franzjosef said:
How about a Rune-Set comprised of nothing but rune-word items?
Helm
Armor
Weapon
(opt) Shield (or Second weapon)
A Rune-Set would activate only upon completion (no partials).
A typical Rune-Set bonus would be something like +2 all skills, plus 50% resist all, +clvl% additional gold, +clvl% MF. Something along those lines, maybe fewer bonuses (but certainly not more!)
Obviously only certain rune items bundled together could make Rune-Sets.
Let's hear some examples. Feel free to be creative.
Desert Storm
[Runeword Set]
Act2 Mercenary Only
Honor
5 Socket Melee Weapons
Amn + El + Ith + Tir + Sol
(Cryptic Axe for example)
+160% Enhanced Damage
+9 To Minimum Damage
+9 To Maximum Damage
25% Deadly Strike
+250 To Attack Rating
+1 to All Skills
7% Life Stolen Per Hit
Replenish Life +10
+10 To Strength
+1 To Light Radius
+2 To Mana After Each Kill
-------------------
Lore
2 Socket Helms
Ort + Sol
(War Hat for example)
+1 To All Skill Levels
+10 To Energy
+2 To Mana After Each Kill
Lightning Resist +30%
Damage Reduced By 7
+2 To Light Radius
-------------------
Smoke
2 Socket Body Armor
Nef + Lum
(Trellissed armor for example)
+75% Enhanced Defense
+280 Defense Vs. Missile
All Resistances +50
20% Faster Hit Recovery
Level 6 Weaken (18 Charges)
+10 To Energy
-1 To Light Radius
--------------------
Complete set bonus:
5% chance to cast lvl 20 blizzard on striking (special effects)
5% chance to cast lvl 20 meteor on striking (special effects)
5% chance to cast lvl 5 thunder storm on striking (special effects, passive, cast and forget, so its low lvl)
+3 to all skills (total of +5 all skills)
Adds 400-500 Magic damage (why not?)
+100% magic find
+200% extra gold from monsters
--------------------
Total Runes cost: Amn El Ith Tir Sol Ort Sol Nef Lum. I think it's well balanced, not overpowered and everyone can use those old runewords back in 1.10 making their mercs cast special effects :surprise: