Mafia Game: Cheers/Frasier Theme

I think the mafia got a little unlucky early on, or the town was just really effecient taking them out. Think of how different the game would have been if Coju's save on ML failed (50% chance) or PCM didn't finger Mal as scum. Would the masons ever have figured out about the spiking and the reversal if Mal was not succesfully lynched? If ML was gone Autti, Uraj, me, flub may have all been mislyched without Gory and Frozzzen as confirmed foes.

How could would it have been for pharphis to kill someone as the doc!

I thought it mentioned Kegs would have been a Godfather? I still like my theory of the godfather being in charge of both factions and keeping the normal mafia goons in the dark about who was in the other faction.
 
True. But while mafia voted for the other faction, there was no cross kill between factions, and that definitely would have come up if mafia had not been taken out so efficiently. And with tons of ways to block deaths (4!) getting kills on power roles was hard.

things I forgot:

thefranklin - lie detector seems like a very fun role, and you used it quite well. One of my favorite mechanics of the game
ML - Wow. for your first three nights, you got 3 mafia. Impressive.

Also, any special reason you put in the vote 2 mechanic Thy?
It is a very interesting mechanic, not sure who it helps. Lynching a cop claim allows the town to actually productively spends days which is nice for town. But mafia or mason input can really change how it goes, and with town usually being the ones who get lynched early , it makes 2 townie lynches much more likely at the start.

Note: I did argue for it not becoming a simple majority vote near the end, thought it would end up getting mafia lynched as the masons were as big a team as we were. Also rule change in middle of game is hard to deal with.
 
phar - good job on your claim, it matched with what I thought as we had tried to kill you 2 nights in a row, and both failed.
What do you mean exactly?

Oh my, I guess if I had killed someone it would have been the other tell-tale sign of action reversal from the drinks.
If Mal wasn't pointed out we may have been screwed.

UGH! When frozzzen claimed Daphne I almost outed myself directly, but then thought smart about it and asked others who Daphne was. Still, I think I made it a little obvious I was the doc because I was the one spitting on frozzzen's claim and his goals there.


 
Yeah, we figured it out based off your response there.

But your claim of 4X, with saving in a row being possible - I submitted kills for you the following 2 nights after frozzzen was gone, and both failed. Seemed like it matched up with the 4 shot, and by the end I had no idea where you could save so I just ignored you completely.
 
Also am I just missing the post with the threads? I wanted to see the other mafia and mason threads, but can't find them on the first page. am I just being blind?
 
Also Thy, how did that postman role work? It sounded interesting.
He was going to pick a target and their actions were going to be delayed for 24 hours.

Could have made for some interesting results. EG three night kills etc.

Also, any special reason you put in the vote 2 mechanic Thy?
I did it because mainly I was concerned that with that many players, the game could trundle on slowly for eight weeks with everyone getting fed up by the end. Yes, I can mod-kill people but I felt that the second vote would give the players an opportunity to take out 'no brainer should be killed' players. EG the silent. The vote requirement was deliberately high to try and ensure that it wasn't a basic second lynch.

Note: I did argue for it not becoming a simple majority vote near the end, thought it would end up getting mafia lynched as the masons were as big a team as we were. Also rule change in middle of game is hard to deal with.
It wasn't my preference to change it but I was concerned that by that stage it was basically useless and felt it was best to keep it as a useable option.

The last two or three days were VERY quiet with posts in here and in the QT and I feared the game dying rather than ending.



 
Also am I just missing the post with the threads? I wanted to see the other mafia and mason threads, but can't find them on the first page. am I just being blind?

It's in the Day Ten end post. I'll copy it to somewhere in post 2 or 3.



 
He was going to pick a target and their actions were going to be delayed for 24 hours.

Could have made for some interesting results. EG three night kills etc.


I did it because mainly I was concerned that with that many players, the game could trundle on slowly for eight weeks with everyone getting fed up by the end. Yes, I can mod-kill people but I felt that the second vote would give the players an opportunity to take out 'no brainer should be killed' players. EG the silent. The vote requirement was deliberately high to try and ensure that it wasn't a basic second lynch.


It wasn't my preference to change it but I was concerned that by that stage it was basically useless and felt it was best to keep it as a useable option.

The last two or three days were VERY quiet with posts in here and in the QT and I feared the game dying rather than ending.

Fascinating role in the postman. We could have had 2 kills, a delayed kill, and a spiked doc kill - that would ahve been hilarious. The game did slow down towards the end, but most games do. But I do think it was a good idea to be able to get people removed a bit faster.

You did a really god job putting interesting roles. The jailer pair, the spiking system, postman, and lie detector were all pretty interesting and different than normal.


It's in the Day Ten end post. I'll copy it to somewhere in post 2 or 3.

Thanks, if not no worries, I can find it.


