- Feb 24, 2004
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Originally posted by NagisaFurukawa on Apr 20, 2009:
Patriarch Chrono, Zealot/Templar/Cleric
Introduction
Chrono is a PDR Zealot/Templar/pseudo-Cleric, a build which sounds oh so inelegant. Any name ideas? . He is a 2-handed Conviction Zealot, using Fist of the Heavens and/or Holy Bolt as his backup skills. Before proceeding any further, the obligatory character introduction calls.
The "real" Chrono Harlaoun, despite coming up short in terms of grand displays of power (boo), is more than a capable enough fighter. What he lacks in strength and/or talent, however, he more than makes up for with his experience, commitment, and ability to keep a level head in battle, traits which have gained him the title of Admiral.
Anyway, back to the build. Chrono had the services of two very nice weapons. For his Zealot half, he used The Reaper's Toll. A classic mercenary weapon, this little toy would be equally potent on a fast-hitting character. As for Templar / Cleric half, there was Boneslayer Blade. An interesting weapon with chance to cast Holy Bolt when struck, as well as Holy Bolt charges, both of which were synergized. His own build aside, Chrono had the services of a wonderful[ly death-prone] barbarian mercenary, wielding 'Voice of Reason' for its chance to cast Frozen Orb on striking.
Honestly, it occasionally felt like being a mercenary to the mercenary, though standing around while meister was dying proved very expensive. .
---------------------------------------------------------
Stats
LCS
Strength: 110 (132)
Dexterity: 70 (90)
Vitality: 295 (315)
Energy: 15 (15)
Life: 1178
Mana: 177
Resists: 75/43/85/75
Defense: 794
PDR: 57
MDR: 16
FHR: 0% (9 frames!)
FCR: 10% (14 frames)
Zeal: 120-1344 assorted damage, 960 AR, 6 FPA
Fist of the Heavens: 1836-1956 lightning damage
Holy Bolt: 4018-4510 magic damage
Skills
Conviction: 20 (22)
Fist of the Heavens: 20 (22)
Zeal: 2 (4)
Holy Shock: 20
Blessed Hammer: 19
Prerequisites: 1
---------------------------------------------------------
Equipment
Weapon 1: 'Shael' The Reaper's Toll
Weapon 2: Boneslayer Blade
Helm: 'Sol' Monk's Tiara of Life Everlasting
Armor: 'Sol' Iron Pelt
Gloves: Laying of Hands
Belt: Thundergod's Vigor
Boots: "Storm Blazer" Light Plated Boots
Amulet: Highlord's Wrath
Ring: Raven Frost
Ring: "Bone Grip" Rare Ring
---------------------------------------------------------
Mercenary
Name: Magnus
Class: Barbarian
Level: 79
Weapon: 'Voice of Reason' Phase Blade
Helm: Arreat's Face
Armor: 'Treachery' Mage Plate
---------------------------------------------------------
Progress/Comments
Normal: 1.09 Raven Claw (thanks to Nightfind), along with an inventory full of lightning damage charms. Yeah. The killing was no slower as Chrono's progress continued either, courtesy of Conviction becoming more and more potent with every additional level.
Early Nightmare: With 57 PDR equipped, not much could even touch him. Fighting undead monsters was very fun, as Boneslayer Blade's 50% chance to cast level 20 Holy Bolt when struck, along with a decent Fist of the Heavens, made pretty quick work of them. When his mercenary hit level 54, things became even faster, as 'Voice of Reason' really tore through enemies in a matter of seconds. One minorly annoying thing was the dexterity requirement of the Phase Blade, but a 3x Perfect Emerald Black Hades, on top of Arreat's Face, took care of that little issue.
Late Nightmare: By the later stages of NM, the mercenary was starting to feel the ill effects of having minimal leech, meaning Chrono had to do quite a bit of tanking. Not much of a problem, at least not quite yet. The Holy Bolts were doing a good 2000 damage by this point, meaning most undead, including Gloams, were dying on contact.
Hell: Chrono entered Hell in his early 70s, only to notice that things were much tougher. His PDR was hardly stacking up, and his mercenary was failing. As such, he returned to Nightmare, and did a few MP Baal runs with Kedali's poisonmancer to be able to use his Reaper's. When this was equipped, things became [un-]surprisingly easy in Hell. Although he had been rushed through Hell, he still went back and managed to finish off every quest without very much difficulty. By game's end, the Holy Bolts were dealing on the order of 4000 damage, making them very potent. Boneslayer Blade comes with a full 200 charges, allowing them to be semi-spammed at scarier undead uniques.
