What do you mean exactly?phar - good job on your claim, it matched with what I thought as we had tried to kill you 2 nights in a row, and both failed.
He was going to pick a target and their actions were going to be delayed for 24 hours.Also Thy, how did that postman role work? It sounded interesting.
I did it because mainly I was concerned that with that many players, the game could trundle on slowly for eight weeks with everyone getting fed up by the end. Yes, I can mod-kill people but I felt that the second vote would give the players an opportunity to take out 'no brainer should be killed' players. EG the silent. The vote requirement was deliberately high to try and ensure that it wasn't a basic second lynch.Also, any special reason you put in the vote 2 mechanic Thy?
It wasn't my preference to change it but I was concerned that by that stage it was basically useless and felt it was best to keep it as a useable option.Note: I did argue for it not becoming a simple majority vote near the end, thought it would end up getting mafia lynched as the masons were as big a team as we were. Also rule change in middle of game is hard to deal with.
Also am I just missing the post with the threads? I wanted to see the other mafia and mason threads, but can't find them on the first page. am I just being blind?
He was going to pick a target and their actions were going to be delayed for 24 hours.
Could have made for some interesting results. EG three night kills etc.
I did it because mainly I was concerned that with that many players, the game could trundle on slowly for eight weeks with everyone getting fed up by the end. Yes, I can mod-kill people but I felt that the second vote would give the players an opportunity to take out 'no brainer should be killed' players. EG the silent. The vote requirement was deliberately high to try and ensure that it wasn't a basic second lynch.
It wasn't my preference to change it but I was concerned that by that stage it was basically useless and felt it was best to keep it as a useable option.
The last two or three days were VERY quiet with posts in here and in the QT and I feared the game dying rather than ending.
It's in the Day Ten end post. I'll copy it to somewhere in post 2 or 3.
Whole bunch of random thoughts put together.
rough game for the mafia. Weak powers verse a town with a ton of very strong ones. 2 mafia teams further weakened us, as 7 would have been reasonable for this size game on one team. Top it off with role reveals on night kills without any fake claims and wow, super difficult. I completely agree with Gory, the strongest town power was 5 confirmed masons - that is just scary, they were a bigger voting block than even the mafia factions. Oh well, the game was still quite fun.
It also did not help that mafia had so many one kill nights. Apparently Jcakes and I felt exactly the same about people a couple of nights, and there were several more with saves it seems.
Anyways, for specific people:
omg - well played sir. Great job. Had me completely fooled.
frozzzen - Again great job on outing the doc. Really wish that would have worked out better for us.
phar - good job on your claim, it matched with what I thought as we had tried to kill you 2 nights in a row, and both failed.
coju - LEAVE ME ALONE IM NOT SCUM I PROMISE. good job on hunting me down.
Gory - yeah, I abandoned the 2-mafia theory pretty quick in the late game. figured if it came down to it, I could point out that everyone just flipped anti-town. No one else talked about it at all, so I just kinda let it slide.
SI - thank god we got rid of you as apparently I triggered your scum sensor pretty early
PCM - I hate your role with a passion. See the NCIS game, when I was a neutral mafia spy - I had a real hard time figuring out what exactly I should do with it and what is fair to play. When that role is pro-town, it can break the game really easily. Note, this is nothing against you, you did a really good job with it. I just think it is really questionable for mafia to not be able to trust a mod supplied thread. I remember some other game where the mafia even created a second thread to avoid a possible eavesdropper, and it just gets to be not as fun.
Pyro - I thought you had to be scum to balance out mafia teams (4 each), and was pretty annoyed in the morning when I was targeted for roleblock again. Was tempted to go on a huge info dump to get you lynched. Turns out you were town. Lol. glad I didn't make a fool of myself.
Looking back on it, probably should have tried to work with Jcakes more.
Also Thy, how did that postman role work? It sounded interesting.
He was going to pick a target and their actions were going to be delayed for 24 hours.
Could have made for some interesting results. EG three night kills etc.
I did it because mainly I was concerned that with that many players, the game could trundle on slowly for eight weeks with everyone getting fed up by the end. Yes, I can mod-kill people but I felt that the second vote would give the players an opportunity to take out 'no brainer should be killed' players. EG the silent. The vote requirement was deliberately high to try and ensure that it wasn't a basic second lynch.
It wasn't my preference to change it but I was concerned that by that stage it was basically useless and felt it was best to keep it as a useable option.
The last two or three days were VERY quiet with posts in here and in the QT and I feared the game dying rather than ending.
Just read the entire Jilted thread, sorry Gwaihir, I couldn't play nice because I wasn't mafia, crazy huh? Although it would have been really neat to have a hand in hand power with townie roles, would have really shook things up.
Sorry Thy, I'm guilty of this myself, I would check in on the thread and read the two, count them two, new posts that happened in the last 8 hours and didn't feel like I had anything to respond to. It seemed kinda draggy at the end and was hoping that Gwaihir was the last one.
P.S. Gwaihir, its on page 190 for the links if you have it set to 10 posts per page.
Yeah, I knew there were two mafias, so I was wondering why we kept getting one NK. If you guys had kept getting two a night we would have been all kinds of screwed.