Well WhiteWalker that akward Necromancer who can't have more then one summon journy started slow, Wands do little damage and not being able to summon that early Skeleton for help made it even slower. Eventually though after picking up and selling everything he managed to get
this, which was later changed for
this one, don't know if it is that much faster but for sure has more style points. This made him actually hit hard and after getting the Golem and his archer companion he was set for success. He found this
axe way to early, sadly because the Gnasher would have been great. One
small charm which might be useful later. The countess drop was
ok I guess sadly no Tir and El to get Steel in act II.
His topaz luck for the act was lacking, but he did manage to get lots of GF items, like this
ring, a rare
one and this
charm. He also had trouble gambling for MF gloves and boots, but eventually he scored
these boots and
this gloves, as good as it gets in the MF department sadly not much else.
The journey through the jail and catacombs was mostly uneventful, though a nice
pair of gloves dropped.The fight with Andariel started hard, Golem was blown up in 2 hits and she got me low real fast even with the Antidote pumped resists. But eventually I managed to get a setup where she focused me, while the Golem slowed her and Abhaya could fire at will and she went down, leaving us with
this.
I'm really considering maxing Dim Vision for the increased area and durationto deal with resurrectors and ranged attackers. For act II I'll probably rush the cube to get some nice weapon for my Desert Companion.