Re: Diablo 2 1.13 PTR is UP
Damn, this should have been patch 1.01, not 1.13!
There are some great changes but also some weird decisions.
- Respecialization is now possible!
Simply great.
- Modified the gold bank limit to be a flat cap not bound by level.
Does it mean more or less gold?
- Nightmare/Hell WilloWisps champions/uniques have had their damage greatly reduced.
- Greatly reduced the explosion damage dealt by Fire Enchanted monsters.
About time! Those were my only deaths in late hell (plus some IM of course)
No more death by FE-LE scarabs, exploding council, pindle, evil gloams.. incredible.
- Removed Oblivion Knight's Iron Maiden curse.
Oh my god, that is heaven.
Only.. too bad I made all melee characters less powerful to be able to deal to IM!!
I would have preferred, instead, that Blizzy lowered its damage to an acceptable rate (es: no multipliers).
A new Mystery has been revealed!
Major Bugs
Nothing much for Single Player.
Revised Skill balance for Player Character classes
Changes to my characters (built to be able to defeat almost all monsters at P3):
- archer-javazon: unaffected as she uses both freezing arrow and lightning fury.
- claw-trapsin: a little gift for her shadow master.
- ww barb: improved a bit his CS, luckly berserk is still useful against PI.
- hammer-zealot: primary is melee, but I wonder if all those points spent in BH to deal with IM, PI, FE are now wasted or not.
- wind-fire druid: unaffected as he doesn't shapeshift. However, I would have chosen fire claws instead of fire spells maybe without IM. He's a bit weak lol
- clay-skelemancer: for me CE was already too powerful, but the new patch it's ok from his point of view.
- meteor-orb sorc: unaffected.
So, no changes except for my druid who could have been better, and my preferred character, the zealot, who now has lego hammers as backup.. :tombstone: