I'm going to be absolutely shocked if any of these characters complete Normal, especially the Druid.
Speaking of, Coeus has by far the hardest time getting to the Outer Cloister. Probably had a lot to do with the fact he didn't find a single S/U and therefore was stuck with his starting gear the whole way. He couldn't hack it at higher player levels, so P5 all the way for him. Almost died in a few dozen locations, he couldn't drink health potions fast enough against basically every boss pack ever spawned. It was a fun day of running into a pack, turning around and scampering away and hoping only 1-2 monsters followed. Rinse and repeat.
Phoebe, on the other hand, has the easiest time of them all. She almost got to the OC without finding an ethereal weapon but alas that was ruined by a set of throwing knives in the Black Marsh. Ergo no more skills for Phoebe until she can roll a set of self-repair javelins from the three magical ethereal sets that the other characters found. Of course running the entire act on P1 does have a tad to do with her speed up to this point.
And lastly Leto, who has almost maxed out Firebolt up to this point. Starting was tough since she's not allowed a mercenary until Act II. But with quite a bit of luring monsters into darkened alleys to dispatch she has started to shine. Granted she is quaffing down mana potions like it's Spring Break, but they aren't too expensive so she'll manage.
One annoying part is that none of the characters have found a belt. Instead they are running around with their inventory half full of potions. Unfortunately that doesn't help so much in the heat of battle when they are surrounded, as the belt potions go quick.
One quick rule clarification. For the Grab Bag restriction for not having equipment/charms that enhance attributes, does this apply only to Vitality-Energy-Strength-Dexterity or does this also apply to Life-Mana-Stamina?
Speaking of, Coeus has by far the hardest time getting to the Outer Cloister. Probably had a lot to do with the fact he didn't find a single S/U and therefore was stuck with his starting gear the whole way. He couldn't hack it at higher player levels, so P5 all the way for him. Almost died in a few dozen locations, he couldn't drink health potions fast enough against basically every boss pack ever spawned. It was a fun day of running into a pack, turning around and scampering away and hoping only 1-2 monsters followed. Rinse and repeat.
Phoebe, on the other hand, has the easiest time of them all. She almost got to the OC without finding an ethereal weapon but alas that was ruined by a set of throwing knives in the Black Marsh. Ergo no more skills for Phoebe until she can roll a set of self-repair javelins from the three magical ethereal sets that the other characters found. Of course running the entire act on P1 does have a tad to do with her speed up to this point.
And lastly Leto, who has almost maxed out Firebolt up to this point. Starting was tough since she's not allowed a mercenary until Act II. But with quite a bit of luring monsters into darkened alleys to dispatch she has started to shine. Granted she is quaffing down mana potions like it's Spring Break, but they aren't too expensive so she'll manage.
One annoying part is that none of the characters have found a belt. Instead they are running around with their inventory half full of potions. Unfortunately that doesn't help so much in the heat of battle when they are surrounded, as the belt potions go quick.
Code:
[b][U][I]Family's Score[/I][/U][/b]
Family Name Score Last Trading Point Achieved
Theban 0 Act 1 Rogue Camp
Phailstone 0 Act 1 Rogue Camp
Broflovski 0 Act 1 Rogue Camp
Cius 0 Act 1 Rogue Camp
Addams -30 Act 1 OC
Pumpkins -54 Act 1 Rogue Camp
Cunningham -87 Act 1 Rogue Camp
Mursilis -154 Act 1 Outer Cloister
Wolron -154 Act 1 OC
Kennedy -227 Act 1 OC
One quick rule clarification. For the Grab Bag restriction for not having equipment/charms that enhance attributes, does this apply only to Vitality-Energy-Strength-Dexterity or does this also apply to Life-Mana-Stamina?