- Feb 24, 2004
- 6,377
- 1,318
- 113
Originally posted by @Cyrax on Jan 25, 2008:
Patriarch GoldenVoice, the goldfind barb
It's time for another pat thread. Now it's a rebuild of my previous GF barb (Golddigger) which i really didn't like. He was using frenzy, but i found his killing speed at travincal was to low so i decided to try a singing build and let the merc do the killing.
Here's the stats
Level: 80
Life: 3557
Mana: 252
Resists
Fire: 31
Cold: 72
Light: 58
Psn: 41
Stats
Str: 103 (105)
Dex: 32 (62)
Vit: 350 (350)
Eng: 10 (10)
Skills
maxed BO, find item, war cry
battle cry 19 (next to max)
natural resist 5
leap 1
rest in pre-reqs
Damage
395-418 (476-499 when using dual spirits)
Total GF: 2127%
Gear:
IK will (2x lem)
rare amulet /w 80% GF
2x alibaba (both 2x lem)
wealth archon
rare tri-resist boots /w 78% GF
chanceguards
2x dwarfstar
rare belt /w 80% GF
switch: dual spirit swords
Gear readout:
Stuff in inventory:
Gheed's 113% GF (i'll have to see if i have a better one), 3x 40% GF gc (plain), 1x 39% GF gc (/w 27% cold resist), 8% resist all/10% GF lc and some 10% GF sc's mostly with (minor) second mods.
Mercenary used is a might merc with duriel's, CoT (100% GF) and reapers for the most part. Switched to hone sundan for bosses.
NM forge was pul, in hell it was only a fal.
Other finds were a trap skiller, a preservers skiller (/w +3 str) and the IK will used by my char.
I won't bore you to much with the gameplay because it was slow and really really boring. Twinked my way through as usual. From act 2 NM i was hardly able to do any serious damage and so it was just a game of follow the merc. To pass time i horked just about everything in my path. This is also where i got one of the skillers from. Found lots of gold and a good deal of unique's and sets. Unfortunately most weren't to useful.
Things were pretty easy throughout the game. I stunned, my merc killed.
Only had two hard spots. First the ancients. Had some bad rolls which cost me a few merc's and even had a death because they killed my merc and i was to slow with opening a tp. After a few tries they rolled really nicely and it was a piece of cake.
The other hard part was WSK lvl 3. Filled with oblivion knights. Also those stormcaster types. Normally i wouldn't mind those, but they kept burning my mana so i couldn't stun the OK's. Lost my merc probably more then ten times there (once even 3 times within a minute).
After that it was easy going. Baal dropped really bad. Even with some serious MF on. Got a rattlecage and isenhart helmet. So the most usefull stuff i got from him was a pile with over 10K gold.
Future is lvling some at pindle (nice double drops from horking; or shenk/eldritch if pindle is to much trouble) and when he's decently lvled he'll be running travincal. Merc will be wearing a bonehew (non-eth unfortunately) or maybe a hone sundan. Not sure which it'll be. I just hope he does better then my original GF barb or i have wasted a lot of time:wink:.
Patriarch GoldenVoice, the goldfind barb
It's time for another pat thread. Now it's a rebuild of my previous GF barb (Golddigger) which i really didn't like. He was using frenzy, but i found his killing speed at travincal was to low so i decided to try a singing build and let the merc do the killing.
Here's the stats
Level: 80
Life: 3557
Mana: 252
Resists
Fire: 31
Cold: 72
Light: 58
Psn: 41
Stats
Str: 103 (105)
Dex: 32 (62)
Vit: 350 (350)
Eng: 10 (10)
Skills
maxed BO, find item, war cry
battle cry 19 (next to max)
natural resist 5
leap 1
rest in pre-reqs
Damage
395-418 (476-499 when using dual spirits)
Total GF: 2127%
Gear:
IK will (2x lem)
rare amulet /w 80% GF
2x alibaba (both 2x lem)
wealth archon
rare tri-resist boots /w 78% GF
chanceguards
2x dwarfstar
rare belt /w 80% GF
switch: dual spirit swords
Gear readout:
Code:
Immortal King's Will
Avenger Guard
'LemLem'
Defense: 165
Durability: 55 of 55
(Barbarian Only)
Required Strength: 65
Required Level: 47
Item Version: 1.10+ Expansion
Item Level: 55
Fingerprint: 0xfa02739
+125 Defense
137% Extra Gold from Monsters
40% Better Chance of Getting Magic Items
+4 to Light Radius
+2 to Warcry Skills (Barbarian Only)
Socketed (2: 2 used)
Wraith Heart
Amulet
Required Level: 25
Item Version: 1.10+ Expansion
Item Level: 58
Fingerprint: 0x2421d9b0
Fire Resist +14%
Lightning Resist +21%
Cold Resist +14%
Poison Resist +14%
80% Extra Gold from Monsters
10% Faster Cast Rate
+1 to Summoning Skills (Druid Only)
Blade of Ali Baba
Tulwar
'LemLem'
One-Hand Damage: 32 to 72
Durability: 32 of 32
Required Dexterity: 42