'Voice of Reason': This was a surprisingly potent weapon, even compared to 'Rift', though Conviction was certainly helpful. *whistle* The Frozen Orb did a lot of damage, even against breakable immunes (-%CR!), but the Ice Blast was a big winner as well, provided a little bit of crowd control in addition to the barbarian's innate Bash and Stun. The CBF is certainly nice as well, keeping the mercenary hitting at 5 frames (10 frames / 2 attacks?).
Zeal: With the Decrepify going off virtually as soon as Chrono hit melee range, monsters were unable to deal much of any damage to him, considering his PDR. This allowed him to tank for his mercenary, but don't let the low damage fool you. The curse, as well as the inherent Deadly Strike, really pumped up the damage, making it only a tad bit slow for /players 3 Act 5 Hell.
Fist of the Heavens: The damage is pretty low, and doesn't scale up very well at all with higher players settings, though this is definitely my fault with the choices in gear. Having said that, it worked very well at sniping things such as Oblivion Knights, particularly on lower settings, and looked very nice in conjunction with Boneslayer Blade / Laying of Hands / Thundergod's Vigor tossing around Holy Bolts.
Final Impression: A pretty fun build. Definitely not the non-Hell-viable build I thought it was not too long ago. Really makes me unhappy that the AS is incorrect about Boneslayer Blade being able to get above level 20 (specifically 28) CtC Holy Bolt though. Regardless, this is still a *very* potent Gloam killer, to the point at which they intentionally miss to avoid their doom... or something like that.
Sanctuary: This takes mana to use? Kind of random, but something I noticed.
Finds: Hexing Grand Charm! *gag* Amn/Hel/Ist from forges, making up for the three straight Io runes I've gotten from Hell. Nothing else was very notable, except a couple more white Mage Plates to add to my collection. *hides*
---------------------------------------------------------
Future Plans
I'm waiting for some new inspiration. Until then, back to running Baal.
12 Nanoha characters and counting. Please stop soon, self.
Thanks
Thanks to Nightfind for the Raven Claw, a bunch of people for the charms totaling 113 resist all, and Rummski for [effectively] the barbarian mercenary's setup. .
Also, thanks for reading!
Patriarch Chrono, Zealot/Templar/Cleric
Introduction
Chrono is a PDR Zealot/Templar/pseudo-Cleric, a build which sounds oh so inelegant. Any name ideas? . He is a 2-handed Conviction Zealot, using Fist of the Heavens and/or Holy Bolt as his backup skills. Before proceeding any further, the obligatory character introduction calls.
The "real" Chrono Harlaoun, despite coming up short in terms of grand displays of power (boo), is more than a capable enough fighter. What he lacks in strength and/or talent, however, he more than makes up for with his experience, commitment, and ability to keep a level head in battle, traits which have gained him the title of Admiral.
Anyway, back to the build. Chrono had the services of two very nice weapons. For his Zealot half, he used The Reaper's Toll. A classic mercenary weapon, this little toy would be equally potent on a fast-hitting character. As for Templar / Cleric half, there was Boneslayer Blade. An interesting weapon with chance to cast Holy Bolt when struck, as well as Holy Bolt charges, both of which were synergized. His own build aside, Chrono had the services of a wonderful[ly death-prone] barbarian mercenary, wielding 'Voice of Reason' for its chance to cast Frozen Orb on striking.
Honestly, it occasionally felt like being a mercenary to the mercenary, though standing around while meister was dying proved very expensive. .
---------------------------------------------------------
Stats
LCS
Strength: 110 (132)
Dexterity: 70 (90)
Vitality: 295 (315)
Energy: 15 (15)
Life: 1178
Mana: 177
Resists: 75/43/85/75
Defense: 794
PDR: 57
MDR: 16
FHR: 0% (9 frames!)
