Jathnolf finished Act I. It was sluggish since most of it was him swinging away on players 8 with a 3x chipped emerald Bardiche but eventually we ground through everything. Andariel was easy but dropped nothing of use (dirty rares, ugh, who uses those?). I just hired a Blessed Aim desert mercenary. He's obliged to go weaponless for now because I have three unique weapons, none of which he can use. Haven't come close to dying yet. Jathnolf has found four unique items and zero set items so far.
Current Gear
Weapon 1: Axe of Fechmar (found in a tomb in Catacombs 2)
Weapon 2a: Stoutnail (horked from a unique Devilkin in the Pit)
Weapon 2b: Crushflange (dropped by a unique Tainted in Catacombs 2)
Helm: Biggin's Bonnet (dropped by Blood Raven)
Armour: ringmail with 3x chipped topaz
Ring 1: +3 mana ring (reward from Akara)
Charms: a few little bits of elemental damage and resists
Everything else: either empty slots or plain plebby white items not worth mentioning
The Axe of Fechmar is alright. It does freeze enemies which prevents horking if they shatter, but on the other hand that will also be useful to stop greater mummies from raising undead corpses. I'll switch out to my other weapons when fighting champions and uniques. Crushflange has 33% crushing blow, a decent fall back for bosses. Stoutnail is nothing special, could be worse though. Biggin's Bonnet has +30% damage and some extra mana which actually isn't half bad.