Required Strength: 70
Required Level: 43
Sword Class - Slow Attack Speed
Item Version: 1.10+ Expansion
Item Level: 99
Fingerprint: 0xa71d6a9e
+13 to Dexterity
+15 to Mana
+106% Enhanced Damage
150% Extra Gold from Monsters
200% Extra Gold (Based on Character Level)
80% Better Chance of Getting Magic Items (Based on Character Level)
Socketed (2: 2 used)
Blade of Ali Baba
Tulwar
'LemLem'
One-Hand Damage: 35 to 76
Durability: 32 of 32
Required Dexterity: 42
Required Strength: 70
Required Level: 43
Sword Class - Slow Attack Speed
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xc8d15aaa
+6 to Dexterity
+15 to Mana
+119% Enhanced Damage
150% Extra Gold from Monsters
200% Extra Gold (Based on Character Level)
80% Better Chance of Getting Magic Items (Based on Character Level)
Socketed (2: 2 used)
Wealth
Archon Plate
'LemKoTir'
Defense: 508
Durability: 60 of 60
Required Strength: 103
Required Level: 63
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x17311414
+10 to Dexterity
300% Extra Gold from Monsters
100% Better Chance of Getting Magic Items
+2 to Mana After Each Kill
Socketed (3: 3 used)
Corpse Cord
Plated Belt
Defense: 8
Durability: 24 of 24
Required Strength: 60
Required Level: 12
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0x29f37cb4
+17 to Life
Fire Resist +11%
Lightning Resist +8%
Cold Resist +13%
Replenish Life +4
80% Extra Gold from Monsters
Chance Guards
Chain Gloves
Defense: 27
Durability: 16 of 16
Required Strength: 25
Required Level: 15
Item Version: 1.10+ Expansion
Item Level: 99
Fingerprint: 0xa7c9cc74
+21% Enhanced Defense
+25 to Attack Rating
+15 Defense
200% Extra Gold from Monsters
37% Better Chance of Getting Magic Items
+2 to Light Radius
Dwarf Star
Ring
Required Level: 45
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x146e7de
+40 to Life
+40 to Maximum Stamina
Heal Stamina Plus 15%
Magic Damage Reduced by 15
100% Extra Gold from Monsters
15% Fire Absorb
Dwarf Star
Ring
Required Level: 45
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xd18d36c6
+40 to Life
+40 to Maximum Stamina
Heal Stamina Plus 15%
Magic Damage Reduced by 14
100% Extra Gold from Monsters
15% Fire Absorb
Hailstone Blazer
Scarabshell Boots
Defense: 64
Durability: 14 of 14
Required Strength: 91
Required Level: 49
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0x1b2e61b8
Lightning Resist +32%
Cold Resist +36%
Poison Resist +29%
78% Extra Gold from Monsters
30% Faster Run/Walk
14% Chance to cast Level 5 Nova when struck
Stuff in inventory:
Gheed's 113% GF (i'll have to see if i have a better one), 3x 40% GF gc (plain), 1x 39% GF gc (/w 27% cold resist), 8% resist all/10% GF lc and some 10% GF sc's mostly with (minor) second mods.
Mercenary used is a might merc with duriel's, CoT (100% GF) and reapers for the most part. Switched to hone sundan for bosses.
NM forge was pul, in hell it was only a fal.
Other finds were a trap skiller, a preservers skiller (/w +3 str) and the IK will used by my char.
I won't bore you to much with the gameplay because it was slow and really really boring. Twinked my way through as usual. From act 2 NM i was hardly able to do any serious damage and so it was just a game of follow the merc. To pass time i horked just about everything in my path. This is also where i got one of the skillers from. Found lots of gold and a good deal of unique's and sets. Unfortunately most weren't to useful.
Things were pretty easy throughout the game. I stunned, my merc killed.
Only had two hard spots. First the ancients. Had some bad rolls which cost me a few merc's and even had a death because they killed my merc and i was to slow with opening a tp. After a few tries they rolled really nicely and it was a piece of cake.
The other hard part was WSK lvl 3. Filled with oblivion knights. Also those stormcaster types. Normally i wouldn't mind those, but they kept burning my mana so i couldn't stun the OK's. Lost my merc probably more then ten times there (once even 3 times within a minute).
After that it was easy going. Baal dropped really bad. Even with some serious MF on. Got a rattlecage and isenhart helmet. So the most usefull stuff i got from him was a pile with over 10K gold.
Future is lvling some at pindle (nice double drops from horking; or shenk/eldritch if pindle is to much trouble) and when he's decently lvled he'll be running travincal. Merc will be wearing a bonehew (non-eth unfortunately) or maybe a hone sundan. Not sure which it'll be. I just hope he does better then my original GF barb or i have wasted a lot of time:wink:.