FCR: 10% (14 frames)
Zeal: 120-1344 assorted damage, 960 AR, 6 FPA
Fist of the Heavens: 1836-1956 lightning damage
Holy Bolt: 4018-4510 magic damage
Skills
Conviction: 20 (22)
Fist of the Heavens: 20 (22)
Zeal: 2 (4)
Holy Shock: 20
Blessed Hammer: 19
Prerequisites: 1
---------------------------------------------------------
Equipment
Weapon 1: 'Shael' The Reaper's Toll
Weapon 2: Boneslayer Blade
Helm: 'Sol' Monk's Tiara of Life Everlasting
Armor: 'Sol' Iron Pelt
Gloves: Laying of Hands
Belt: Thundergod's Vigor
Boots: "Storm Blazer" Light Plated Boots
Amulet: Highlord's Wrath
Ring: Raven Frost
Ring: "Bone Grip" Rare Ring
Rich (BB code):
41: The Reaper's Toll
Thresher
'Shael'
Two-Hand Damage: 40 to 479
Durability: 63 of 65
Required Dexterity: 89
Required Strength: 114
Required Level: 75
Polearm Class - Very Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 99
Fingerprint: 0xdd5efbbf
+240% Enhanced Damage
Adds 4-44 cold damage over 1 seconds
11% Life stolen per hit
Requirements -25%
20% Increased Attack Speed
Ignore Target Defense
33% Deadly Strike
33% Chance to cast Level 1 Decrepify on striking
Socketed (1: 1 used)
Shael Rune
Inserted into a Thresher
20% Increased Attack Speed
Required Level: 29
Item Version: 1.10+ Expansion
40: Boneslayer Blade
Gothic Axe
Two-Hand Damage: 56 to 218
Durability: 49 of 50
Required Dexterity: 79
Required Strength: 115
Required Level: 42
Axe Class - Very Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x179c4f14
+8 to Strength
+212% Enhanced Damage
20% Increased Attack Speed
35% Bonus to Attack Rating
50% Chance to cast Level 20 Holy Bolt when struck
Level 20 Holy Bolt (185/200 Charges)
197% Damage to Undead (Based on Character Level)
395% Bonus to Attack Rating Against Undead (Based on Character Level)
20: Monk's Tiara of Life Everlasting
'Sol'
Defense: 44
Durability: 25 of 25
Required Level: 52
Item Version: 1.10+ Expansion
Item Level: 84
Fingerprint: 0x93e674ec
Damage Reduced by 30
+1 to Paladin Skill Levels
Socketed (1: 1 used)
Sol Rune
Inserted into a Tiara
Damage Reduced by 7
Required Level: 27
Item Version: 1.10+ Expansion
22: Iron Pelt
Trellised Armor
'Sol'
Defense: 483
Durability: 154 of 157
Required Strength: 61
Required Level: 33
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xf81f67fb
+25 to Life
+60% Enhanced Defense
Damage Reduced by 27
Magic Damage Reduced by 16
+125 Maximum Durability
+237 to Defense (Based on Character Level)
Socketed (1: 1 used)
Sol Rune
Inserted into a Trellised Armor
Damage Reduced by 7
Required Level: 27
Item Version: 1.10+ Expansion
27: Laying of Hands
Bramble Mitts
Defense: 80
Durability: 11 of 12
Required Strength: 50
Required Level: 63
Item Version: 1.10+ Expansion
Item Level: 99
Fingerprint: 0xcdb085ed
+25 Defense
Fire Resist +50%
20% Increased Attack Speed
350% Damage to Demons
10% Chance to cast Level 3 Holy Bolt on striking
25: Thundergod's Vigor
War Belt
Defense: 156
Durability: 24 of 24
Required Strength: 110
Required Level: 47
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xe076ace3
+20 to Strength
+20 to Vitality
+196% Enhanced Defense
+10% to Maximum Lightning Resist
Adds 1-50 lightning damage
+3 to Lightning Fury (Amazon Only)
+3 to Lightning Strike (Amazon Only)
+20 Lightning Absorb
5% Chance to cast Level 7 Fist of the Heavens when struck
26: Storm Blazer
Light Plated Boots
Defense: 9
Durability: 18 of 18
Required Strength: 50
Required Level: 18
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x2861fa32
+17 to Maximum Stamina
Lightning Resist +31%
Poison Resist +40%
10% Faster Run/Walk
10% Chance to cast Level 3 Charged Bolt when struck
Repairs 1 durability in 33 seconds
21: Highlord's Wrath
Amulet
Required Level: 65
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x73681b67
Lightning Resist +35%
Adds 1-30 lightning damage
20% Increased Attack Speed
+1 to All Skill Levels
Attacker Takes Lightning Damage of 15
29% Deadly Strike (Based on Character Level)
23: Raven Frost
Ring
Required Level: 45
Item Version: 1.10+ Expansion
Item Level: 64
Fingerprint: 0x5624acde
+17 to Dexterity
+40 to Mana
+227 to Attack Rating
Adds 15-45 cold damage over 4 seconds
20% Cold Absorb
Cannot Be Frozen
24: Bone Grip
Ring
Required Level: 46
Item Version: 1.10+ Expansion
Item Level: 66
Fingerprint: 0xe36f9ca9
+2 to Strength
+5 to Mana
+18 to Maximum Stamina
+24 to Attack Rating
5% Mana stolen per hit
10% Faster Cast Rate
2: Shimmering Small Charm of Greed
Keep in Inventory to Gain Bonus
Required Level: 25
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x58a4e724
All Resistances +5
10% Extra Gold from Monsters
3: Shimmering Small Charm of Shock
Keep in Inventory to Gain Bonus
Required Level: 25
