Golemancer Attempt No.2

You can transfer items from your character, in ATMA, to other characters or extended stashes, with your character still active in a game. This is called "hot-muling with ATMA".

BUT ... the ATMA version of your character will only reflect the latest D2 save - i.e. you may not see items in ATMA that you have only just picked up in D2. It is a good idea to let D2 run for a few, say five, minutes with your character in Town and then switch to ATMA. The two versions of the character should be fully synchronised then.

Even bigger BUT ... you must keep a note of the items that you mule off to your ATMA stash or mules, because you will need to drop those items when you return to D2. Changes you make in ATMA do not get written back to the in-game character (unless you S&E in D2 first). You need to ensure that every ATMA-muled item is no longer carried by your character as you will end up with dupe items otherwise - this is unacceptable to the SPF. And you must drop them, not sell them, as the gold you gain would be gained via duping.

A number of people on the SPF do not like hot-muling in ATMA because of the risk of duping. If you plan to trade with members of the SPF or MP with them, you will need to consider carefully whether you want to hot-mule.
 
What's this: "RL is getting to me" thing everyone keeps talking about? There's no such thing.

Don't get me wrong, I've got a 9-6 job, I do my best to fill up the evenings and weekends, but... well that still leaves the nights, you know? You can squeeze a good, solid 3-4 hours in there between your last drink and first light.

You guys just aren't dedicated enough! :p

Ah, there speaks a single man with no family responsibilities.......



 
Thanks, LozHinge.

One question about ATMA not being in sync with any new items since the last save if you're hot-muling: I think I remember in some games that doing certain actions auto-saves, especially things that bring into play accounting for your loot and coin, like going to a game's bank or looking through a merchant's inventory. Is there an action I can do in or out of town that results in a quick save?
 
BlargX, you're welcome. In answer to your question - I don't know. One of the code readers on the forums might be aware of this, perhaps a question on the Statistics forum will get an answer.
 
Then dream. Help him come up with strategies on how to tackle future problems. Just don't try discussing date **** with roofies. :rolleyes:
 
I`m trying to imagine something like a malee/golem necro.... something like my IG me and my Merc.... DV And Bonewall as crowd control decrep as main curse...

It`s hard to balance the malee/golem...
Something like that:

Curses
10 Decrep
10 DV
01 LTap
pre-req

Bone
01 Bone Armor
20 Bone wall (i just love bone wall, bone prision is so random)

Golem

20 GM Must have
20 BG Must Have
01 SR
01 IG
01 CG
10 FG 60% ED, think is better then the AR from CG

99points lvl 87

So where should i cut? where should i spend more?
so if the weapon dmg add to the base of the IG, so does any +AR? this could work great with GM +500% AR...

:]
Thanks
 
InsaneChars - Good questions, and I still would like to know whether max FG synergized with 1 pt in IG (+120% weapon dmg) and max GM makes for a good, fun PvM character. Also wondering if +skills items would push up the % damage synergy even further. I haven't had any time lately to work on my Nitromancer build (which also maxes Clay Golem; click on link). :cry:

~timevalue
 
i just saw a dueling golemmancer - he used bramble and summoned a CG from town. it actually was pretty effective vs any melee dumb enough to hit the CG, and it follows people halfway across the blood moor
 
My 2 Cents

I have been working on a slight derivative of TimeValue's Nitromancer. It is a slow killer so far. I am waiting to see if I have to max clay golem in order to hit stuff. I just recently made 24th level and got a generic Rusty. I made it out of a maul I gambled for. It had about 100 points of damage on it with an AR boost. In players 8 it didn't do anything. I moved to players 5 and it kills stuff. Not as fast as the Rogue but it pulls it's weight. It is difficult to know what to pump first on this build. A max clay would give a good minion that may kill stuff but you might not need the synergy later. Max golem mastery might be a good way of increasing your life but the last 3 sessions my Rusty didn't seem to take any damage at all for some reason. Max CE is tempting but I am at level 1 and I suck down about 4 blue potions every single battle to feed my need for CE. Right now the 10 points I put into Dim Vision are saving my bacon. I feel kind of bad about it however, like I am playing some dark lord build.
 
Yay, thread necromancy!

Upon a whim, I recently decided to imbue one of Balboa's necro heads to see what I could come up with - this was the result!

Well, Balboa has felt inspired to take up adventuring again. He has defeated Hell Mephisto on /Players 3 and has progressed on to the City of the Damned WP. I hope to get him through the River of Flame (as long as he isn't overcome by Maggots).

What he will make of Oblivion Knights, I do not know. And as for Big D, well, yikes.

I really want to Pat this character, even if I have to cheat and go all the way down to /Players 1 at some stage. I'll post any hightlights as and when, but regrettably, I won't be able to do the storylines as I once did, I just don't have the time/energy. My apologies to those who followed the story and enjoyed it. Go, go, golem!
 
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