Re: 1.13 PTR is UP
I gotta say it....this is what took since April to make? Unless the new event is a whole new act's worth of content, it seems like most of what they intended to include has been tossed by the wayside, not just the stash changes we already heard about...
No more Uber leveling, which just means we'll see more Baal/CS runs instead I think. And a lot more low lev grushed chars in public Hell CS games, wish they had fixed the grush bug. Though, with respec, you can play through regularly a lot easier with a Norm/NM spec
Normal gloams not changed? They'll remain the only monster you need to specifically plan for, apparently...
No more IM! Melee classes, rejoice! ACT 2 MERCS REJOICE! My sorcs can finally run the CS without costing 450,000 g.!
I'm glad to see a lot of improvments though! General bug fixes, always a hit. No more one-size-fits-all hammerdins (though I think most will just switch to an Infy sorc since they're still almost OSFA). Better HR drop rates, we'll see if its enough. We'll see how long it takes to figure out a new dupe method, too...
I dont think Immo Arrow is going to be a viable skill, though, since they didnt change the timer, and that's the major problem with the skill: non-spammability, especially when the other options are FA and MS. They need to reduce/remove the timer, and/or tie the elemental damage to the phys damage a la Vengeance so you can use it as a PI killer in a WF/Faith bowzon build.
Druid, barb, assa...dont see the changes making or breaking any existing builds.
Sorcs: why nerf LM? Firewall branch synergies were a waste of time, I dont see anyone using since FW's big thing was you dont need to stick points in synergies, and Blaze and Inferno are not workable skills. Hydra, it'll depend how strategically practical it is with the faster projectiles...and does this affect the Council's Hydras too? Major suckage if they're able to spam 4 hydras each with increased damage
Necs....BG change wont affect its uselessness compared to CG. PN change is nice but PN build was viable already. And, CE, seriously? Yeah, because CE really needed a boost, it was way underpowered....
And no new RWs? No new uniques? No new crafting recipes? Nothing to create new builds around?