 
Whole bunch of random thoughts put together.

rough game for the mafia. Weak powers verse a town with a ton of very strong ones. 2 mafia teams further weakened us, as 7 would have been reasonable for this size game on one team. Top it off with role reveals on night kills without any fake claims and wow, super difficult. I completely agree with Gory, the strongest town power was 5 confirmed masons - that is just scary, they were a bigger voting block than even the mafia factions. Oh well, the game was still quite fun.

It also did not help that mafia had so many one kill nights. Apparently Jcakes and I felt exactly the same about people a couple of nights, and there were several more with saves it seems.

Anyways, for specific people:
omg - well played sir. Great job. Had me completely fooled.
frozzzen - Again great job on outing the doc. Really wish that would have worked out better for us.
phar - good job on your claim, it matched with what I thought as we had tried to kill you 2 nights in a row, and both failed.
coju - LEAVE ME ALONE IM NOT SCUM I PROMISE. good job on hunting me down.
Gory - yeah, I abandoned the 2-mafia theory pretty quick in the late game. figured if it came down to it, I could point out that everyone just flipped anti-town. No one else talked about it at all, so I just kinda let it slide.
SI - thank god we got rid of you as apparently I triggered your scum sensor pretty early
PCM - I hate your role with a passion. See the NCIS game, when I was a neutral mafia spy - I had a real hard time figuring out what exactly I should do with it and what is fair to play. When that role is pro-town, it can break the game really easily. Note, this is nothing against you, you did a really good job with it. I just think it is really questionable for mafia to not be able to trust a mod supplied thread. I remember some other game where the mafia even created a second thread to avoid a possible eavesdropper, and it just gets to be not as fun.
Pyro - I thought you had to be scum to balance out mafia teams (4 each), and was pretty annoyed in the morning when I was targeted for roleblock again. Was tempted to go on a huge info dump to get you lynched. Turns out you were town. Lol. glad I didn't make a fool of myself.

Looking back on it, probably should have tried to work with Jcakes more.

Also Thy, how did that postman role work? It sounded interesting.

Just read the entire Jilted thread, sorry Gwaihir, I couldn't play nice because I wasn't mafia, crazy huh? Although it would have been really neat to have a hand in hand power with townie roles, would have really shook things up.

He was going to pick a target and their actions were going to be delayed for 24 hours.

Could have made for some interesting results. EG three night kills etc.


I did it because mainly I was concerned that with that many players, the game could trundle on slowly for eight weeks with everyone getting fed up by the end. Yes, I can mod-kill people but I felt that the second vote would give the players an opportunity to take out 'no brainer should be killed' players. EG the silent. The vote requirement was deliberately high to try and ensure that it wasn't a basic second lynch.


It wasn't my preference to change it but I was concerned that by that stage it was basically useless and felt it was best to keep it as a useable option.

The last two or three days were VERY quiet with posts in here and in the QT and I feared the game dying rather than ending.

Sorry Thy, I'm guilty of this myself, I would check in on the thread and read the two, count them two, new posts that happened in the last 8 hours and didn't feel like I had anything to respond to. It seemed kinda draggy at the end and was hoping that Gwaihir was the last one.

P.S. Gwaihir, its on page 190 for the links if you have it set to 10 posts per page.


 
Also, form ther mafia thread:

Gwaihir - Martin Crane, "lawyer" that can save Eddie. His first post sounded like he was curious about Eddie. He wanted to learn omg's character name. He specifically asked ML for a name. Gwaihir and is breadcrumbs.

:P I can't argue that one. I want to know what is going on! As town or mafia.
 
Just read the entire Jilted thread, sorry Gwaihir, I couldn't play nice because I wasn't mafia, crazy huh? Although it would have been really neat to have a hand in hand power with townie roles, would have really shook things up.



Sorry Thy, I'm guilty of this myself, I would check in on the thread and read the two, count them two, new posts that happened in the last 8 hours and didn't feel like I had anything to respond to. It seemed kinda draggy at the end and was hoping that Gwaihir was the last one.

P.S. Gwaihir, its on page 190 for the links if you have it set to 10 posts per page.

I figured you had to be, as that mechanic would have just been awesome, and it would balance out the teams (Jilted was definitely a bit stronger Angry.)

Thanks!


 
Also, our group should ahve always just went for the second target and let you guys take out the top one. You got ML as we thought, but should ahve predicted similar responses for Uraj and Loz. 2 extra townie kills at the end would have went a long way to getting mafia to a victory.
 
Yeah, I knew there were two mafias, so I was wondering why we kept getting one NK. If you guys had kept getting two a night we would have been all kinds of screwed.

Yup, 2 town kills every night is very scary, its ust so hard to do.

One random thought I had for a fun setup: Two mafia teams that can win together, but split them into two talking groups, each with a kill.


 
Back
Top