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0x7231d9cd
All Resistances +5
Adds 1-5 lightning damage
4: Shimmering Small Charm
Keep in Inventory to Gain Bonus
Required Level: 25
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x681bf799
All Resistances +5
5: Shimmering Grand Charm
Keep in Inventory to Gain Bonus
Required Level: 27
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x74b19b29
All Resistances +15
6: Shimmering Grand Charm
Keep in Inventory to Gain Bonus
Required Level: 27
Item Version: 1.10+ Expansion
Item Level: 83
Fingerprint: 0x463aa383
All Resistances +14
7: Shimmering Grand Charm
Keep in Inventory to Gain Bonus
Required Level: 27
Item Version: 1.10+ Expansion
Item Level: 36
Fingerprint: 0xb8c60a08
All Resistances +14
8: Shimmering Grand Charm of Life
Keep in Inventory to Gain Bonus
Required Level: 27
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0x165a9f9b
+12 to Life
All Resistances +14
9: Shimmering Small Charm of Dexterity
Keep in Inventory to Gain Bonus
Required Level: 25
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x8ce21174
+1 to Dexterity
All Resistances +4
10: Shimmering Grand Charm of Flame
Keep in Inventory to Gain Bonus
Required Level: 27
Item Version: 1.10+ Expansion
Item Level: 41
Fingerprint: 0xcc93fc08
All Resistances +15
Adds 1-2 fire damage
12: Shimmering Small Charm of Dexterity
Keep in Inventory to Gain Bonus
Required Level: 25
Item Version: Expansion [1.09 SC Vanilla, ask no questions]
Item Level: 50
Fingerprint: 0x46558eda
+2 to Dexterity
All Resistances +4
14: Shimmering Small Charm
Keep in Inventory to Gain Bonus
Required Level: 25
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x4b5da631
All Resistances +4
15: Shimmering Grand Charm
Keep in Inventory to Gain Bonus
Required Level: 27
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x5d7ab04e
All Resistances +14
3: Voice of Reason
Phase Blade
'LemKoElEld'
One-Hand Damage: 31 to 35
Required Dexterity: 136
Required Strength: 25
Required Level: 54
Sword Class - Very Fast Attack Speed
Indestructible
Item Version: 1.10+ Expansion
Item Level: 81
Fingerprint: 0xf158adb4
+10 to Dexterity
+50 to Attack Rating
Adds 100-220 cold damage over 7 seconds
75% Extra Gold from Monsters
+1 to Light Radius
301% Damage to Demons
367% Damage to Undead
+50 to Attack Rating against Undead
Cannot Be Frozen
18% Chance to cast Level 20 Ice Blast on striking
15% Chance to cast Level 13 Frozen Orb on striking
-24% to Enemy Cold Resistance
Socketed (4: 4 used)
Lem Rune
Inserted into a Phase Blade
75% Extra Gold from Monsters
Required Level: 43
Item Version: 1.10+ Expansion
Ko Rune
Inserted into a Phase Blade
+10 to Dexterity
Required Level: 39
Item Version: 1.10+ Expansion
El Rune
Inserted into a Phase Blade
+50 to Attack Rating
+1 to Light Radius
Required Level: 11
Item Version: 1.10+ Expansion
Eld Rune
Inserted into a Phase Blade
75% Damage to Undead
+50 to Attack Rating against Undead
Required Level: 11
Item Version: 1.10+ Expansion
2: Arreat's Face
Slayer Guard
Defense: 342
Durability: 30 of 55
(Barbarian Only)
Required Strength: 118
Required Level: 42
Item Version: 1.10+ Expansion
Item Level: 78
Fingerprint: 0x7f058ba9
+20 to Strength
+20 to Dexterity
+183% Enhanced Defense
All Resistances +30
3% Life stolen per hit
+2 to Barbarian Skill Levels
30% Faster Hit Recovery
20% Bonus to Attack Rating
+2 to Combat Skills (Barbarian Only)
1: Treachery
Mage Plate
'ShaelThulLem'
Defense: 257
Durability: 60 of 60
Required Strength: 55
Required Level: 43
Item Version: 1.10+ Expansion
Item Level: 66
Fingerprint: 0x60f5ac1c
Cold Resist +30%
50% Extra Gold from Monsters
+2 to Assassin Skill Levels
45% Increased Attack Speed
20% Faster Hit Recovery
25% Chance to cast Level 15 Venom on striking
5% Chance to cast Level 15 Fade when struck
Socketed (3: 3 used)
Shael Rune
Inserted into a Mage Plate
20% Faster Hit Recovery
Required Level: 29
Item Version: 1.10+ Expansion
Thul Rune
Inserted into a Mage Plate
Cold Resist +30%
Required Level: 23
Item Version: 1.10+ Expansion
Lem Rune
Inserted into a Mage Plate
50% Extra Gold from Monsters
Required Level: 43
Item Version: 1.10+ Expansion
---------------------------------------------------------
Mercenary
Name: Magnus
Class: Barbarian
Level: 79
Weapon: 'Voice of Reason' Phase Blade
Helm: Arreat's Face
Armor: 'Treachery' Mage Plate
---------------------------------------------------------
Progress/Comments
Normal: 1.09 Raven Claw (thanks to Nightfind), along with an inventory full of lightning damage charms. Yeah. The killing was no slower as Chrono's progress continued either, courtesy of Conviction becoming more and more potent with every additional level.
