- Feb 24, 2004
- 6,377
- 1,318
- 113
Originally posted by @Cyrax on Apr 3, 2015:
Guardian MP_Bloodraven FA/multi zon
After getting my first MP char to guardianship i thought i could start reaping the rewards (lvling and finding tons of good stuff). Things turned out differently. Pyro was really set on getting another character, and i couldn't leave the poor bastard knowing that he would die without me.
Hence we started another dynamic duo. He went for a wolfbarb by the name of Gossamer or something similar, and i decided upon a zon using FA and multishot. Already have one in SP SC which i like and they can be very strong with the right gear. For a name i decided on Bloodraven since some of the more obvious names like Artemis were already in use by other chars of mine. And now here we are with my second MP guardian.
Her base stats at lvl 82 (which is when we made guardian):
str - 134
dex - 191
vit - 160
ene - 15
life: 882
mana: 378
resists:
fire: 74
cold: 8
lightning: 37
poison: 40
3 in multishot
19 decoy
3 pierce
20 frozen arrow
20 cold arrow (synergy)
20 penetrate
1 guided arrow and pre-reqs
Next point goes to decoy. After that probably a few more points into multi and pierce. Then either GA or that skill that gives extra crit chance i guess.
Base damage:
Guided arrow (using WF): 155-1955
Multishot (using WF): 104-1296
FA (using Lycander's aim): 2064-2131
Gear:
Lycander's aim / WF (one for FA, the other for the physical skills)
shako (um)
viperskin (33%)
razortail
LoH
ravenfrost
rare ring:
Order Grip
Ring
Required Level: 18
Item Version: 1.10+ Expansion
Item Level: 30
Fingerprint: 0xed7cb04f
+2 to Life
+33 to Mana
+93 to Attack Rating
Poison Resist +25%
4% Life stolen per hit
Replenish Life +5
rare boots:
Blood Greaves
Light Plated Boots
Defense: 21
Durability: 18 of 18
Required Strength: 50
Required Level: 29
Item Version: 1.10+ Expansion
Item Level: 82
Fingerprint: 0x24aaba4c
+77% Enhanced Defense
Fire Resist +21%
Poison Resist +10%
13% Better Chance of Getting Magic Items
30% Faster Run/Walk
Repairs 1 durability in 20 seconds
crafted amulet:
Eagle Gorget
Amulet
Required Level: 56
Item Version: 1.10+ Expansion
Item Level: 92
Fingerprint: 0xf5cc36b1
+11 to Strength
+13 to Mana
Regenerate Mana 8%
All Resistances +19
Replenish Life +8
+1 to Amazon Skill Levels
6% Faster Cast Rate
Prayer merc using vamp gaze, treachery and insight
Gameplay:
Since most of the little MP twinking gear i had already was on other chars, she started out only half twinked. With me getting my main killer (FA) only at lvl 30 and Pyro getting his not until 79 things started out fairly slowly.
After a while i got around the lvl where i could start using FA and killing stuff, Pyro did most of the heavy lifting before that. About that same time he was nice enough to donate me a stash with quite a few nice items, like the WF and the crafted amulet i'm using now. Combine those two and i became a killing machine. Now Pyro was the one that just needed to follow. Which he did in his very own style. Partly using frenzy, partly whirling and perhaps he was even using berserk at some point idk. Didn't really matter because most things died fast to my frozen arrows.
In the later stages i held on to my prayer merc because i'm mainly using FA and might doesn't help with that. Besides that i think Pyro got a might merc so i got the aura anyway. And having some healing never hurts when you're playing HC.
Normal, NM, early hell all were disposed of easily and hardly worth mentioning. Actually i think that goes for pretty much the entire game. Freezing almost everything in sight makes things really safe and whenever trouble could've been rising i had BO from Pyro's barb and his barb as a meatshield. Eventually he got tired of being a wolfbarb that couldn't transform into a wolf so he got one or two lvl's on his own so he could finally play the way he was supposed to. But that was already very late game.
Pretty much the only noteworthy encounters were ancients. That leaping bastard went after me the whole time. Instead of me easily pumping their veins with ice from a distance it became a shoot-and-run kinda game. Still, it wasn't that hard. I could get enough shots off and Pyro kept the others in place while whacking them.
Also one of the WSK lvls was fun. Filled with lots and lots of tiny flayers, with little life and not immune to cold. With some pierce and splash damage i killed them by the dozen. Good times.
Noteworthy drop was an ist by the forge. Other than that nothing really comes to mind.
All in all she was fun to play with, as i knew she would. Hoping to play with her some more, get some decent lvl's, perhaps some better gear and ofc lots of other good items to support more new characters.
