Do You See What I See? (Alternate title: "AARGHH!")
Balboa insisted that we prepare thoroughly for our assault on the Swampy Pit. "Preparation is the key here, lads", he announced, "I want you all to do two things for me." Pause. He then explained that we would be
crossing our fingers and
hoping for the best. Things may have got a bit ugly then between the golemancer and the merc but for the comical sight of Rusty's attempts at fulfilling the first requirement. We fell about laughing and it wasn't until we descended the stairs that the last smirks vanished from our faces.
A cursed, extra-fast pack of
Undead Stygian Dolls was our introduction to the 'Pit (how on Earth can you tell if 'Dolls are
extra fast?). Dim Vision and healing potions meant that Jemali could do his work, ably aided by the iron golem. Things become distinctly
funky when the 'Dolls were joined by
Gloams. Drowned Carcasses soon
joined the party - was everything in this accursed dungeon to be extra-fast? The bosses seemed to be hunting in pairs, as
Wind Maim charged in with the last of the 'Carcasses. Worse was to come, though ...
We cleared the first level of the 'Pit - a notable find was Tal Rasha's Horadric Crest, dropped by some random creature.
Descending to the second level, Jemali had stopped, dead still, looking across the water. Balboa joined him for a look and it was then I noticed what was holding their attention. The golemancer was ashen-faced and muttered something like, "the blue-skinned women" but I could tell he was unaware that he had spoken. The cursed, extra-fast, spectral hit 'Doll boss was bad, bad enough, but there was another boss, unseen, sporting
an evil aura. A quick vote was taken on whether proceed further or to pretend that we had cleared the 'Pit and high-tail it back to the Docks (it should be noted that Rusty dutifully raised his hand for both options). It was decided that we circle around the danger-spot and clear other areas of the dungeon to ensure that we had space in which to fight (read that as
run away). We worked our way around to the North-East of Boss Central, defeating any monsters we happened upon, until we were on the fringes of the double boss-pack. Quick as a flash, four or five
Might enchanted Minion 'Dolls swarmed over Jemali, slaying him in the blink of an eye. Balboa ran like a scolded cat, heedless of the danger of losing Rusty in his panic - fortunately, the golem stayed with us. A quick trip back to the Docks was required, and the merc was revived.
Once we had all calmed down, Balboa put his thinking cap on (that's what he calls his
Wormskull, I guess). There was no way we could take on the pack as it was, and to make matters worse, Jemali had temporarily forgotten how to create his
Defiance aura. Balboa thrust the merc in front of one of the many projectile traps in the walls, thinking Jemali would soon remember his trick, but no luck. The golemancer wracked his brains for a method for dealing with these creatures - we had no missile weapons to speak of, so an assault through the bars from a safe distance wasn't possible.
In the end, the idea came -
AmpDam and Attract - and I asked myself why it had taken so long to come up with this tactic. Praise the gods, it worked rather well. A couple of 'Dolls and three 'Carcasses were slain by their own kind and the odds started to look
much better. We circled around once more to the site of Jemali's earlier misfortune and lured the last few minions away from their boss's
Might aura - easy prey. The
'Doll boss approached us on his own and was dispatched. The 'Carcass boss
followed meekly and was similarly dealt with.
Jemali took some of his angst out on a
Water Watcher, slaying the beast. The third level, when we descended, turned out to be a petting zoo with Flayers and their Shamans simply standing around, Dim Visioned and no threat whatsoever.
"A stressful session, lads", remarked Balboa, "But undoubtably very good preparation for the Flayer Dungeon". A some point shortly after that pronouncement, a Rockstopper sallet hit the golemancer in the back of the head, with no indication of how that may have happened.
Stats, etc
No changes from my last update and nothing to add, really.
In reply ...
@boodah, Nukeman8, blockcipher & kykle - yes, I belief that the experiment probably demands that I pump IG in preference to DV. I will soon, I believe, add up to five points to DV for more screen coverage. The rest can go into IG whenever I like. The skill plan (I finally found the envelope I scribbled it down on) allows me to put 10 hard points in DV, and max IG by Level 92 (should I ever get that far).
I don't know why I'm holding onto the ten Skill points I currently have available - I guess I'm still hedging.
I no longer believe that LR needs a point, so I'll skip it.
Champion GumbyBalboa - Level 86, Act 3, The Flayer Dungeon