... half of the materials checked!
This one will be useful
This one could be if needed
When a viable 2 camps map had been found, decided to push through Act 4, get the Forge and the last waypoints.
Good surprise!
Here we are. Time to build up!
Lawbringer saves the day, really. Charge is *kinda* fun, pretty efficient due to locking the target thanks to knocking back, but well it can be so painful at some times...and even dangerous. Therefore I am seriously thinking about a respec to Avenger to complete the game, probably with Fanaticism aura still, or Defiance for huge defense and one point in Vigor.
Code:
Clvl78 FanaVengeance build
[24] Holy Shield: 20+4 prereqs
[22] Vengeance: 20+2 prereqs
[20] Resist Lightning: 20
- [20] Defiance: 20 + [03] Vigor: 1+2 prereqs
- [23] Fanaticism: 20+3 prereqs
It would also mean leaving the Hone Sundan for an Insight. Some swap to be considered vs bosses...
Anyway. Now it's LK time - due to that, I may start another project beside to breathe a bit from time to time. Top runes are currently:
Code:
Lum x2, Ko, Fal, Lem, Pul, Um
A Lo for a merc's armor would be perfect. A Gloom could be fine enough for BleedRunner, an upp'ed Hand of Light could be socketed with some ED jewel and deliver some nice damage already. Infinity could be mandatory if the Avenger path is chosen, as no other Conviction is available... would mean finding some mana leech rings too!
See you on next update!
Code:
D2R Forum Name Character Name Class Level Skills Location Score
-- --- ---------- -------------- ----- ----- ------ -------- ----
Yes Babyhell BleedRunner Pal 78.3 78+86+71 River of Flame H 39
SP Yes Jcakes SerafinaPekkala Ama 60 5 + 50 Kurast 24
SP Yes Grisu Randomnipotent Nec 60 33 NM Kurast 24
SP Yes aitrus RandomDeadNecro Nec 35 21 NM Rogue Camp 18
SP Yes Quackerz Nero Dru 40 52 Crystalline Passage 12
Yes corale Meoh Dru 35 65 Harrogath 12
Yes Vildecor Fernando Pal 25 96 Pandemonium Fortress 9
Yes maxicek Forley Bar 29 42+18 Pandemonium Fortress 9
SP Yes thefranklin RandomWayToDie Ass 33 40 City of the Damned 9
SP Yes Dazliare Priscilla Sor 25 25+72 Lost City 3
Yes Vang TrashReturned Bar 16 84 Sewers 3
SP Yes Miron Hartwig Bar 23 8+75 Dry Hills 3
SP Yes jstani01 mystery Bar 6 93 Cold Plains 0
-------------------------------------------------------------------------------------------------------
Your SOUL was swallowed by the resurrection (aka Deeds)
-------------------------------------------------------------------------------------------------------
Yes Sid Brisket Dru 8 07+52 Deeds
Yes Jamesixgun Devi Sor 7 66+78 Deeds
Yes coju RandyTom Bar 25 5 Deeds 3
Yes Sid Bortleby Pal 23 40 Deeds
Yes Vang Multiple Multi 58 Many Deeds 21