[HC Sept][Guardian] Zorro, the HC druid flying like the wind on his Tornado

Babyhell

Well-known member
Jan 22, 2019
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Disclaimer: now Guardian! Thread will be reworked a bit to be his Guardian/Diary thread (in progress)

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Hereby i announce the birth of a new HC baby, my Windy-to-be druid, Zorro!
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Shortcuts
Introduction: right below!
The build and gearing
Normal chapter
Nightmare chapter
Hell chapter
Personal successes
Start of diary

Dump at Guardian

He will be twinked as usual in this Sept, and started with stats charms and low level stuff to be unlocked on the first session:
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So let's see how it goes!
 
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The build and gearing

Skills table (78pts, clvl 71+NM completed)
Summoning (16)Elemental (62)Shapeshifting (0)
1 Raven1 Arctic blast
1 Spirit wolf20 Cyclone
3 Dire wolf1 Twister
1 Bear20 Tornado
10 Oak sage20 Hurricane

Targeted/Available gear (option 1)
Rich (BB code):
Head Jalal's mane ?
Weap1 Spirit sword 33FCRArmor Vipermagi 32/13 14 Allres jewelOffhand1 Whistan's PDiamond
Weap2 CtAOffhand2 Lidless wall
Gloves MagefistBelt SoE (damage reduction)Boots Eth Sandstorm treks
Amulet Mara's 28Ring1 Ravenfrost 19dexRing2 SoJ

Targeted/Available gear (option 2)
Rich (BB code):
Head Jalal's mane Shael
Weap1 Hoto 36allresArmor Vipermagi 32/13 ShaelOffhand1 Whistan's Shael
Weap2 CtAOffhand2 Lidless wall
Gloves MagefistBelt SoE (damage reduction)Boots Eth Sandstorm treks
Amulet Mara's 28Ring1 Ravenfrost 19dexRing2 Rare FCR ring

Targeted breakpoints
99FHR

  • Spirit sword 55//Hoto 0
  • Vipermagi res 0//Vipermagi Shael'ed 20
  • Sandstorm treks 20
  • Jalal's mane 30//Shael'ed 50
  • Charms 0//10+

32//52FBR
  • Whistan 40//Shael'ed 60
99//99FCR
  • Spirit sword 33//Hoto 40
  • Magefist 20
  • Vipermagi 30
  • Lidless wall 20?//FCR ring

All resistances 175 (180//183)
  • Anya quests up to NM 20
  • Mara 28
  • Vipermagi 32 + 14 allres jewel//Vipermagi Shael'ed 32
  • Whistan Pdiamond 19//Shael'ed 0
  • Jalal's mane 30
  • Spirit sword 0//Hoto 36
  • various charms around 37+

Stats tuning
For gear, reqs and bonuses are as follows (option 2 as it covers all targeted breakpoints):
Rich (BB code):
Gear                | Str Req | Dex Req |
Base: Str 15 Dex 20
Mara's              |       - |       - |
+5 Stats
Ravenfrost          |       - |       - |
+19 Dex
Rare FCR ring       |       - |       - |
Current: Str 20 Dex 39
String of ears      |      20 |       - |
+45 Str: Str 65 Dex 39
Vipermagi           |      43 |       - |
Magefist            |      45 |       - |
Hoto (flail)        |      41 |      35 |
+10 Dex
[Sw] CTA (flail)    |      41 |      35 |
Whistan's           |      53 |       - |
[Sw] Lidless wall   |      58 |       - |
Jalal's mane        |      65 |       - |
+20 Str
Current: Str 85 Dex 49
Eth Sandstorm treks |      81 |       - |
+15 Str
Total: Str 100 Dex 49

Gear dumps
Code:
Jalal's Mane
Totemic Mask
Defense: 281
Durability: 19 of 20
Required Level: 42
Required Strength: 65
Fingerprint: 0x7eeb8e1f
Item Level: 87
Version: Expansion 1.10+
+2 to Shape-Shifting Skills (Druid Only)
+2 to Druid Skill Levels
+30% Faster Hit Recovery
20% Bonus to Attack Rating
+184% Enhanced Defense
+20 to Strength
+20 to Energy
All Resistances +30
+5 to Mana after each Kill

To be completed!

