Ritslev said:
That is a good idea.. Franky mentioned it in an earlier thread and I agreed with him then and I do with you now. It is a good route to play. Personally I choose though to leave the Blast at 1.. and pump my Blade Fury instead.
..cut....
Heh 200's... Well I'd suggest instead, if yo'ure rich, putting on an Enigma Armor. Just to see how things turn out befor investing the points.
In all accounts, let me know how it turns out.
SonOfRa
Hi SonOfRa and other contributors to this thread
I though I would document, for you guys, my Fury Assasin because I am so satisfied and proud of how she has turned out - thanks to the inspiration I received from this great thread.
She is in some ways a significant variant on the build mainly because of the items I had in mind for her (that I already had) and because I also wanted to try out the Fire traps instead of the stock lightning ones.
Dan_Fireblade level 85
Notable acheivements:
Did Ancients/clearing of Worldstone/Minoins and Baal in a 3 player game Solo with 2 passengers in Town at level 30 without dieing
Soloed Hell Worldstone/Minions and Baal at level 84
Equipment: (I have provided stats on the equipment where their stats are not already mentioned in this thread)
Helm:Blackthorns Socketed with RAL
prevent monster heal, slows target 20%, 263 def, 20 lightning absorb, Light res 15% amd Fire res 30%, Attacker takes damage of 25
Armour: Steel Carapace Shadow Plate socketed with ORT
8% chance to cast lvl 6 Iron Maiden, 20% FHR, 1640 Def , Regen mana 12%, Cold Res 53%, Light Res 20% , Dam reduced by 10, Self repairing - This armour is Jet black so has a huge cool factor.
Weapon 1: Eth Baranar's Star - Devil Star
Dam 192-237, 200% ED, 200% bonus to AR, 1-200 Fire Light and Cold Dam, +15 Str, +15 Dex, 50% dam to UD - havent decided on what to socket this with yet
SheildMedusa's Gaze Aegis socketed with Perf Ruby
10% chance to cast lvl 7 lower resist when struck, 100% chance to cast level 44 Nova when u die (havent used this yet :thumbsup: ) 7% life stolen per hit, slows target 20%, 442 Def, Cold Res 59%, Fire Res 40% Chance to Block 49%
Weapon 2: Eth Messerschmidts Reaver Champion Axe
200%ED, 212% En Max Dam - based on Char Level, 100% bonus to AR, adds 20-240 fire, +15 all attributes.
Boots:Gore Riders
171% ED
Ring 1:Ravens Frost
Ring 2:Carrion Wind
Fav mods are 10% chance level 10 Poison Nova when struck and 8% chance to cast lvl 13 twister on striking, 6% life steal +136 def vs missle, Poison Res 55% 10% dam goes to mana,
Belt:Nitesmoke
+20 Mana, all Res 10, 50% dam goes to mana + other mods
Gloves:Eth Rares (self repairing)
Light res 26% + other mods
Ammy: Rare + 2 Skills
+ other mods I will replace once I find or craft a better one
Skill Charms: 1 Trapper, 1 Shadow grand charms
Merc: Act 2 Normal Blessed Aim level 83,
Armour:Upgraded Rattle Cage
Helm: Nats Set Helm
Weapon: The Reapers Toll, 33% chance level 1 decrepify 33% deadly strike, ITD, 12% life steal + other mods.
next Weapon at level 84: Tomb Reaver (I like the 10% auto reanimate)
Stats: Base and After Items (BStar and sheid/MReaver)
Str 233 (248/248)
Dex 75 (111/111)
Vit 184 (184/199)
Energy 28 (28/43)
Defense 2748/2306
Life 803/848 (after charms)
Mana 216/242 (after charms)
Hell Resists after fade: Weapon1 75/75/68/75 // Weapon2 75/50/68/75
Main Skills: (Excluding prereq and before + Skills items)
Fade 9 *
Venom 1 #
Shadow Warrior 2 (extra point was a slip 8( )
Shadow Master 20 *
Cloak of Shadows #
Mind Blast 1 #
Fire Blast 3 (may take to 6 to get extra shot from Death Sentry)
Blade Sentinal 5 *
Blade Fury 1 *
Blade Sheild 1
Death Sentry 8 *
Wake of Fire 17 (going for 20) (20 with +skills shoots 5 times fire damage 178-204) *
Wake of Inferno 20 (23 with +skills shoots 10 times fire damage 848-975) *
* Main Stock skills
# Secondary Skills
Blade fury Damage with Eth Baranas Star - 612-1249 (AR 2295 , 4819 with Merc)
Blade fury Damage with Eth Messerschmidts Reaver Champion Axe - 812-2242 (at clvl 85) (AR 1530, 4054 with merc)
As you can see from the items that use I like the chance to cast items (chance to case lower resist, Iron Maiden, poison Nova, Decrepify) and the Merc has the Hit causes monster to flee.
I have a Cranium Basher maul (75% crushing blow) that I want to try out when she gets to level 87 I have to decide whether to pump 20 more into strength first. I am happy with the amount of life that she has.
I know she doesnt have the hi crushing blow but I am still happy with her as she holds her own in big Baal run games and was also able to do a solo Hell Baal run (A test I like to be able to pass with all of my characters)
I would appreciate any tweeks to her that you might be able to suggest when it comes to future skill/stat point allocation.
Thanks again for the guide as I have had immense fun with her.
Best of luck to everyone for your FurySins.
Gezzap