Big thanks to Pyro, both for playing with her as for donating pretty much all of her endgame equipment. I can only hope i've proven worthy to use it.
Guardian MP_Bloodraven FA/multi zon
After getting my first MP char to guardianship i thought i could start reaping the rewards (lvling and finding tons of good stuff). Things turned out differently. Pyro was really set on getting another character, and i couldn't leave the poor bastard knowing that he would die without me.
Hence we started another dynamic duo. He went for a wolfbarb by the name of Gossamer or something similar, and i decided upon a zon using FA and multishot. Already have one in SP SC which i like and they can be very strong with the right gear. For a name i decided on Bloodraven since some of the more obvious names like Artemis were already in use by other chars of mine. And now here we are with my second MP guardian.
Her base stats at lvl 82 (which is when we made guardian):
str - 134
dex - 191
vit - 160
ene - 15
life: 882
mana: 378
resists:
fire: 74
cold: 8
lightning: 37
poison: 40
3 in multishot
19 decoy
3 pierce
20 frozen arrow
20 cold arrow (synergy)
20 penetrate
1 guided arrow and pre-reqs
Next point goes to decoy. After that probably a few more points into multi and pierce. Then either GA or that skill that gives extra crit chance i guess.
Base damage:
Guided arrow (using WF): 155-1955
Multishot (using WF): 104-1296
FA (using Lycander's aim): 2064-2131
Gear:
Lycander's aim / WF (one for FA, the other for the physical skills)
shako (um)
viperskin (33%)
razortail
LoH
ravenfrost
rare ring:
Order Grip
Ring
Required Level: 18
Item Version: 1.10+ Expansion
Item Level: 30
Fingerprint: 0xed7cb04f
+2 to Life
+33 to Mana
+93 to Attack Rating
Poison Resist +25%
4% Life stolen per hit
Replenish Life +5
rare boots:
Blood Greaves
Light Plated Boots
Defense: 21
Durability: 18 of 18
Required Strength: 50
Required Level: 29
Item Version: 1.10+ Expansion
Item Level: 82
Fingerprint: 0x24aaba4c
+77% Enhanced Defense
Fire Resist +21%
Poison Resist +10%
13% Better Chance of Getting Magic Items
30% Faster Run/Walk
Repairs 1 durability in 20 seconds
crafted amulet:
Eagle Gorget
Amulet
Required Level: 56
Item Version: 1.10+ Expansion
Item Level: 92
Fingerprint: 0xf5cc36b1
+11 to Strength
+13 to Mana
Regenerate Mana 8%
All Resistances +19
Replenish Life +8
+1 to Amazon Skill Levels
6% Faster Cast Rate
Prayer merc using vamp gaze, treachery and insight
Gameplay:
Since most of the little MP twinking gear i had already was on other chars, she started out only half twinked. With me getting my main killer (FA) only at lvl 30 and Pyro getting his not until 79 things started out fairly slowly.
After a while i got around the lvl where i could start using FA and killing stuff, Pyro did most of the heavy lifting before that. About that same time he was nice enough to donate me a stash with quite a few nice items, like the WF and the crafted amulet i'm using now. Combine those two and i became a killing machine. Now Pyro was the one that just needed to follow. Which he did in his very own style. Partly using frenzy, partly whirling and perhaps he was even using berserk at some point idk. Didn't really matter because most things died fast to my frozen arrows.
In the later stages i held on to my prayer merc because i'm mainly using FA and might doesn't help with that. Besides that i think Pyro got a might merc so i got the aura anyway. And having some healing never hurts when you're playing HC.
Normal, NM, early hell all were disposed of easily and hardly worth mentioning. Actually i think that goes for pretty much the entire game. Freezing almost everything in sight makes things really safe and whenever trouble could've been rising i had BO from Pyro's barb and his barb as a meatshield. Eventually he got tired of being a wolfbarb that couldn't transform into a wolf so he got one or two lvl's on his own so he could finally play the way he was supposed to. But that was already very late game.
Pretty much the only noteworthy encounters were ancients. That leaping bastard went after me the whole time. Instead of me easily pumping their veins with ice from a distance it became a shoot-and-run kinda game. Still, it wasn't that hard. I could get enough shots off and Pyro kept the others in place while whacking them.
Also one of the WSK lvls was fun. Filled with lots and lots of tiny flayers, with little life and not immune to cold. With some pierce and splash damage i killed them by the dozen. Good times.
Noteworthy drop was an ist by the forge. Other than that nothing really comes to mind.
All in all she was fun to play with, as i knew she would. Hoping to play with her some more, get some decent lvl's, perhaps some better gear and ofc lots of other good items to support more new characters.
Big thanks to Pyro, both for playing with her as for donating pretty much all of her endgame equipment. I can only hope i've proven worthy to use it.