References
@Peytron Windy Patriach Auster
 
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Session summary
He started the journey on p8 until act 2, where he switched to p5 just for speed - he ended close to lvl 25 which is already a nice enough level at that point. Act 3 has been started on p5 too, stopped at Spider's waypoint, no organ yet.
Skillwise, he went for the safer summoning approach - i didn't feel like handling mana issues of a fire element start was my cup of tea in HC, i keep it for a fire druid in SC.

Diary
Everything is smooth with such melee twinking, and he hit lvl 12 at Inifuss tree
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Found a nice low level cap in the Dark wood too
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Black marsh - Countess wouldn't be far from WP at least if i needed to run her!
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.

Andy's easy - no more life pots...
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I kept the Act 1 merc, using arctic horn and furs, and Coif of glory for the blind target... well, could find better helm i guess.
Anyway, hit lvl 24 while desperately trying to find the Summoner, which was obviously on the last branch...
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Duriel fight. Using the Jade Tan Do for CBF, Twitchtroe, Cathan's helm and amulet for 15-20 fire damage bonus, Steelclash as a nice low level shield, Bloodfist, and a big load of resistance/life charms to max it all
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Somehow ending state before getting the Spider waypoint, after th 20 life bonus quest. Nice 2.25 hours session!
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See you on next update!
 
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Update on build and gearing section. I need to find a way to work around FCR lacking. I will check my Druid amulet to see if I can find an alternative to Mara's with some FCR, therefore remove SoJ I guess to complete FCR without losing the CBF from Ravenfrost - I won't Cham that Jalal's...

Other option is also to throw in Hoto, but what a FHR loss! But can be worked around using charms and Shael in Vipermagi and Jalal's mane instead of res jewel and res charms, so it's an option.

Skillwise, by that level I would just pump Twister as synergy, I don't think pets need more points, but maybe I'm wrong on that point, and having better pets would help survivability more than working on Tornado/Cyclone synergy.

The build and gearing

Skills table (78pts, clvl 71+NM completed)
Summoning (16)Elemental (62)Shapeshifting (0)
1 Raven1 Arctic blast
1 Spirit wolf20 Cyclone
3 Dire wolf1 Twister
1 Bear20 Tornado
10 Oak sage20 Hurricane

Targeted/Available gear (option 1)
Rich (BB code):
Head Jalal's mane ?
Weap1 Spirit sword 33FCRArmor Vipermagi 32/13 14 Allres jewelOffhand1 Whistan's PDiamond
Weap2 CtAOffhand2 Lidless wall
Gloves MagefistBelt SoE (damage reduction)Boots Eth Sandstorm treks
Amulet Mara's 28Ring1 Ravenfrost 19dexRing2 SoJ

Targeted/Available gear (option 2)
Rich (BB code):
Head Jalal's mane Shael
Weap1 Hoto 36allresArmor Vipermagi 32/13 ShaelOffhand1 Whistan's Shael
Weap2 CtAOffhand2 Lidless wall
Gloves MagefistBelt SoE (damage reduction)Boots Eth Sandstorm treks
Amulet Mara's 28Ring1 Ravenfrost 19dexRing2 Rare FCR ring

Targeted breakpoints
99FHR

  • Spirit sword 55//Hoto 0
  • Vipermagi res 0//Vipermagi Shael'ed 20
  • Sandstorm treks 20
  • Jalal's mane 30//Shael'ed 50
  • Charms 0//10+

32//52FBR
  • Whistan 40//Shael'ed 60
99//99FCR
  • Spirit sword 33//Hoto 40
  • Magefist 20
  • Vipermagi 30
  • Lidless wall 20?//FCR ring

All resistances 175 (180//183)
  • Anya quests up to NM 20
  • Mara 28
  • Vipermagi 32 + 14 allres jewel//Vipermagi Shael'ed 32
  • Whistan Pdiamond 19//Shael'ed 0
  • Jalal's mane 30
  • Spirit sword 0//Hoto 36
  • various charms around 37+

Stats tuning
For gear, reqs and bonuses are as follows (option 2 as it covers all targeted breakpoints):
Rich (BB code):
Gear                | Str Req | Dex Req |
Base: Str 15 Dex 20
Mara's              |       - |       - |
+5 Stats
Ravenfrost          |       - |       - |
+19 Dex
Rare FCR ring       |       - |       - |
Current: Str 20 Dex 39
String of ears      |      20 |       - |
+45 Str: Str 65 Dex 39
Vipermagi           |      43 |       - |
Magefist            |      45 |       - |
Hoto (flail)        |      41 |      35 |
+10 Dex
[Sw] CTA (flail)    |      41 |      35 |
Whistan's           |      53 |       - |
[Sw] Lidless wall   |      58 |       - |
Jalal's mane        |      65 |       - |
+20 Str
Current: Str 85 Dex 49
Eth Sandstorm treks |      81 |       - |
+15 Str
Total: Str 100 Dex 49

