The Viper Temple (alt. title - "Aargh!")
The Valley of the Snakes - enough to drive a chill down the spine of even a non-ophidiophobe. Balboa drove us through the Lost City in search of the snake temple Drognan had mentioned. Personally, I though that the Lost City wasn't such a bad a place, you could decorate, put up a lick of paint, and you have your choice of (run-down) apartments ...
There were lots of unfriendly residents in the 'City - many of these urbanites had developed pretty thick, nay, stone, skins. In Hell, stone skin + regeneration <= invulnerable. Amp Damage can swing the odds somewhat in your favour, but Balboa had other ideas. "Use this", he said to Jemali, swapping a puny Voulge for the merc's Hyperion Spear with ED and Cold damage. Yes,
Malice was what we needed. The stone skins bled just fine once Open Wounds was in the equation.
Possessed creatures are not Ampable, but
Open Wounds works well on them, too.
Once underground, slow but steady progress was made. The Claw Vipers (and to a lesser extent, the Salamanders) are glass cannons. Even Rusty was able to kill them, one on one, and it was funny to see them kill themselves on his
Thorns aura. In groups, it was necessary to
Decripify the serpents, to ensure that their damage output was matched by the fighters' regeneration abilities. When required, Balboa would Life Tap for Jemali's benefit.
We had some mishaps, of course. Balboa had clumsily knocked over an urn whilst some Salamanders approached us - two magical swords appeared from nowhere and
we were driven back.
Alarm bells sounded when a
particularly nasty customer turned up, but Balboa threw the
Malice Voulge to Jemali and order was restored.
Balboa can be a canny tactician at times (even if he is cataclysmically clumsy) - he often used doorways to control the battle. The downside of that is that Jemali, peanut brain that he is, sometimes fails to grasp what is required of him in these circumstances. More than once, he stood back and watched Rusty
go about his business, presumably lost in admiration of Balboa's martial and leadership abilities. Rusty was terribly slow dispatching the Vipers on his own - his
Thorns aura doing the bulk of his job. One memorable moment was when Balboa, exasperated by the merc's behaviour, literally shoved the shamed spearsman into the fray. Jemali (simpleton that he is) was not content to stop at the doorway to engage - no, he rushed through the door and was promptly surrounded by Salamanders and Vipers. Screaming in frustration, Balboa led the retreat and reclaimed Jemali from a death I'm not sure he didn't really deserve.
A fly in the ointment was a Mummy Sarcophagus in one of the rooms, which effectively blocked our progress in that direction. Balboa led us back down an alternative route to by-pass this problem - only to discover another Sarcophagus in a corridor. It was Rusty, probably the true brains of our outfit, who discovered the means to overcome this difficulty. He simply stood against the Sarcophagus door, preventing further Dried Corpses from emerging. Encouraged by this success, Jemali slew the other 'Corpses and joined in Rusty's efforts to destroy the box. Unfortunately, the diminishing returns of Rusty's Crushing Blow meant that eventually, damage inflicted was matched by regen. Balboa checked his backpack for the
Malice Voulge as Open Wounds is effective in these cases - only to find that he had left it in his stash in town! An impass ... until Balboa remembered that he can inflict poison with his own melee attack. I cannot remember when Balboa last swung a weapon in anger (not counting the times he has attempted to strike Jemali), so his lapse may be forgivable. With Balboa's help,
we were triumphant.
Another Sarcophagus was encountered and destroyed, this time with Balboa
putting his neck in the noose and blocking the door. Encouraged by this success we retraced our steps to the room with the parked Sarcophagus. This trick, although risky,
really works.
Descending to the next level, we instead somehow found ourselves back in Town. I'm at a loss to explain this, but Drognan informed us that we must clear the Temple again. The Gods are strange in their ways (and annoying as Hell).
Stats and - Aargh!
94 Stats and 8 Skill points free
Lessons learned:
Malice >> Stone Skin,
Thorns > Claw Vipers
My damage output and defence is much improved when I am able to position Jemali behind Rusty. I wish I had a Skill which allowed me to force them to do this.
Things were going so well! I descended to the Viper Altar level and immediately experienced a crash.
*&%$£* it! All that hard work ... Well, all I can do now is (cross fingers it was a one-off) re-run the Temple at /players 1 until I reach the Altar and switch back to /p5. Irritation in extremis.
The one bright spot - I found an amulet in my stash recently which, when I id'd it, turned out to be:
Hexing Amulet of Teleportation
Required Level: 48
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x172415d4
+1 to Curses (Necromancer Only)
Level 2 Teleport (11/25 Charges)
I've never used teleport in anger (I don't believe in it), but it's a temptation now :grin:
I should thank Insane Wayne - one of his posts described how he stood against a Sarcophagus door to keep it shut, so I was aware of the tactic. However, this is the first time I was able to successfully use it myself. The main problem with me using this trick is that you need to use a pitifully vulnerable Necromancer as the door-stopper. Nervy stuff!
Anyway, back to the 'Temple
Champion GumbyBalboa - Level 84, Act 2, The Viper Temple