- Feb 24, 2004
- 6,370
- 1,299
- 113
Originally posted by Nightfish on Jun 29, 2008:
Guardian #44 - Sessarioth
Guardian 44: Sessarioth - Lvl 78 Necromancer
Well, I've had this guy parked in late nightmare for quite some time, finally pushed him the rest of the way through hell. As far as necromancers go I see only 3-4 "good" builds, the rest is kinda forced. This one was one of those.
My first TC87 unique item in d2 HC was a Ghostflame, same odds to drop as a windforce but so infinetly more useful... Anyway, now, a good 3 years later I finally put it to use.
Stats:
Str 105
Dex 180ish
Vit 180ish
Life: ~750
Defence: who cares?
Blocking: 75%
Damage: 1500-2000-ish
AR: no
Relevant Skills:
RS, SM, CE: 20
Amp, Decrep SR, FG, Revive: 1
Gear
Ghostflame (!)
Homunculus
LoH
Highlord's
Fortitude Archon Plate
SoE
Gore Rider
Vamp Gaze
Well, pretty much standard stuff for a character dealing physical damage. Focus on %ED and deadly strike as much as possible. Some %DR but that wasnt really needed. I dont think I ever let him drop below half-life. He's accompanied by a might merc, of course.
Thoughts
As you might have deducted from the skills, I used skellies once again. Quite frankly, there's no reason not to. What else am I gonna do with my points? Bone armour? Infinitely less useful and safe than an actual wall of walking bones to protect me. Poison dagger? Psh, if I used that I'd just end up casting nova all the time because it would be so much better.
So, I chose to charge the forces of hell at the van of my own little army of doom yet again. The necro did actually charge, yes. He can kill most monsters in 2-3 hits, small ones in one if he's lucky. If he gets bored he starts casting CE. Did that in the chaos sanctuary, of course.
All in all he didnt have any problems at all, as is to be expected, really. Ancients went down pretty fast to 3 urdars I picked up at the river of flame. Baal took a little longer because I didnt feel like restarting the game to pick up more urdars and didnt have any other source of cb with me either. Wasn't really aiming for speedrunning baal with this one anyway.
There's not really a lot to say for the build itself. Necros just don't offer the variety other classes have. I probably should have planned for 30 or 40 guardians, just the meaningful builds for each class but that would be kinda asymetrical and not as catchy as a sept of septs. At any rate, this was as good an excuse to use ghostflame as any. I doubt a lot of chractars have had the pleasure of using it. As far as a necro dealing physical damage with a dagger goes, this one is okay. ITD makes hitting stuff possible and ghostflame does have decent base damage. Still, using normal attack makes it a tad tedious. Thank the nine hells for corpseexplosion to speed things up when it gets boring. One of the good things about ghostflame is that one hit with it completely refills his mana pool. Not bad.
Well, that's a wrap for this guy. He's retiring pretty much instantly, of course. Still, another step closer to the goal of having 7 guardians per class. More than 5 steps left, though, since I got at least 8 sorcs and amazons. Need to count them one of these days... I'll probably be finished in time for the d3 release, though.
laters,
NF
Guardian #44 - Sessarioth
Guardian 44: Sessarioth - Lvl 78 Necromancer
Well, I've had this guy parked in late nightmare for quite some time, finally pushed him the rest of the way through hell. As far as necromancers go I see only 3-4 "good" builds, the rest is kinda forced. This one was one of those.
My first TC87 unique item in d2 HC was a Ghostflame, same odds to drop as a windforce but so infinetly more useful... Anyway, now, a good 3 years later I finally put it to use.
Stats:
Str 105
Dex 180ish
Vit 180ish
Life: ~750
Defence: who cares?
Blocking: 75%
Damage: 1500-2000-ish
AR: no
Relevant Skills:
RS, SM, CE: 20
Amp, Decrep SR, FG, Revive: 1
Gear
Ghostflame (!)
Homunculus
LoH
Highlord's
Fortitude Archon Plate
SoE
Gore Rider
Vamp Gaze
Well, pretty much standard stuff for a character dealing physical damage. Focus on %ED and deadly strike as much as possible. Some %DR but that wasnt really needed. I dont think I ever let him drop below half-life. He's accompanied by a might merc, of course.
Thoughts
As you might have deducted from the skills, I used skellies once again. Quite frankly, there's no reason not to. What else am I gonna do with my points? Bone armour? Infinitely less useful and safe than an actual wall of walking bones to protect me. Poison dagger? Psh, if I used that I'd just end up casting nova all the time because it would be so much better.
So, I chose to charge the forces of hell at the van of my own little army of doom yet again. The necro did actually charge, yes. He can kill most monsters in 2-3 hits, small ones in one if he's lucky. If he gets bored he starts casting CE. Did that in the chaos sanctuary, of course.
All in all he didnt have any problems at all, as is to be expected, really. Ancients went down pretty fast to 3 urdars I picked up at the river of flame. Baal took a little longer because I didnt feel like restarting the game to pick up more urdars and didnt have any other source of cb with me either. Wasn't really aiming for speedrunning baal with this one anyway.
There's not really a lot to say for the build itself. Necros just don't offer the variety other classes have. I probably should have planned for 30 or 40 guardians, just the meaningful builds for each class but that would be kinda asymetrical and not as catchy as a sept of septs. At any rate, this was as good an excuse to use ghostflame as any. I doubt a lot of chractars have had the pleasure of using it. As far as a necro dealing physical damage with a dagger goes, this one is okay. ITD makes hitting stuff possible and ghostflame does have decent base damage. Still, using normal attack makes it a tad tedious. Thank the nine hells for corpseexplosion to speed things up when it gets boring. One of the good things about ghostflame is that one hit with it completely refills his mana pool. Not bad.
Well, that's a wrap for this guy. He's retiring pretty much instantly, of course. Still, another step closer to the goal of having 7 guardians per class. More than 5 steps left, though, since I got at least 8 sorcs and amazons. Need to count them one of these days... I'll probably be finished in time for the d3 release, though.
laters,
NF