References
@Peytron Windy Patriach Auster
 
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Session 2
Summary/Diary
Short one, only leveled up to 27 on p5 while grabbing the two first organs. But started to use Tornado instead of poisoning melee approach, using a Sigon's shield and Spirit sword. Merc had been replaced by Defensive Desert one, the Rogue had served well - and was still. See below his lvl 27 stuff: gemmed helm for necessary Strength, Boneflesh for LL, and the shared ethereal Partizan with aura 17.

Some pics
Use of Tornado has started
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Merc stuff for lvl 27
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Flayer's jungle's found amulet and Ormus' ring
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See you on next update!
 
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Session 3 (1/2)
Summary
Tornado started to feel good after merc hit lvl 27 and Insight turned on. From here, everything was a breathe, and even on map generation - except for the segment Council/Mephisto - there was luck and quick paths.

Had to resurrect the merc once vs Diablo himself, but the seals were a joke.

Diary below to be commented, current status at lvl 30 at Harrogath after gear update on the next post (image number limitation).

See you on next update!

Diary
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Sarina gave merc the lvl 27 #Meditation!

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*knock knock*

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Was it that easy?! Yes, definitely.

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Well not close enough to 29...

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Straight to the waypoint!

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Straight to the forge oO

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Bow to Perfect Sapphire!

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Hurricane unlocked :) First time ever I am using this skill!

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And so the Act 4 ends...after one merc revive. See you in Nightmare Big D!
 
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[End of Session 3 posts due to image number limitation]
Session 3 (2/2)
Note: as targeted endgame stuff, Vipermagi is to be socketed with Shael thanks to Larzuk in the upcoming session. This will set the 99FHR (105), as the next next upgrades will be Jalal's at 42 (+30) then Hoto (-55, charms will be needed until NM Larzuk for Jalal's Shael socketing). End of the plan is taking out Bloodfist for Magefist (-30FHR) when starting to use Sandstorm treks (+20), and add either two sc with FHR or a gc with FHR.
End of session gear, lvl 30
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Skills status
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Session 4
Another small session... until Crystalline Passage on p7. That's plain crazy easy, and the sound is a worthy companion if session doesn't last too long, or you'll be dreaming of it!.
Larzuk's reward unlocked at lvl 31
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And after getting the Crystalline waypoint, went back to town and Shael'ed the Vipermagi.
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All points went for Hurricane, i think i'll max it, then Tornado, then Cyclone armor. For now, i don't even note that wolves are passed away... a bit OP for now!

Time to start my random Amazon :p

See you on next update!
 
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Session 5
Summary
Destroyer! Nothing much to say as the build is really overpowered for Normal mode now... only death of my merc had been vs Baal.
Now it will be leveling until around the 50/60 here or there in Act 5, then jump into Nightmare and count on a real run through ;)

Diary
Ancients were killed in a matter of seconds on p1 at evidence...
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Then p7 until Destroyer :)
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No more mana, but Hurricane was still on... it had been enough ^^

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See you on next update!
 
Nightmare chapter ran through

Beside LK running with Tournamenteress, restarted the journey with Zorro a week ago (playing BrianTribute is... hard task due to bad skill rolls). Well, all i can tell is that he is kinda overpowered through Nightmare... he had been cruising so easily that i started to use some life pots on the way to Anya... oO Right he is heavily twinked, but i wouldn't think it would be that easy!

I must admit that with a plain 0MF/GF, he is not sacrificing anything...but he found one useful twinking unique dropped by Hephasto:
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He got a Io from the forge right after, and a 250ed Bonesnap from a jar before rescuing Anya.

Ancients gave lvl 71, ended Nightmare at lvl 73 :)
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Afterwards jumped into Hell (p3) with Shael'ed Jalal's mane, and stopped today at lvl 74, Outer cloister waypoint - but didn't save Cain yet.

