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This tournament has already ended. It was originally started by jiansonz on Jan 17, 2018. The last post was made Dec 21, 2019.
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To migrate a post, use the "multi-quote" function in the original thread for all posts of one page, insert the quotes, then copy and paste the text into this thread and insert quotes from original posts (i.e. quoted quotes) manually. Take a look at the latest post in this thread to see how migrated posts should look like. Once all posts from this thread have been migrated, the disclaimer will be removed and the thread open to new posts.
This tournament has already ended. It was originally started by jiansonz on Jan 17, 2018. The last post was made Dec 21, 2019.
(link to original thread on diabloii.net)
Okay, time for another one of these. The tournament concept where you often find yourself using crappier (and sometimes stranger) items than ever, where resists can be hard to come by, where rarely-seen upgraded uniques often make appearances, and where obscure partial set bonuses get a chance to shine.
But first:
The origin of the term.
Around 2002-2003, while the community was waiting for patch 1.10 to come out, Flux wrote a series of top ten lists, called Flux's Decahedron. From best/worst monster types, item types, sets, skills, super uniques, areas, etc. to things like "Top ten ways D2 is better than D1" (and vice versa!) and my favourite: Top Ten Silliest Physical Impossibilities in D2. I found some of those hilarious, while I still disagreed with him about some of his picks. An index can be seen here, but since the columns are regarded as "retired", there are no links to them. Nearly all pages are still around deep down there, though, and can be found with well-targeted web searches.
But I haven't been able to find the last one (from April 2003) in his first series. I was able to find a list (with links) on retired columns on the site, sorted by date, and it wasn't where you would expect it to be. So I guess it has been removed. Maybe it was too harsh towards some b.net people?
The title is: "Top Ten Most Annoying Types of People on B.net" and one of the top ten entries is:
Set/Unique Worshippers
Flux decribed an example, a trade where they discussed boots. These are not the exact words, but it's the gist of it:
b.net trader: "What do you have?"
Flux: "I have some good dual resists, 20% FRW, MF boots. My Amazon used to wear them."
"Got War? Or Gore?"
"Those are rare and highly sought after items. I don't trade those." (<- or maybe he didn't even have them)
"Do you have Nat's boots?"
"Sorry, no."
"Aldur's?"
And whenever this type of trader got to see some of Flux' nice rare/magical/crafted items, no matter how good it was, the verdict was always: "it sucks"...
That's how our characters in the tourney are. Pretty much nothing exists except greens and golds.
(I started the original S/U worshipper tourney shortly after I read said column. My version was pretty harsh with skills. I wanted to nerf casters, so it was only about every 3rd skill point you could place wherever you wanted, you had to randomize the rest. OTOH, I was more generous with items. Everything was allowed in an item slot until you found a S/U item for that particular slot, and I think there was no restrictions on socketables.)
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Rules
We've already proven that we can take nearly the most crippled character to Guardian, so this time I've taken a more lax approach. I'm trying to make it more fun, with less focus on grind and competition.
• Your character should be HC (although you may go SC, but a SC death disqualifies the character from further participation).
• You may enter and re-enter as many times as you wish.
• Players can use versions from 1.10+
• Players can use any character class, any build, and assign stat- and skill points as desired.
• Re-specing is NOT allowed (although it’s OK use it to correct obvious misclicks – in this case, it should be done right after the misclick).
• Any /players setting is allowed, and may be changed at will. Cheese those sparkly/special chests on Hell all you want!
• Any merc may be used.
• Single pass only (i.e. no rerunning of bosses, containers, shrines or areas).
When you start a new game and are on the move towards the next area you haven’t played, it’s OK to Save and Exit if you get in trouble during the “transport”. Otherwise, only S&E in town or when you are sure no monsters are around.
• You may return to previous acts and difficulties, but note that single-pass still applies (if you really forgot to collect it while you were there the first time, you may retrieve Wirt’s Leg for Cow level, please avoid killing if possible and no picking up loot).
• ATMA, Gomule etc. may be used as an extended stash.
• Quests can be completed whenever you wish (ex. you may use the Normal socket reward in NM).
Equipment
• Your character should be untwinked.
• Only S/U's (Set and Unique Items) may be equipped (with one exception, see the last paragraph). White or grey items may be used until a S/U item is found for that particular item slot. If you are unable to equip it (ex. you don't have enough STR/DEX), then you must do your best to equip it (i.e reach the requirements as fast as possible). If you find an S/U item but would rather not wear it, you can leave that slot empty (the most obvious situation I can think of is a Martial Arts Assassin using the claw-only elemental skills – those can be used bare-fisted).
• S/U weapons you find can be used towards any of the three weapon slots (primary, switch, merc) at your choice. Once you find your third S/U weapon you must fill the last slot (it is your choice which slot that is). If your merc cannot equip any of the three S/U weapons, he/she must go weaponless.
• A S/U shield can never force you to ditch a 2-handed weapon, even a white/grey one. So if you were to find two Hsaru’s bucklers but would rather keep using a plain Two-Handed Sword, you can.
• Sockets may only be filled with:
- emeralds
- topazes
- jewels with the green or the yellow graphic
- unique jewels
• All charms are allowed. (If you find Gheed’s Fortune, you must use it.)
• Merc equipment must follow the same rules as your character (socketables, white-/grey- and S/U items).
• Quest items (e.g. Khalim’s Will) may be used (because they are golden items) but they do not force you away from white/grey items if you’d rather use those.
• Akara’s and Ormus’ reward rings may be used if you haven’t yet found two S/U rings. You may not reroll or craft them, though.
Tournament starts now and ends when there has been no update for an entire month.
(Style points to those who go for builds that depend on the physical damage on the weapon, especially if it's a melee build. Also style points if you have a mercenary named Flux...)
Good luck, and may your gold- and green drops not be too crappy!
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