Drixx, here is my readout of the Templar's Might. Amazingly I found my first ever green sacred armor as well about 30 runs before the gold sacred armor. That was very exciting! I think that was actually the most exciting part of my MFO. The green sacred armor followed 30 runs later by a gold sacred armor. It was only a tiny bit depressing knowing it was definitely a Templars.(Need to get my Tunnel Blizz Sorc running again) Whichever one you want... you get!
I'll also post my E Justice so you can take a look at that as well. Whichever of the three.
Congrats again on absolutely amazing finds.
Templar's Might
Sacred Armor
Defense: 1682
Durability: 32 of 60
Required Strength: 232
Required Level: 74
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0x1b3c9eec
+13 to Strength
+13 to Vitality
+47 to Maximum Stamina
+180% Enhanced Defense
+250 Defense vs. Missile
20% Faster Hit Recovery
+1 to Offensive Aura Skills (Paladin Only)
Executioner's Justice
Glorious Axe
Two-Hand Damage: 230 to 476
Durability: 27 of 50
Required Dexterity: 55
Required Strength: 164
Required Level: 75
Axe Class - Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0xde197a94
+284% Enhanced Damage
30% Increased Attack Speed
-33% Target Defense
25% Chance of Crushing Blow
50% Chance to cast Level 6 Decrepify When You Kill an Enemy
Immortal King's Soul Cage
Sacred Armor
Defense: 1301
Durability: 53 of 60
Required Strength: 232
Required Level: 76
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0x8a7a32dd
+400 Defense
Poison Resist +50%
+2 to Combat Skills (Barbarian Only)
5% Chance to cast Level 5 Enchant when struck
***Partial Set Item Bonuses***
25% Faster Hit Recovery
Cold Resist +40%
Fire Resist +40%
Lightning Resist +40%
+50% Enhanced Defense
***Partial Set Item Bonuses***
edit: The Templar's Might is a very bad roll while the E Justice is pretty close to perfect. Only 6 points off a perfect enhanced damage.