#HavingABlast
 
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Hell chapter (p3) - Acts 1 to 3

After a Nightmare run through (Hurricane is really strong!), early Hell gives somehow... the same feeling. He keeps finding some uniques and sometimes even nice rares with his now unbelievably sky high 6MF, and this time Andy delivered some Druid piece with and essence - nice to have!
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On act 2, Radament's kill is posted as there was nothing of real interest afterwards, and stopped session at lvl 77.5, after "Reclaiming the Staff" (Themed evening with my druids ^^)
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Next session brought me to act 4, so...

Stomping Duriel and Mephisto #WhoNeedsPots

Well i'm bragging a bit but some situations were not that easy to handle, and i had a REALLY close NDE!

The questing to Duriel granted me a somehow close to be nice pair of rare boots, and nothing really much noteworthy, even Duriel's fight went without a pot, so.... let's go to act 3.

Entered the Spider Forest at lvl 79, and hit lvl 80 at the Flayer's dungeon when meeting my first Hell Gem shrine... sadly i only had a Flawless Sapphire at that time, but well.

Then Lower Kurast and some unique i guess dropped me nice charms, being a Sharp GC of Maiming and a Russet of Good Luck
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Council surprised me a bit, granting me one of my closest NDE ever...
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It was under 10 before entering the Portal...

This was due to Ismail, who had to be taken separately and.... killed mostly thanks to Hurricane, waiting beside my meatshields -_-
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Then hit lvl 81 right before entering Durance lvl 2, and before Mephisto, a set Death mask dropped (116 def roll).

Session ended with the kill of Mephisto and stepping in Act 4. I guess that with now 13MF, i couldn't hope for better drops...
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Side note
For now i just find the current balance between Tornado and Hurricane working pretty well - Hurricane will take some time to handle immunes, but recasting meatshields is not the hardest task in the game...without Hurricane, it wouldn't be really doable, Tornado shines in open areas vs groups, but in tight places the random behaviour is almost impossible to handle properly.

Also, merc's weapon really shows his limits (Insight in an Eth Partizan). Sadly the only Threshers dropped with 4os are on Frida, and i got only two, still without a lvl 17 aura (lvl 16 best). So i'll keep upgrading hers until a lvl 17 pops before giving away the second Thresher (that will be a 16 one as a consequence, that should be enough). Will have a crafting session soon, have to check her available runes!
Edit: and she did craft one! So her lvl 16 has been transferred to twinked HC characters, and Zorro's merc will use it on his next session :)

See you on next edit/update!
 
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Hell chapter (p1)

Act 4 and 5 will be done on p1 for safety, i wouldn't like to take too much risks so close to the end. Maybe some higher psetting for leveling a bit at Eldritch or Pindle, but the plan is getting an easy questing in order to complete the Guardian Sept. And also to compensate the awful gaming time with BrianTribute on the Random Tournament -_-

Act 4 - Joking with Big D
So it has now started with a real run through Act 4... Izual had been killed easily, dropping nothing of interest, and so did the Hell forge with a crappy Lum. At this psetting, CS had been a joke too, and Big D only required a Grizzly recast.

No level taken that way, let's see what Act 5 will be next!
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Act 5 - Rescuing Anya for fun, Pindling a bit, AFKing at Ancients, stomping Baal... and easy ending
After a cruising segment until the Crystalline passage, unlocking Larzuk's quest and finding out that the map is a very good one for Thresher Sockets running, she had been delivered pretty easily. On the way found a nice unique, and afterwards got a couple of NDE from Frenzytaur packs, but managed to get to the Ancients, and after the kill of the whirler, the two other ones were killed by the bear and his buddy merc, the last one while I was getting my son who just ended his night at that time - both were Stone skinned...
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Last segment had been restarted from Ancient's way waypoint. At p1 still, there had been no souls of frenzytaurs to face so... it was even easier. In the end, Baal died using a couple of purples and some bear recasting while the clone was present. So well in the end, that's it for him... Congrats Guardian Zorro ^^

Oh, and by the way, he finally got his gg drop...yay!
Code:
Lion Branded Grand Charm of Balance
Grand Charm
Required Level: 42
Fingerprint: 0x177fd3d4
Item Level: 84
Version: Expansion 1.10+
Unidentified
+1 to Combat Skills (Paladin Only)
+12% Faster Hit Recovery
 
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Guardian dump
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Name: Zorro
Class: Druid
Experience: 923344687
Level: 83

Naked/Gear
Strength: 60/97
Dexterity: 96/135
Vitality: 329/345
Energy: 20/59
HP: 846/988
Mana: 184/242
Stamina: 470/553
Defense: 24/1406
AR: 450/18207

