- Feb 24, 2004
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Originally posted by @Jcakes on Apr 7, 2011:
Guardian #1 SpiritWalker the Shockbear summoner
Introducing my first Guardian SpiritWalker from the Spirit Tournament the main rules are as follows
The equipment restrictions:
You may wear or wield only ethereal items, rings, amulets and those special items that contain the letters SPIRIT, WRAITH, GHOST or ANGEL at the beginning of a word in their name.
Skills Restrictions:
When you start out, you will be limited to putting skill points into only a single skill tree. This restriction will continue throughout normal difficulty. When you reach nightmare, you can begin to use skills in a second skill tree. When you reach hell difficulty, you will have all skills available to you. Note that skill points can be saved for latter difficulty levels rather than be used immediately.
Stat restrictions:
You are very weak, and you cannot easily get stronger. No attribute points may be put into Strength with two exceptions. The Alcor quest attribute points may be placed in strength if you like. In Act 4 of each difficulty level, you may put five points into strength when you level up in act 4. Other than that, all attribute points must be put in Dexterity, Vitality or Energy.
I chose summoning for Normal, and shapeshifting for nightmare and made a fairly standard shockbear summoner, here are the important bits.
Name: SpiritWalker
Class: Druid
Level: 82
Strength: 66
Dexterity: 22
Vitality: 417
Energy: 35
HP: 1342 (4272 in werebear)
Mana: 303
Fire Resist: 75
Cold Resist: 75
Lightning Resist: 75
Poison Resist: 35
Heart of Wolverine: 20/23
Summon Dire Wolf: 15/18
Summon Grizzly: 20/26
Poison Creeper: 1/4
Carrion Vine: 1/4
Lycanthropy: 20/25
Werebear: 1/6
Shock Wave: 10/15
All prerequisites 1
Merc was an act2 might merc wielding an eth thresher insight, treachery and an undead crown.
Thoughts on the character:
Positives:
- Shock wave makes everything but act bosses fairly straight forward
- loads of life
- ability to summon grizzly anywhere
Negatives
- physical immunes (my only solution to physical immunes was to equip a merc stick with ctc amp)
- fairly slow at killing
Would I recommend the character?
Probably not, his only benefits over a necro summoner is his huge amounts of life and the ability to summon a grizzly wherever he wants. Shockwave is an advantage but imho dim vision would have been just as good. A necro summoner on the other hand has a much larger army, better crowd control (with ai curses), PI solution in built (amp damage) and corpse explosion. In the end I don't regeret playing him as it was an easy character to guardian.
Thanks for reading, sorry it was so short
Guardian #1 SpiritWalker the Shockbear summoner
Introducing my first Guardian SpiritWalker from the Spirit Tournament the main rules are as follows
The equipment restrictions:
You may wear or wield only ethereal items, rings, amulets and those special items that contain the letters SPIRIT, WRAITH, GHOST or ANGEL at the beginning of a word in their name.
Skills Restrictions:
When you start out, you will be limited to putting skill points into only a single skill tree. This restriction will continue throughout normal difficulty. When you reach nightmare, you can begin to use skills in a second skill tree. When you reach hell difficulty, you will have all skills available to you. Note that skill points can be saved for latter difficulty levels rather than be used immediately.
Stat restrictions:
You are very weak, and you cannot easily get stronger. No attribute points may be put into Strength with two exceptions. The Alcor quest attribute points may be placed in strength if you like. In Act 4 of each difficulty level, you may put five points into strength when you level up in act 4. Other than that, all attribute points must be put in Dexterity, Vitality or Energy.
I chose summoning for Normal, and shapeshifting for nightmare and made a fairly standard shockbear summoner, here are the important bits.
Name: SpiritWalker
Class: Druid
Level: 82
Strength: 66
Dexterity: 22
Vitality: 417
Energy: 35
HP: 1342 (4272 in werebear)
Mana: 303
Fire Resist: 75
Cold Resist: 75
Lightning Resist: 75
Poison Resist: 35
Heart of Wolverine: 20/23
Summon Dire Wolf: 15/18
Summon Grizzly: 20/26
Poison Creeper: 1/4
Carrion Vine: 1/4
Lycanthropy: 20/25
Werebear: 1/6
Shock Wave: 10/15
All prerequisites 1
Code:
Equipment
Dire Circlet
Spirit Mask<---- sweet imbue
+2 to Shape-Shifting Skills (Druid Only)
+10% Faster Hit Recovery
+2 to Solar Creeper (Druid Only)
+1 to Volcano (Druid Only)
+3 to Summon Grizzly (Druid Only)
+5 to Energy
+92 to Life
Cold Resist +27%
2 Sockets (2 used)
Socketed: Perfect Ruby
Socketed: Perfect Ruby
Spirit
Crystal Sword
Wraith Mark
Bone Shield
+85% Enhanced Defense
Cold Resist +29%
All Resistances +32
Attacker Takes Damage of 1
1 Sockets (1 used)
Socketed: Perfect Diamond
Smoke
Ghost Armor
SpiritWalker's Carrion Lock
Demonhide Sash
+24% Faster Hit Recovery
+78% Enhanced Defense
+60 to Life
Lightning Resist +28%
Fire Resist +24%
Repairs 1 Durability in 20 Seconds
Rune Scarab
Amulet
Version: Expansion 1.10+
+1 to Druid Skill Levels
+57 to Life
All Resistances +18
20% Better Chance of Getting Magic Items
Level 2 Frost Nova (25/25 Charges)
Spirit Blazer
Boots
+10% Faster Hit Recovery
+31% Enhanced Defense
+2 to Dexterity
Cold Resist +19%
Lightning Resist +5%
10% Better Chance of Getting Magic Items
Raven Hold
Ring
+16 to Life
Replenish Life +5
+10 to Mana
Lightning Resist +17%
Fire Resist +24%
Damage Reduced by 2
SpiritWalker's Cruel Finger
Chain Gloves
+77% Enhanced Defense
+1 to Strength
Lightning Resist +26%
Fire Resist +22%
25% Better Chance of Getting Magic Items
Level 2 Inner Sight (25/25 Charges)
Wraith Touch
Ring
12% Chance to cast level 4 Nova when struck
Replenish Life +5
Lightning Resist +30%
Fire Resist +27%
Magic Damage Reduced by 1
lots of charms with life
Thoughts on the character:
Positives:
- Shock wave makes everything but act bosses fairly straight forward
- loads of life
- ability to summon grizzly anywhere
Negatives
- physical immunes (my only solution to physical immunes was to equip a merc stick with ctc amp)
- fairly slow at killing
Would I recommend the character?
Probably not, his only benefits over a necro summoner is his huge amounts of life and the ability to summon a grizzly wherever he wants. Shockwave is an advantage but imho dim vision would have been just as good. A necro summoner on the other hand has a much larger army, better crowd control (with ai curses), PI solution in built (amp damage) and corpse explosion. In the end I don't regeret playing him as it was an easy character to guardian.
Thanks for reading, sorry it was so short