Early Nightmare: With 57 PDR equipped, not much could even touch him. Fighting undead monsters was very fun, as Boneslayer Blade's 50% chance to cast level 20 Holy Bolt when struck, along with a decent Fist of the Heavens, made pretty quick work of them. When his mercenary hit level 54, things became even faster, as 'Voice of Reason' really tore through enemies in a matter of seconds. One minorly annoying thing was the dexterity requirement of the Phase Blade, but a 3x Perfect Emerald Black Hades, on top of Arreat's Face, took care of that little issue.
Late Nightmare: By the later stages of NM, the mercenary was starting to feel the ill effects of having minimal leech, meaning Chrono had to do quite a bit of tanking. Not much of a problem, at least not quite yet. The Holy Bolts were doing a good 2000 damage by this point, meaning most undead, including Gloams, were dying on contact.
Hell: Chrono entered Hell in his early 70s, only to notice that things were much tougher. His PDR was hardly stacking up, and his mercenary was failing. As such, he returned to Nightmare, and did a few MP Baal runs with Kedali's poisonmancer to be able to use his Reaper's. When this was equipped, things became [un-]surprisingly easy in Hell. Although he had been rushed through Hell, he still went back and managed to finish off every quest without very much difficulty. By game's end, the Holy Bolts were dealing on the order of 4000 damage, making them very potent. Boneslayer Blade comes with a full 200 charges, allowing them to be semi-spammed at scarier undead uniques.
'Voice of Reason': This was a surprisingly potent weapon, even compared to 'Rift', though Conviction was certainly helpful. *whistle* The Frozen Orb did a lot of damage, even against breakable immunes (-%CR!), but the Ice Blast was a big winner as well, provided a little bit of crowd control in addition to the barbarian's innate Bash and Stun. The CBF is certainly nice as well, keeping the mercenary hitting at 5 frames (10 frames / 2 attacks?).
Zeal: With the Decrepify going off virtually as soon as Chrono hit melee range, monsters were unable to deal much of any damage to him, considering his PDR. This allowed him to tank for his mercenary, but don't let the low damage fool you. The curse, as well as the inherent Deadly Strike, really pumped up the damage, making it only a tad bit slow for /players 3 Act 5 Hell.
Fist of the Heavens: The damage is pretty low, and doesn't scale up very well at all with higher players settings, though this is definitely my fault with the choices in gear. Having said that, it worked very well at sniping things such as Oblivion Knights, particularly on lower settings, and looked very nice in conjunction with Boneslayer Blade / Laying of Hands / Thundergod's Vigor tossing around Holy Bolts.
Final Impression: A pretty fun build. Definitely not the non-Hell-viable build I thought it was not too long ago. Really makes me unhappy that the AS is incorrect about Boneslayer Blade being able to get above level 20 (specifically 28) CtC Holy Bolt though. Regardless, this is still a *very* potent Gloam killer, to the point at which they intentionally miss to avoid their doom... or something like that.
Sanctuary: This takes mana to use? Kind of random, but something I noticed.
Finds: Hexing Grand Charm! *gag* Amn/Hel/Ist from forges, making up for the three straight Io runes I've gotten from Hell. Nothing else was very notable, except a couple more white Mage Plates to add to my collection. *hides*
---------------------------------------------------------
Future Plans
I'm waiting for some new inspiration. Until then, back to running Baal.
12 Nanoha characters and counting. Please stop soon, self.
Thanks
Thanks to Nightfind for the Raven Claw, a bunch of people for the charms totaling 113 resist all, and Rummski for [effectively] the barbarian mercenary's setup. .
Also, thanks for reading!