Fire: 191/151/91
Cold: 188/148/88
Lightning: 230/190/130
Poison: 222/182/122

MF: 13 Block: 62
GF: 0
FR/W: 20
FHR: 110
IAS: 0
FCR: 100

Raven: 1/9
Poison Creeper: 0/0
Oak Sage: 7/15
Summon Spirit Wolf: 3/11
Carrion Vine: 0/0
Heart of Wolverine: 0/0
Summon Dire Wolf: 7/15
Solar Creeper: 0/0
Spirit of Barbs: 0/0
Summon Grizzly: 4/12

Werewolf: 0/0
Lycanthropy: 0/0
Werebear: 0/0
Feral Rage: 0/0
Maul: 0/0
Rabies: 0/0
Fire Claws: 0/0
Hunger: 0/0
Shock Wave: 0/0
Fury: 0/0

Firestorm: 0/0
Molten Boulder: 0/0
Arctic Blast: 1/14
Fissure: 0/0
Cyclone Armor: 20/33
Twister: 11/24
Volcano: 0/0
Tornado: 20/33
Armageddon: 0/0
Hurricane: 20/33

Main switch
Heart of the Oak
Flail
KoVexPulThul
One Hand Damage: 1 - 24
Durability: 30 of 30
Required Level: 55
Required Strength: 41
Required Dexterity: 35
Fingerprint: 0x51db593
Item Level: 83
Version: Expansion 1.10+
+3 to All Skills
+40% Faster Cast Rate
+75% Damage to Demons
+100 to Attack Rating against Demons
+150% Damage to Undead
Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
7% Mana stolen per hit
+10 to Dexterity
Replenish Life +20
Increase Maximum Mana 15%
All Resistances +36
Level 4 Oak Sage (25/25 Charges)
Level 14 Raven (60/60 Charges)
4 Sockets (4 used)
Socketed: Ko Rune
Socketed: Vex Rune
Socketed: Pul Rune
Socketed: Thul Rune

Whitstan's Guard
Round Shield
Defense: 154
Chance to Block: 67
Durability: 62 of 64
Required Level: 29
Required Strength: 53
Fingerprint: 0x13efb4d2
Item Level: 45
Version: Expansion 1.10+
+60% Faster Block Rate
55% Increased Chance of Blocking
+175% Enhanced Defense
Half Freeze Duration
+5 to Light Radius
1 Sockets (1 used)
Socketed: Shael Rune

CtA switch
Call to Arms
Superior Flail
AmnRalMalIstOhm
One Hand Damage: 3 - 85
Durability: 34 of 34
Required Level: 57
Required Strength: 41
Required Dexterity: 35
Fingerprint: 0xc7c21a57
Item Level: 80
Version: Expansion 1.10+
+1 to All Skills
+40% Increased Attack Speed
255% Enhanced Damage
+1 to Attack Rating
+150% Damage to Undead
Adds 5 - 30 Fire Damage
7% Life stolen per hit
Prevent Monster Heal
+4 to Battle Command
+4 to Battle Orders
+2 to Battle Cry
Replenish Life +12
30% Better Chance of Getting Magic Items
Increase Maximum Durability 14%
5 Sockets (5 used)
Socketed: Amn Rune
Socketed: Ral Rune
Socketed: Mal Rune
Socketed: Ist Rune
Socketed: Ohm Rune

Lidless Wall
Grim Shield
Defense: 288
Chance to Block: 0
Durability: 70 of 70
Required Level: 41
Required Strength: 58
Fingerprint: 0xab4ade81
Item Level: 87
Version: Expansion 1.10+
+1 to All Skills
+20% Faster Cast Rate
+91% Enhanced Defense
+10 to Energy
Increase Maximum Mana 10%
+3 to Mana after each Kill
+1 to Light Radius

Armor gear
Jalal's Mane
Totemic Mask
Defense: 281
Durability: 20 of 20
Required Level: 42
Required Strength: 65
Fingerprint: 0x7eeb8e1f
Item Level: 87
Version: Expansion 1.10+
+2 to Shape-Shifting Skills (Druid Only)
+2 to Druid Skill Levels
+50% Faster Hit Recovery
20% Bonus to Attack Rating
+184% Enhanced Defense
+20 to Strength
+20 to Energy
All Resistances +30
+5 to Mana after each Kill
1 Sockets (1 used)
Socketed: Shael Rune

