Alright so I have one Cham rune. I found it pretty close prior to my hiatus 4 y ago.
Now, what to do with it? I was originally thinking about making Doom in berserker axe, which could be a nice weapon for Holy Freeze paladin, Blizzard Sorc (not best in slot I guess but now with the Sunder Charm mechanics in D2R where both conviction from merc's infinity and sorc's cold mastery only working at 1/5 it could provide an extra "edge" in putting monster resistances to negative values), and finally a nice weapon for some kind of fireclaw Druid by synergizing the Volcano-proc (does it actually work?)
Hand of justice, also looks fun. But in order to make best use of it I guess one also needs at least Dragon runeword armor, which I am not really willing to make at this point. Then one has to decide if it would go in a melee-weapon or a Bow. Holy Fire paladin, Fire claw druid or Explosive/Immolation arrow amazon.
Pride, not so sure. Can the merc even do decent damage with it and stay alive via leeching in high player-setting games? Could be fun for melee builds, but I rather have Reaper's toll. Ranged physical builds benefits a lot from it I guess, like throw barb, who can use lacerator for amp dmg proc. Would be cool for a summon necro too I think.
Mist... why this when you can make Faith? Having 100% piercing attack to save some skill points and having another belt than razortail "worth it"?
Plague I am not huge fan of poison builds, but the lower resist proc could be fun on a tesladin perhaps? I can not think of any build that would use this for a proc, I guess one puts it on a Barb merc? But why when you can have act 2 merc with infinity?
Metamorphosis this looks very cool on paper, BiS for physical melee druids???
I am not so sure as you can tell. I prefer to play melee or caster. Ranged and summoning, not a big fan. I guess my top 3 choices at this point are Doom in berserker axe, Hand of justice in a 1H melee weapon, Metamorphosis
Thank you in advance for insights and ideas.
Now, what to do with it? I was originally thinking about making Doom in berserker axe, which could be a nice weapon for Holy Freeze paladin, Blizzard Sorc (not best in slot I guess but now with the Sunder Charm mechanics in D2R where both conviction from merc's infinity and sorc's cold mastery only working at 1/5 it could provide an extra "edge" in putting monster resistances to negative values), and finally a nice weapon for some kind of fireclaw Druid by synergizing the Volcano-proc (does it actually work?)
Hand of justice, also looks fun. But in order to make best use of it I guess one also needs at least Dragon runeword armor, which I am not really willing to make at this point. Then one has to decide if it would go in a melee-weapon or a Bow. Holy Fire paladin, Fire claw druid or Explosive/Immolation arrow amazon.
Pride, not so sure. Can the merc even do decent damage with it and stay alive via leeching in high player-setting games? Could be fun for melee builds, but I rather have Reaper's toll. Ranged physical builds benefits a lot from it I guess, like throw barb, who can use lacerator for amp dmg proc. Would be cool for a summon necro too I think.
Mist... why this when you can make Faith? Having 100% piercing attack to save some skill points and having another belt than razortail "worth it"?
Plague I am not huge fan of poison builds, but the lower resist proc could be fun on a tesladin perhaps? I can not think of any build that would use this for a proc, I guess one puts it on a Barb merc? But why when you can have act 2 merc with infinity?
Metamorphosis this looks very cool on paper, BiS for physical melee druids???
I am not so sure as you can tell. I prefer to play melee or caster. Ranged and summoning, not a big fan. I guess my top 3 choices at this point are Doom in berserker axe, Hand of justice in a 1H melee weapon, Metamorphosis
Thank you in advance for insights and ideas.