Skin of the Vipermagi
Serpentskin Armor
Defense: 279
Durability: 24 of 24
Required Level: 29
Required Strength: 43
Fingerprint: 0x370006b8
Item Level: 85
Version: Expansion 1.10+
+1 to All Skills
+30% Faster Cast Rate
+20% Faster Hit Recovery
+120% Enhanced Defense
All Resistances +32
Magic Damage Reduced by 13
1 Sockets (1 used)
Socketed: Shael Rune

String of Ears
Demonhide Sash
Defense: 108
Durability: 22 of 22
Required Level: 29
Required Strength: 20
Fingerprint: 0x14e8631e
Item Level: 60
Version: Expansion 1.10+
8% Life stolen per hit
+168% Enhanced Defense
+15 Defense
Damage Reduced by 11%
Magic Damage Reduced by 13
+10 Maximum Durability

Sandstorm Trek
Scarabshell Boots
Defense: 238
Durability: 8 of 8
Required Level: 64
Required Strength: 81
Fingerprint: 0x2c451319
Item Level: 85
Version: Expansion 1.10+
+20% Faster Run/Walk
+20% Faster Hit Recovery
+141% Enhanced Defense
+12 to Strength
+11 to Vitality
+83 Maximum Stamina (Based on Character Level)
50% Slower Stamina Drain
Poison Resist +56%
Repairs 1 Durability in 20 Seconds
Ethereal

Magefist
Light Gauntlets
Defense: 25
Durability: 18 of 18
Required Level: 23
Required Strength: 45
Fingerprint: 0x31d04ce7
Item Level: 85
Version: Expansion 1.10+
+1 to Fire Skills
+20% Faster Cast Rate
Adds 1 - 6 Fire Damage
+28% Enhanced Defense
+10 Defense
Regenerate Mana 25%

Jewelry
Mara's Kaleidoscope
Amulet
Required Level: 67
Fingerprint: 0xf06a5d7f
Item Level: 87
Version: Expansion 1.10+
+2 to All Skills
All Stats +5
All Resistances +28

Dread Hold
Ring
Required Level: 23
Fingerprint: 0x8caddedc
Item Level: 80
Version: Expansion 1.10+
10% Chance to cast level 3 Charged Bolt when struck
+10% Faster Cast Rate
+14 to Energy
+4 to Mana
Lightning Resist +20%

Raven Frost
Ring
Required Level: 45
Fingerprint: 0xebedf86a
Item Level: 85
Version: Expansion 1.10+
+222 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+19 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen
Natural Grand Charm of Dexterity
Grand Charm
Required Level: 42
Fingerprint: 0x98645b87
Item Level: 64
Version: Expansion 1.10+
+1 to Elemental Skills (Druid Only)
+5 to Dexterity

Natural Grand Charm of Burning
Grand Charm
Required Level: 42
Fingerprint: 0x813f822
Item Level: 85
Version: Expansion 1.10+
+1 to Elemental Skills (Druid Only)
Adds 3 - 5 Fire Damage

Natural Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0x4fca608d
Item Level: 80
Version: Expansion 1.10+
+1 to Elemental Skills (Druid Only)

Natural Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0x66ea9ccb
Item Level: 80
Version: Expansion 1.10+
+1 to Elemental Skills (Druid Only)

Natural Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0xfe861bc3
Item Level: 85
Version: Expansion 1.10+
+1 to Elemental Skills (Druid Only)
Lapis Small Charm of Life
Small Charm
Required Level: 14
Fingerprint: 0x1989931a
Item Level: 45
Version: Expansion 1.10+
+10 to Life
Cold Resist +7%

Coral Small Charm of Sustenance
Small Charm
Required Level: 20
Fingerprint: 0xe4637197
Item Level: 80
Version: Expansion 1.10+
+11 to Life
Lightning Resist +8%

Coral Small Charm of Life
Small Charm
Required Level: 20
Fingerprint: 0xd06a6098
Item Level: 80
Version: Expansion 1.10+
+9 to Life
Lightning Resist +9%

Lapis Small Charm of Sustenance
Small Charm
Required Level: 17
Fingerprint: 0x7cd0a9ea
Item Level: 85
Version: Expansion 1.10+
+15 to Life
Cold Resist +7%

Garnet Small Charm of Flame
Small Charm
Required Level: 20
Fingerprint: 0x687b7cd3
Item Level: 80
Version: Expansion 1.10+
Adds 1 - 2 Fire Damage
Fire Resist +9%

Stout Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x6efa4bd0
Item Level: 80
Version: Expansion 1.10+
+1 Defense
+19 to Life

Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x9573c38c
Item Level: 80
Version: Expansion 1.10+
+18 to Life

Serpent's Small Charm of Vita
Small Charm
Required Level: 40
Fingerprint: 0xee1c758b
Item Level: 80
Version: Expansion 1.10+
+18 to Life
+14 to Mana

Shimmering Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0x24369
Item Level: 80
Version: Expansion 1.10+
All Resistances +4
6% Better Chance of Getting Magic Items

Garnet Small Charm of Life
Small Charm
Required Level: 20
Fingerprint: 0x14229cd2
Item Level: 68
Version: Expansion 1.10+
+6 to Life
Fire Resist +9%

Small Charm of Sustenance
Small Charm
Required Level: 17
Fingerprint: 0x13ba39af
Item Level: 38
Version: Expansion 1.10+
+15 to Life

Small Charm of Sustenance
Small Charm
Required Level: 17
Fingerprint: 0x2eb51cee
Item Level: 80
Version: Expansion 1.10+
+14 to Life

Cobalt Small Charm of Life
Small Charm
Required Level: 20
Fingerprint: 0x61346236
Item Level: 80
Version: Expansion 1.10+
+7 to Life
Cold Resist +8%

Russet Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0x796f459f
Item Level: 84
Version: Expansion 1.10+
Fire Resist +7%
7% Better Chance of Getting Magic Items

Shimmering Large Charm of Balance
Large Charm
Required Level: 26
Fingerprint: 0xee0134bc
Item Level: 80
Version: Expansion 1.10+
+8% Faster Hit Recovery
All Resistances +6

Amber Grand Charm of Balance
Grand Charm
Required Level: 22
Fingerprint: 0x9473263b
Item Level: 85
Version: Expansion 1.10+
+12% Faster Hit Recovery
Lightning Resist +27%
Horadric Cube
Fingerprint: 0x9c0c25f2
Item Level: 13
Version: Expansion 1.10+

Tome of Town Portal
Fingerprint: 0x8a149715
Item Level: 6
Version: Expansion 1.10+

Name: Waheed
Race: Desert Mercenary
Type: Def-Normal
Experience: 63667988
Level: 83
Dead?: false

Naked/Gear
Strength: 187/207
Dexterity: 151/156
HP: 1750/1833
Defense: 1288/3362
AR: 1952/409920

Fire: 170/130/70
Cold: 200/160/100
Lightning: 170/130/70
Poison: 170/130/70

Stealskull
Casque
Defense: 243
Durability: 18 of 24
Required Level: 35
Required Strength: 59
Fingerprint: 0x3896644c
Item Level: 84
Version: Expansion 1.10+
+10% Increased Attack Speed
+10% Faster Hit Recovery
5% Mana stolen per hit
5% Life stolen per hit
+234% Enhanced Defense
43% Better Chance of Getting Magic Items


Duriel's Shell
Great Hauberk
Defense: 1831
Durability: 41 of 150
Required Level: 63
Required Strength: 108
Fingerprint: 0x8da80dbc
Item Level: 59
Version: Expansion 1.10+
+182% Enhanced Defense
+103 Defense (Based on Character Level)
+15 to Strength
+83 to Life (Based on Character Level)
Cold Resist +30%
All Resistances +20
Cannot Be Frozen
Required Level +7
+100 Maximum Durability
Ethereal


Insight
Thresher
RalTirTalSol
Two Hand Damage: 50 - 482
Durability: 38 of 65
Required Level: 53
Required Strength: 152
Required Dexterity: 118
Fingerprint: 0xf84d069c
Item Level: 79
Version: Expansion 1.10+
Level 16 Meditation Aura When Equipped
+35% Faster Cast Rate
242% Enhanced Damage
+9 to Minimum Damage
209% Bonus to Attack Rating
Adds 5 - 30 Fire Damage
Adds 75 Poison Damage Over 5 Secs (125 Frames)
+3 to Critical Strike
All Stats +5
+2 to Mana after each Kill
23% Better Chance of Getting Magic Items
4 Sockets (4 used)
Socketed: Ral Rune
Socketed: Tir Rune
Socketed: Tal Rune
Socketed: Sol Rune
 
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